SpecificProfessionEquipmentPanelData.cs 1.6 KB

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  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace Fort23.Mono
  7. {
  8. public partial class SpecificProfessionEquipmentPanel
  9. {
  10. #region 自定义数据
  11. private Button _btnBack;
  12. public Button btnBack
  13. {
  14. get{
  15. if (_btnBack == null)
  16. {
  17. _btnBack = GetUIUnit<Button>("btnBack");
  18. }
  19. return _btnBack;
  20. }
  21. }
  22. private Button _btnRecycle;
  23. public Button btnRecycle
  24. {
  25. get{
  26. if (_btnRecycle == null)
  27. {
  28. _btnRecycle = GetUIUnit<Button>("btnRecycle");
  29. }
  30. return _btnRecycle;
  31. }
  32. }
  33. private GameObject _btnYx;
  34. public GameObject btnYx
  35. {
  36. get{
  37. if (_btnYx == null)
  38. {
  39. _btnYx = GetUIUnit<GameObject>("btnYx");
  40. }
  41. return _btnYx;
  42. }
  43. }
  44. private GameObject _btnMs;
  45. public GameObject btnMs
  46. {
  47. get{
  48. if (_btnMs == null)
  49. {
  50. _btnMs = GetUIUnit<GameObject>("btnMs");
  51. }
  52. return _btnMs;
  53. }
  54. }
  55. private GameObject _btnFs;
  56. public GameObject btnFs
  57. {
  58. get{
  59. if (_btnFs == null)
  60. {
  61. _btnFs = GetUIUnit<GameObject>("btnFs");
  62. }
  63. return _btnFs;
  64. }
  65. }
  66. private GameObject _btnZs;
  67. public GameObject btnZs
  68. {
  69. get{
  70. if (_btnZs == null)
  71. {
  72. _btnZs = GetUIUnit<GameObject>("btnZs");
  73. }
  74. return _btnZs;
  75. }
  76. }
  77. #endregion 自定义数据结束
  78. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  79. {
  80. await base.SetUIGameObject(gObjectPoolInterface);
  81. Init();
  82. }
  83. }
  84. }