| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class SpecificProfessionEquipmentPanel 	{	  #region 自定义数据 	  private Button _btnBack;	  public Button btnBack	   {	   get{	      if (_btnBack == null)	       {	         _btnBack  = GetUIUnit<Button>("btnBack"); 	       }	      return _btnBack;	     }	   }	  private Button _btnRecycle;	  public Button btnRecycle	   {	   get{	      if (_btnRecycle == null)	       {	         _btnRecycle  = GetUIUnit<Button>("btnRecycle"); 	       }	      return _btnRecycle;	     }	   }	  private GameObject _btnYx;	  public GameObject btnYx	   {	   get{	      if (_btnYx == null)	       {	         _btnYx  = GetUIUnit<GameObject>("btnYx"); 	       }	      return _btnYx;	     }	   }	  private GameObject _btnMs;	  public GameObject btnMs	   {	   get{	      if (_btnMs == null)	       {	         _btnMs  = GetUIUnit<GameObject>("btnMs"); 	       }	      return _btnMs;	     }	   }	  private GameObject _btnFs;	  public GameObject btnFs	   {	   get{	      if (_btnFs == null)	       {	         _btnFs  = GetUIUnit<GameObject>("btnFs"); 	       }	      return _btnFs;	     }	   }	  private GameObject _btnZs;	  public GameObject btnZs	   {	   get{	      if (_btnZs == null)	       {	         _btnZs  = GetUIUnit<GameObject>("btnZs"); 	       }	      return _btnZs;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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