ProfessionEquipmentPanelData.cs 2.3 KB

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  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace Fort23.Mono
  7. {
  8. public partial class ProfessionEquipmentPanel
  9. {
  10. #region 自定义数据
  11. private Button _btnBack;
  12. public Button btnBack
  13. {
  14. get{
  15. if (_btnBack == null)
  16. {
  17. _btnBack = GetUIUnit<Button>("btnBack");
  18. }
  19. return _btnBack;
  20. }
  21. }
  22. private Button _btnRecycle;
  23. public Button btnRecycle
  24. {
  25. get{
  26. if (_btnRecycle == null)
  27. {
  28. _btnRecycle = GetUIUnit<Button>("btnRecycle");
  29. }
  30. return _btnRecycle;
  31. }
  32. }
  33. private GameObject _alertRedRecycle;
  34. public GameObject alertRedRecycle
  35. {
  36. get{
  37. if (_alertRedRecycle == null)
  38. {
  39. _alertRedRecycle = GetUIUnit<GameObject>("alertRedRecycle");
  40. }
  41. return _alertRedRecycle;
  42. }
  43. }
  44. private GameObject _alertRedEquip;
  45. public GameObject alertRedEquip
  46. {
  47. get{
  48. if (_alertRedEquip == null)
  49. {
  50. _alertRedEquip = GetUIUnit<GameObject>("alertRedEquip");
  51. }
  52. return _alertRedEquip;
  53. }
  54. }
  55. private List<object> _allEquipment;
  56. public List<object> allEquipment
  57. {
  58. get{
  59. if (_allEquipment == null)
  60. {
  61. _allEquipment = GetUIUnit<List<object>>("allEquipment");
  62. }
  63. return _allEquipment;
  64. }
  65. }
  66. private Button _btnYx;
  67. public Button btnYx
  68. {
  69. get{
  70. if (_btnYx == null)
  71. {
  72. _btnYx = GetUIUnit<Button>("btnYx");
  73. }
  74. return _btnYx;
  75. }
  76. }
  77. private Button _btnMs;
  78. public Button btnMs
  79. {
  80. get{
  81. if (_btnMs == null)
  82. {
  83. _btnMs = GetUIUnit<Button>("btnMs");
  84. }
  85. return _btnMs;
  86. }
  87. }
  88. private Button _btnFs;
  89. public Button btnFs
  90. {
  91. get{
  92. if (_btnFs == null)
  93. {
  94. _btnFs = GetUIUnit<Button>("btnFs");
  95. }
  96. return _btnFs;
  97. }
  98. }
  99. private Button _btnZs;
  100. public Button btnZs
  101. {
  102. get{
  103. if (_btnZs == null)
  104. {
  105. _btnZs = GetUIUnit<Button>("btnZs");
  106. }
  107. return _btnZs;
  108. }
  109. }
  110. #endregion 自定义数据结束
  111. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  112. {
  113. await base.SetUIGameObject(gObjectPoolInterface);
  114. Init();
  115. }
  116. }
  117. }