ProfessionEquipmentPanel.cs 1.8 KB

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  1. namespace Fort23.Mono
  2. {
  3. [UIBinding(prefab = "ProfessionEquipmentPanel" )]
  4. public partial class ProfessionEquipmentPanel : UIPanel
  5. {
  6. private void Init()
  7. {
  8. }
  9. protected override void AddEvent()
  10. {
  11. }
  12. protected override void DelEvent()
  13. {
  14. }
  15. public override void AddButtonEvent()
  16. {
  17. btnBack.onClick.AddListener(OnclickBack);
  18. btnZs.onClick.AddListener(OnclickZS);
  19. btnFs.onClick.AddListener(OnclickFS);
  20. btnMs.onClick.AddListener(OnclickMS);
  21. btnYx.onClick.AddListener(OnclickYX);
  22. }
  23. private async void OnclickZS()
  24. {
  25. OpenSpecificProfessionEquipmentPanel(1);
  26. }
  27. private async void OnclickFS()
  28. {
  29. OpenSpecificProfessionEquipmentPanel(2);
  30. }
  31. private async void OnclickMS()
  32. {
  33. OpenSpecificProfessionEquipmentPanel(3);
  34. }
  35. private async void OnclickYX()
  36. {
  37. OpenSpecificProfessionEquipmentPanel(4);
  38. }
  39. /// <summary>
  40. /// 打开对应职业的装备面板
  41. /// </summary>
  42. /// <param name="zy">1战士;2法师;3牧师;4游侠</param>
  43. private async void OpenSpecificProfessionEquipmentPanel(int zy)
  44. {
  45. SpecificProfessionEquipmentPanel specificProfessionEquipmentPanel
  46. = await UIManager.Instance.LoadAndOpenPanel<SpecificProfessionEquipmentPanel>(null);
  47. specificProfessionEquipmentPanel.InitPanel(zy);
  48. }
  49. private void OnclickBack()
  50. {
  51. UIManager.Instance.HideUIUIPanel(this);
  52. }
  53. public void InitPanel()
  54. {
  55. }
  56. }
  57. }