TimeLienData.cs 7.4 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using CombatCore.SerializationTimeLine;
  4. using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
  5. using CombatLibrary.CombatLibrary.CombatCore.Utility;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using Utility;
  9. #if !COMBAT_SERVER
  10. using UnityEngine;
  11. #endif
  12. [System.Serializable]
  13. public class TimeLienData
  14. {
  15. public List<string> key = new List<string>();
  16. public List<string> value = new List<string>();
  17. public string heroName;
  18. public Map<string, List<TimeLineAssetSerialization>> allAssetSerializations =
  19. new Map<string, List<TimeLineAssetSerialization>>();
  20. public BetterList<string> allAssetSerializationsKeys = new BetterList<string>();
  21. // public TimeLineAssetSerialization[] GetAllTimeLineAssetSerialization
  22. // {
  23. // get { return allAssetSerializations.ToArray(); }
  24. // }
  25. public TimeLienData Clone()
  26. {
  27. TimeLienData timeLienData = (TimeLienData)this.MemberwiseClone();
  28. timeLienData.DeserializeData();
  29. return timeLienData;
  30. }
  31. /// <summary>
  32. /// 反序列化
  33. /// </summary>
  34. public void DeserializeData()
  35. {
  36. allAssetSerializations.Clear();
  37. allAssetSerializationsKeys.Clear();
  38. for (int i = 0; i < key.Count; i++)
  39. {
  40. Type type = System.Type.GetType(key[i]);
  41. if (type != null)
  42. {
  43. TimeLineAssetSerialization timeLineAssetSerialization =
  44. (TimeLineAssetSerialization)JsonManager.FromJson(value[i], type);
  45. if (allAssetSerializations.TryGetValue(timeLineAssetSerialization.groupName,
  46. out List<TimeLineAssetSerialization> info))
  47. {
  48. info.Add(timeLineAssetSerialization);
  49. }
  50. else
  51. {
  52. info = new List<TimeLineAssetSerialization>();
  53. info.Add(timeLineAssetSerialization);
  54. string keys = timeLineAssetSerialization.groupName;
  55. allAssetSerializations.Add(keys, info);
  56. allAssetSerializationsKeys.Add(keys);
  57. }
  58. }
  59. else
  60. {
  61. LogTool.Error(key[i] + "失败");
  62. }
  63. }
  64. }
  65. public T GetTimeLineEventLogicGroup<T>(string groupName, IFilterTimeLine filterTimeLine)
  66. where T : TimeLineEventLogicGroupBasic, new()
  67. {
  68. if (string.IsNullOrEmpty(groupName))
  69. {
  70. return null;
  71. }
  72. List<TimeLineAssetSerialization> timeLineAssetSerializations =
  73. GetTimeLineAssetSerialization(groupName, filterTimeLine);
  74. if (timeLineAssetSerializations.Count <= 0)
  75. {
  76. // LogTool.Log("没有时间线" + groupName);
  77. return null;
  78. }
  79. T timeLineEventLogicGroup =CObjectPool.Instance.Fetch<T>();
  80. timeLineEventLogicGroup.groupName = groupName;
  81. timeLineEventLogicGroup.Init(timeLineAssetSerializations);
  82. return timeLineEventLogicGroup;
  83. }
  84. public float GetTimeLineEventLogicGroupForTime(string groupName, IFilterTimeLine filterTimeLine)
  85. {
  86. float maxTime = 1;
  87. List<TimeLineAssetSerialization> timeLineAssetSerializations =
  88. GetTimeLineAssetSerialization(groupName, filterTimeLine);
  89. for (int i = 0; i < timeLineAssetSerializations.Count; i++)
  90. {
  91. TimeLineAssetSerialization timeLineAssetSerialization = timeLineAssetSerializations[i];
  92. if (timeLineAssetSerialization is TineLineAnimationPlayableSerialization)
  93. {
  94. if (maxTime < timeLineAssetSerialization.endTime)
  95. {
  96. maxTime = timeLineAssetSerialization.endTime;
  97. }
  98. }
  99. }
  100. return maxTime;
  101. }
  102. public List<CurveInfo> GetTimeLineEventCurveInfos(string groupName, string guid, IFilterTimeLine filterTimeLine)
  103. {
  104. List<TimeLineAssetSerialization> timeLineAssetSerializations =
  105. GetTimeLineAssetSerialization(groupName, filterTimeLine);
  106. for (int i = 0; i < timeLineAssetSerializations.Count; i++)
  107. {
  108. TimeLineCurveSerializtion timeLineAssetSerialization =
  109. timeLineAssetSerializations[i] as TimeLineCurveSerializtion;
  110. if (timeLineAssetSerialization != null && timeLineAssetSerialization.guid.Equals(guid))
  111. {
  112. return timeLineAssetSerialization.CurveInfos;
  113. }
  114. }
  115. return null;
  116. }
  117. public ACurve GetTimeLineEventACurve(string groupName, string guid, IFilterTimeLine filterTimeLine)
  118. {
  119. List<TimeLineAssetSerialization> timeLineAssetSerializations =
  120. GetTimeLineAssetSerialization(groupName, filterTimeLine);
  121. for (int i = 0; i < timeLineAssetSerializations.Count; i++)
  122. {
  123. TimeLineCurveSerializtion timeLineAssetSerialization =
  124. timeLineAssetSerializations[i] as TimeLineCurveSerializtion;
  125. if (timeLineAssetSerialization != null && timeLineAssetSerialization.guid.Equals(guid))
  126. {
  127. ACurve aCurve = new ACurve();
  128. aCurve.CurveInfos = timeLineAssetSerialization.CurveInfos;
  129. return aCurve;
  130. }
  131. }
  132. return default;
  133. }
  134. public float GetTimeLineEventSkillForTime(string groupName, IFilterTimeLine filterTimeLine)
  135. {
  136. float maxTime = 0;
  137. List<TimeLineAssetSerialization> timeLineAssetSerializations =
  138. GetTimeLineAssetSerialization(groupName, filterTimeLine);
  139. for (int i = 0; i < timeLineAssetSerializations.Count; i++)
  140. {
  141. TimeLineAssetSerialization timeLineAssetSerialization = timeLineAssetSerializations[i];
  142. // if (timeLineAssetSerialization is TimeLineSpineSeralization)
  143. // {
  144. // return timeLineAssetSerialization.continuedTime;
  145. // }
  146. }
  147. return 0;
  148. }
  149. public float GetTimeLineEventSkillForPuaseTime(string groupName, IFilterTimeLine filterTimeLine)
  150. {
  151. float maxTime = 0;
  152. List<TimeLineAssetSerialization> timeLineAssetSerializations =
  153. GetTimeLineAssetSerialization(groupName, filterTimeLine);
  154. for (int i = 0; i < timeLineAssetSerializations.Count; i++)
  155. {
  156. TimeLineAssetSerialization timeLineAssetSerialization = timeLineAssetSerializations[i];
  157. if (timeLineAssetSerialization is TimeLineSkillStartSerializtion)
  158. {
  159. return timeLineAssetSerialization.continuedTime;
  160. }
  161. }
  162. return 0;
  163. }
  164. public List<TimeLineAssetSerialization> GetTimeLineAssetSerialization(string groupName,
  165. IFilterTimeLine filterTimeLine)
  166. {
  167. List<TimeLineAssetSerialization> currTimeLineAssetSerializations = new List<TimeLineAssetSerialization>();
  168. if (allAssetSerializations.TryGetValue(groupName,
  169. out List<TimeLineAssetSerialization> allInfo))
  170. {
  171. for (int i = 0; i < allInfo.Count; i++)
  172. {
  173. TimeLineAssetSerialization fxSerializtion = allInfo[i];
  174. if (fxSerializtion.groupName.Equals(groupName) &&
  175. (filterTimeLine == null || filterTimeLine.Filter(fxSerializtion)))
  176. {
  177. currTimeLineAssetSerializations.Add(fxSerializtion);
  178. }
  179. }
  180. return allInfo;
  181. }
  182. return currTimeLineAssetSerializations;
  183. }
  184. }