DropManager.cs 7.8 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using Excel2Json;
  4. using Fort23.UTool;
  5. using GameLogic.Bag;
  6. using Utility;
  7. namespace GameLogic.Player
  8. {
  9. public class DropManager : Singleton<DropManager>
  10. {
  11. public Random Random = new Random();
  12. private Map<int, List<DropCountConfig>> dropCountGroupDic = new Map<int, List<DropCountConfig>>();
  13. private Map<int, int> maxWight = new Map<int, int>();
  14. public DropManager()
  15. {
  16. Random = new Random(System.DateTime.Now.Millisecond);
  17. DropCountConfig[] allDropCountConfigs = ConfigComponent.Instance.GetAll<DropCountConfig>();
  18. for (int i = 0; i < allDropCountConfigs.Length; i++)
  19. {
  20. DropCountConfig dropCountConfig = allDropCountConfigs[i];
  21. if (dropCountGroupDic.TryGetValue(dropCountConfig.groupID, out var list))
  22. {
  23. maxWight[dropCountConfig.groupID] += dropCountConfig.weight;
  24. list.Add(dropCountConfig);
  25. }
  26. else
  27. {
  28. list = new List<DropCountConfig>();
  29. list.Add(dropCountConfig);
  30. dropCountGroupDic.Add(dropCountConfig.groupID, list);
  31. maxWight.Add(dropCountConfig.groupID, dropCountConfig.weight);
  32. }
  33. }
  34. }
  35. public ItemInfo DropEquipment(string eqDropDataStr)
  36. {
  37. string[] eqDropData = eqDropDataStr.Split(',');
  38. if (eqDropData.Length != 3)
  39. {
  40. LogTool.Error("装备掉落格式错误:" + eqDropDataStr);
  41. return null;
  42. }
  43. ItemInfo eqItemInfo = PlayerManager.Instance.eqController.BuildEquipment(
  44. int.Parse(eqDropData[0]),
  45. int.Parse(eqDropData[1]),
  46. int.Parse(eqDropData[2]));
  47. if(eqItemInfo != null)
  48. BagController.Instance.AddEquipmentItem(eqItemInfo);
  49. return eqItemInfo;
  50. }
  51. /// <summary>
  52. /// 关卡掉装备
  53. /// 配的是一个string数组,每个string可以被分成3个掉落ID(装备模版、品质、等级)
  54. /// </summary>
  55. /// <param name="levelBattleConfig">关卡表</param>
  56. /// <param name="monsterType">怪物类型</param>
  57. /// <returns></returns>
  58. public List<ItemInfo> DropEquipment(LevelBattleConfig levelBattleConfig, int monsterType)
  59. {
  60. List<ItemInfo> equipmentList = new List<ItemInfo>();
  61. ItemInfo itemInfo = null;
  62. if (monsterType == 1)
  63. {
  64. foreach (string eqDropStr in levelBattleConfig.miniMonsterItem)
  65. {
  66. itemInfo = DropEquipment(eqDropStr);
  67. }
  68. }
  69. else if (monsterType == 2)
  70. {
  71. foreach (string eqDropStr in levelBattleConfig.eliteMonsterItem)
  72. {
  73. itemInfo = DropEquipment(eqDropStr);
  74. }
  75. }
  76. else if (monsterType == 3)
  77. {
  78. foreach (string eqDropStr in levelBattleConfig.bossItem)
  79. {
  80. itemInfo = DropEquipment(eqDropStr);
  81. }
  82. }
  83. if (itemInfo != null && itemInfo.eqInfo != null)
  84. {
  85. equipmentList.Add(itemInfo);
  86. }
  87. return equipmentList;
  88. }
  89. public List<ItemInfo> DropItem(int dropId)
  90. {
  91. DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(dropId);
  92. if (dropConfig.ID <= 0)
  93. {
  94. LogTool.Error("没有这个掉落组" + dropId);
  95. return null;
  96. }
  97. if (dropConfig.dropType == 1)
  98. {
  99. return DropItemFor1(dropConfig);
  100. }
  101. else
  102. {
  103. return DropItemFor2(dropConfig);
  104. }
  105. }
  106. private List<ItemInfo> DropItemFor1(DropConfig dropConfig)
  107. {
  108. List<ItemInfo> itemInfos = new List<ItemInfo>();
  109. for (int i = 0; i < dropConfig.dropGroupID.Length; i++)
  110. {
  111. int dropGroupId = dropConfig.dropGroupID[i];
  112. DropGroupConfig dropGroupConfig = ConfigComponent.Instance.Get<DropGroupConfig>(dropGroupId);
  113. int odd = Random.Next(0, 1000);
  114. if (odd <= dropGroupConfig.dropRate)
  115. {
  116. DropItemConfig(itemInfos, dropGroupConfig.dropItemID);
  117. }
  118. }
  119. return itemInfos;
  120. }
  121. private void DropItemConfig(List<ItemInfo> itemInfos, int[] dropItemID)
  122. {
  123. for (int i = 0; i < dropItemID.Length; i++)
  124. {
  125. DropItemConfig dropItemConfig = ConfigComponent.Instance.Get<DropItemConfig>(dropItemID[i]);
  126. for (int j = 0; j < dropItemConfig.itemID.Length; j++)
  127. {
  128. int c = 0;
  129. if (dropItemConfig.dropCountGoupID > 0)
  130. {
  131. DropCountConfig dropCountConfig = GetCountBl(dropItemConfig.dropCountGoupID);
  132. c = (dropItemConfig.dropMaxV * dropCountConfig.proportion) / 100;
  133. }
  134. else
  135. {
  136. c = Random.Next(dropItemConfig.dropMinV, dropItemConfig.dropMaxV + 1);
  137. }
  138. ItemInfo itemInfo = null;
  139. if (dropItemConfig.dropItemType == 1)
  140. {
  141. itemInfo = new ItemInfo(dropItemConfig.itemID[j], c);
  142. }
  143. else
  144. {
  145. itemInfo = new ItemInfo(dropItemConfig);
  146. }
  147. itemInfos.Add(itemInfo);
  148. }
  149. }
  150. }
  151. private DropCountConfig GetCountBl(int dropCountGroupID)
  152. {
  153. if (dropCountGroupDic.TryGetValue(dropCountGroupID, out var dropCountGroupConfig))
  154. {
  155. int wight = maxWight[dropCountGroupID];
  156. int currWight = Random.Next(0, wight);
  157. int addWidght = 0;
  158. for (int i = 0; i < dropCountGroupConfig.Count; i++)
  159. {
  160. DropCountConfig dropCountConfig = dropCountGroupConfig[i];
  161. addWidght += dropCountConfig.weight;
  162. if (currWight <= addWidght)
  163. {
  164. return dropCountConfig;
  165. }
  166. }
  167. }
  168. LogTool.Error("没有掉落的数量" + dropCountGroupID);
  169. return default;
  170. }
  171. private List<ItemInfo> DropItemFor2(DropConfig dropConfig)
  172. {
  173. List<ItemInfo> itemInfos = new List<ItemInfo>();
  174. int allRate = 0;
  175. for (int i = 0; i < dropConfig.dropGroupID.Length; i++)
  176. {
  177. int dropGroupId = dropConfig.dropGroupID[i];
  178. DropGroupConfig dropGroupConfig = ConfigComponent.Instance.Get<DropGroupConfig>(dropGroupId);
  179. allRate += dropGroupConfig.dropRate;
  180. }
  181. int currWight = Random.Next(0, allRate);
  182. int addWidght = 0;
  183. for (int i = 0; i < dropConfig.dropGroupID.Length; i++)
  184. {
  185. int dropGroupId = dropConfig.dropGroupID[i];
  186. DropGroupConfig dropGroupConfig = ConfigComponent.Instance.Get<DropGroupConfig>(dropGroupId);
  187. addWidght += dropGroupConfig.dropRate;
  188. if (currWight <= addWidght)
  189. {
  190. DropItemConfig(itemInfos, dropGroupConfig.dropItemID);
  191. return itemInfos;
  192. }
  193. }
  194. return itemInfos;
  195. }
  196. }
  197. }