BagController.cs 6.4 KB

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  1. using System.Collections.Generic;
  2. using Common.Utility.CombatEvent;
  3. using Core.Utility;
  4. using Fort23.Core;
  5. using Utility;
  6. namespace GameLogic.Bag
  7. {
  8. public class BagController : Singleton<BagController>
  9. {
  10. /// <summary>
  11. /// 玩家的所有道具(包含货币)
  12. /// </summary>
  13. private List<ItemInfo> m_bagList = new List<ItemInfo>();
  14. /// <summary>
  15. /// 外部访问用
  16. /// </summary>
  17. public List<ItemInfo> BagList => m_bagList;
  18. public void Init()
  19. {
  20. foreach (var itemData in AccountFileInfo.Instance.playerData.ItemListData)
  21. {
  22. m_bagList.Add(new ItemInfo(itemData));
  23. }
  24. }
  25. #region 快速添加和扣除常用道具
  26. /// <summary>
  27. /// 加金币
  28. /// </summary>
  29. /// <param name="count"></param>
  30. public void AddCoin(long count)
  31. {
  32. AddItem(GlobalParam.Item_Coin_ID, count);
  33. }
  34. /// <summary>
  35. /// 扣金币
  36. /// </summary>
  37. /// <param name="count"></param>
  38. public bool DeductCoin(long count)
  39. {
  40. return DeductItem(GlobalParam.Item_Coin_ID, count);
  41. }
  42. /// <summary>
  43. /// 加钻石
  44. /// </summary>
  45. /// <param name="count"></param>
  46. public void AddDiamond(long count)
  47. {
  48. AddItem(GlobalParam.Item_Diamond_ID, count);
  49. }
  50. /// <summary>
  51. /// 扣钻石
  52. /// </summary>
  53. /// <param name="count"></param>
  54. public bool DeductDiamond(long count)
  55. {
  56. return DeductItem(GlobalParam.Item_Diamond_ID, count);
  57. }
  58. /// <summary>
  59. /// 加英雄经验
  60. /// </summary>
  61. /// <param name="count"></param>
  62. public void AddHeroExp(long count)
  63. {
  64. AddItem(GlobalParam.Item_HeroExp_ID, count);
  65. }
  66. /// <summary>
  67. /// 扣英雄经验
  68. /// </summary>
  69. /// <param name="count"></param>
  70. public bool DuctHeroExp(long count)
  71. {
  72. return DeductItem(GlobalParam.Item_HeroExp_ID, count);
  73. }
  74. /// <summary>
  75. /// 道具是否足够
  76. /// </summary>
  77. /// <param name="itemId"></param>
  78. /// <param name="count"></param>
  79. /// <returns></returns>
  80. public bool IsEnough(ItemInfo item, long count)
  81. {
  82. if (item.config.ID <= 0)
  83. {
  84. return false;
  85. }
  86. if (item.count >= count)
  87. {
  88. return true;
  89. }
  90. else
  91. {
  92. return false;
  93. }
  94. }
  95. /// <summary>
  96. /// 道具是否足够
  97. /// </summary>
  98. /// <param name="itemId"></param>
  99. /// <param name="count"></param>
  100. /// <returns></returns>
  101. public bool IsEnough(int itemId, long count)
  102. {
  103. ItemInfo item = GetItemInfo(itemId);
  104. return IsEnough(item, count);
  105. }
  106. #endregion
  107. public bool AddItem(int itemId, long count)
  108. {
  109. ItemInfo item = GetItemInfo(itemId);
  110. return AddItem(item, count);
  111. }
  112. /// <summary>
  113. /// 添加道具,最后都走这里
  114. /// </summary>
  115. /// <param name="item"></param>
  116. /// <param name="count"></param>
  117. /// <returns></returns>
  118. private bool AddItem(ItemInfo item, long count)
  119. {
  120. if (item.config.ID <= 0 && string.IsNullOrEmpty(item.guid))
  121. {
  122. return false;
  123. }
  124. item.count += count;
  125. EventManager.Instance.Dispatch(CustomEventType.ItemUpdate, new ItemUpdateData() {ItemInfo = item});
  126. AccountFileInfo.Instance.SaveItemData(item);
  127. return true;
  128. }
  129. /// <summary>
  130. /// 添加装备道具
  131. /// </summary>
  132. /// <param name="item"></param>
  133. public void AddEquipmentItem(ItemInfo item)
  134. {
  135. long count = item.count.Value;
  136. ItemInfo eqItemInfo = GetItemInfoWithGuid(item);
  137. AddItem(eqItemInfo, count);
  138. }
  139. public ItemInfo GetItemInfoWithGuid(ItemInfo itemInfo)
  140. {
  141. for (int i = 0; i < m_bagList.Count; i++)
  142. {
  143. ItemInfo item = m_bagList[i];
  144. if (!string.IsNullOrEmpty(item.guid) && item.guid == itemInfo.guid)
  145. {
  146. return item;
  147. }
  148. }
  149. if (!string.IsNullOrEmpty(itemInfo.guid))
  150. {
  151. //这里要设成0是因为,装备已经掉出来了,有了数量,第一次进背包时,先把数量去掉(否则会掉一个得2个)
  152. //接下来会加回去,看后续代码。
  153. itemInfo.count.Value = 0;
  154. m_bagList.Add(itemInfo);
  155. }
  156. return itemInfo;
  157. }
  158. /// <summary>
  159. /// 扣除道具,最后都这里
  160. /// </summary>
  161. /// <param name="item"></param>
  162. /// <param name="count"></param>
  163. /// <returns></returns>
  164. public bool DeductItem(ItemInfo item, long count)
  165. {
  166. if (item.config.ID <= 0)
  167. {
  168. return false;
  169. }
  170. if (item.count >= count)
  171. {
  172. item.count -= count;
  173. }
  174. else
  175. {
  176. return false;
  177. }
  178. EventManager.Instance.Dispatch(CustomEventType.ItemUpdate, new ItemUpdateData() {ItemInfo = item});
  179. AccountFileInfo.Instance.SaveItemData(item);
  180. return true;
  181. }
  182. public bool DeductItem(int itemId, long count)
  183. {
  184. ItemInfo item = GetItemInfo(itemId);
  185. return DeductItem(item, count);
  186. }
  187. public ItemInfo GetItemInfo(int itemId)
  188. {
  189. for (int i = 0; i < m_bagList.Count; i++)
  190. {
  191. ItemInfo item = m_bagList[i];
  192. if (item.itemID == itemId)
  193. {
  194. return item;
  195. }
  196. }
  197. ItemInfo newItem = new ItemInfo(itemId);
  198. if (newItem.config.ID > 0)
  199. {
  200. m_bagList.Add(newItem);
  201. }
  202. return newItem;
  203. }
  204. }
  205. }