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							- using GameLogic.Combat.CombatTool;
 
- using GameLogic.Player;
 
- namespace GameLogic.Combat.Buff
 
- {
 
-     /// <summary>
 
-     /// 放血buff 敌人受到一次大量{0}%金属性伤害,后续流血伤害提升{1}%,持续{2}秒。持续期间不在受到流血带来的放血
 
-     /// </summary>
 
-     public class b_1012 : BuffBasic
 
-     {
 
-         protected override void ProUpdateEffect()
 
-         {
 
-             FangXue();
 
-         }
 
-         public void FangXue()
 
-         {
 
-             long harm = CombatCalculateTool.Instance.GetVlaueRatioForLong(source.CurrCombatHeroInfo.attack.Value,
 
-                 BuffConfig.effectValue[0]);
 
-             CombatCalculateTool.Instance.Harm(source, combatHeroEntity, harm, AttType.Buff, _triggerData,
 
-                 WuXingType.Gold,null);
 
-             _currTime = 0;
 
-         }
 
-     }
 
- }
 
 
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