| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980 | // Auto Generated Code By excel2json// Generate From Excel\Maps.xlsx. SheetName: SmallPlacesConfigusing System;using Fort23.GameData;namespace Excel2Json{	[Config(prefab = "SmallPlacesConfig.json")]	public partial class SmallPlacesConfigHolder : ConfigHolder<SmallPlacesConfig>
	{	}	[Serializable]	public struct SmallPlacesConfig : IConfig
	{		public int GetID() {return ID;} 		/// <summary>		///ID		/// </summary>#if !COMBAT_SERVER		public int ID;#else		public int ID{ set; get; }#endif				/// <summary>		///地点名称(语言表ID)		/// </summary>#if !COMBAT_SERVER		public int placeName;#else		public int placeName{ set; get; }#endif				/// <summary>		///属于哪个大地点		/// </summary>#if !COMBAT_SERVER		public int PlacesId;#else		public int PlacesId{ set; get; }#endif				/// <summary>		///完成多少事件解锁下一个地点		/// </summary>#if !COMBAT_SERVER		public int CompletionEventCount;#else		public int CompletionEventCount{ set; get; }#endif				/// <summary>		///完成某个事件接下下一个地点		/// </summary>#if !COMBAT_SERVER		public int UnlockEnvetid;#else		public int UnlockEnvetid{ set; get; }#endif				/// <summary>		///		/// </summary>#if !COMBAT_SERVER		public string scencName;#else		public string scencName{ set; get; }#endif			}}// End of Auto Generated Code
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