WidgetHero.cs 6.5 KB

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  1. using System.Threading.Tasks;
  2. using Common.Utility.CombatEvent;
  3. using Core.Utility;
  4. using Fort23.Core;
  5. using Fort23.UTool;
  6. using GameLogic.Hero;
  7. using UnityEngine;
  8. using UnityEngine.UI;
  9. using Utility;
  10. namespace Fort23.Mono
  11. {
  12. [UIBinding(prefab = "WidgetHero")]
  13. public partial class WidgetHero : UIComponent
  14. {
  15. private bool _isSelectHeroCame;
  16. private void Init()
  17. {
  18. SetMoreBtnActive(false);
  19. }
  20. public override void AddEvent()
  21. {
  22. EventManager.Instance.AddEventListener(CustomEventType.HeroClick, HeroClickEvent);
  23. EventManager.Instance.AddEventListener(CustomEventType.HeroPowerUp, OnHeroPowerUp);
  24. }
  25. public override void DelEvent()
  26. {
  27. EventManager.Instance.RemoveEventListener(CustomEventType.HeroPowerUp, OnHeroPowerUp);
  28. }
  29. public override void AddButtonEvent()
  30. {
  31. LogTool.Log("添加英雄点击事件");
  32. btnHero.onClick.AddListener(OnHeroClick);
  33. btnUpgrade.onClick.AddListener(OnUpgradeClick);
  34. btnHeroPanel.onClick.AddListener(OnHeroPanelClick);
  35. Button_came.onClick.AddListener(OnHeroClickCame);
  36. }
  37. private void OnHeroPowerUp(IEventData eventData)
  38. {
  39. HeroPowerUpEventData data = eventData as HeroPowerUpEventData;
  40. if (data.upType == HeroUpType.BasicEquip)
  41. {
  42. return;
  43. }
  44. HeroInfo heroInfo = (HeroInfo)PlayerManager.Instance.heroController.GetHeroInfo(data.heroModelID);
  45. if (this.heroInfo.modelID == heroInfo.modelID)
  46. {
  47. UpdateWidgetUI(heroInfo);
  48. }
  49. }
  50. private void HeroClickEvent(IEventData iEventData)
  51. {
  52. HeroClickEventData heroClickEventData = iEventData as HeroClickEventData;
  53. if (heroClickEventData.heroId == heroInfo.modelID)
  54. {
  55. if (_isSelectHeroCame)
  56. {
  57. Button_came_icon.color = Color.white;
  58. }
  59. else
  60. {
  61. Button_came_icon.color = Color.green;
  62. }
  63. _isSelectHeroCame = !_isSelectHeroCame;
  64. }
  65. else
  66. {
  67. if (_isSelectHeroCame)
  68. {
  69. Button_came_icon.color = Color.white;
  70. }
  71. _isSelectHeroCame = false;
  72. }
  73. }
  74. private void OnUpgradeClick()
  75. {
  76. // throw new System.NotImplementedException();
  77. PlayerManager.Instance.heroController.UpgradeHeroLogic(heroInfo);
  78. if (PlayerManager.Instance.heroController.CanUpgrade(heroInfo) == HeroUpResultType.Success)
  79. {
  80. txtUpgrade.color = Color.white;
  81. }
  82. else
  83. {
  84. txtUpgrade.color = Color.red;
  85. }
  86. }
  87. private async void OnHeroPanelClick()
  88. {
  89. // throw new System.NotImplementedException();
  90. await OpenHeroDetailPanel();
  91. }
  92. public void SetMoreBtnActive(bool isActive)
  93. {
  94. btnUpgrade.gameObject.SetActive(isActive);
  95. btnHeroPanel.gameObject.SetActive(isActive);
  96. }
  97. private async void OnHeroClickCame()
  98. {
  99. HeroClickEventData heroClickEventData = HeroClickEventData.Create();
  100. heroClickEventData.heroId = heroInfo.modelID;
  101. EventManager.Instance.Dispatch(CustomEventType.HeroClick, heroClickEventData);
  102. }
  103. private async void OnHeroClick()
  104. {
  105. // OffsetPos();
  106. await OpenHeroDetailPanel();
  107. }
  108. private void OffsetPos()
  109. {
  110. Vector3 curPos = transform.parent.localPosition;
  111. Vector3 newPos;
  112. if (curPos.y == 0)
  113. {
  114. newPos = new Vector3(curPos.x, curPos.y + GlobalParam.Hero_Pos_Offset, curPos.z);
  115. SetMoreBtnActive(true);
  116. txtUpgrade.text = heroInfo.powerUpConfig.levelUpExp.ToStringEx();
  117. if (PlayerManager.Instance.heroController.CanUpgrade(heroInfo) == HeroUpResultType.Success)
  118. {
  119. txtUpgrade.color = Color.white;
  120. }
  121. else
  122. {
  123. txtUpgrade.color = Color.red;
  124. }
  125. }
  126. else
  127. {
  128. newPos = new Vector3(curPos.x, curPos.y - GlobalParam.Hero_Pos_Offset, curPos.z);
  129. SetMoreBtnActive(false);
  130. }
  131. transform.parent.localPosition = newPos;
  132. MainSceneController.Instance.mainUI?.RestWidgetHeroPos(this);
  133. }
  134. private async Task OpenHeroDetailPanel()
  135. {
  136. // HeroDetailPanel heroDetailPanel = UIManager.Instance.GetComponent<HeroDetailPanel>();
  137. // if (heroDetailPanel == null)
  138. // {
  139. // heroDetailPanel = await UIManager.Instance.LoadAndOpenPanel<HeroDetailPanel>(Callback);
  140. // }
  141. UIPanelName current = UIPanelName.MainPanel;
  142. HeroDetailPanel heroDetailPanel =
  143. await UIManager.Instance.LoadAndOpenPanel<HeroDetailPanel>(Callback, isFullUI: true);
  144. heroDetailPanel.InitHeroDetailPanel(this, current);
  145. }
  146. private void Callback(HeroDetailPanel obj)
  147. {
  148. LogTool.Log("HeroDetailPanel 加载完成");
  149. }
  150. public HeroInfo heroInfo;
  151. /// <summary>
  152. ///
  153. /// </summary>
  154. /// <param name="heroInfo"></param>
  155. public void InitHero(HeroInfo heroInfo)
  156. {
  157. this.heroInfo = heroInfo;
  158. SetBasicData();
  159. SetDynamicData();
  160. }
  161. public void InitHeroForBag(HeroInfo heroInfo)
  162. {
  163. this.heroInfo = heroInfo;
  164. SetBasicData();
  165. SetDynamicData();
  166. Button_came_icon.gameObject.SetActive(false);
  167. }
  168. private void SetBasicData()
  169. {
  170. iconHero.icon_name = heroInfo.modelConfig.headicon;
  171. iconZhiYe.icon_name = heroInfo.iconZhiYe;
  172. }
  173. public void UpdateWidgetUI(HeroInfo heroInfo)
  174. {
  175. this.heroInfo = heroInfo;
  176. SetDynamicData();
  177. }
  178. public void SetDynamicData()
  179. {
  180. lv.text = heroInfo.level.Value.ToString();
  181. HeroUITools.SetStarShow(stars, heroInfo.star.Value);
  182. }
  183. }
  184. }