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							- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine.UI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- namespace Fort23.Mono
 
- {
 
- 	public partial class EnemyGf_skill 
 
- 	{
 
- 	  #region 自定义数据 
 
- 	  private MyImage _quan;
 
- 	  public MyImage quan
 
- 	   {
 
- 	   get{
 
- 	      if (_quan == null)
 
- 	       {
 
- 	         _quan  = GetUIUnit<MyImage>("quan"); 
 
- 	       }
 
- 	      return _quan;
 
- 	     }
 
- 	   }
 
- 	  private MyImage _useSkillIcon;
 
- 	  public MyImage useSkillIcon
 
- 	   {
 
- 	   get{
 
- 	      if (_useSkillIcon == null)
 
- 	       {
 
- 	         _useSkillIcon  = GetUIUnit<MyImage>("useSkillIcon"); 
 
- 	       }
 
- 	      return _useSkillIcon;
 
- 	     }
 
- 	   }
 
- 	  private MyImage _cd;
 
- 	  public MyImage cd
 
- 	   {
 
- 	   get{
 
- 	      if (_cd == null)
 
- 	       {
 
- 	         _cd  = GetUIUnit<MyImage>("cd"); 
 
- 	       }
 
- 	      return _cd;
 
- 	     }
 
- 	   }
 
- 	  private Button _mybutton;
 
- 	  public Button mybutton
 
- 	   {
 
- 	   get{
 
- 	      if (_mybutton == null)
 
- 	       {
 
- 	         _mybutton  = GetUIUnit<Button>("mybutton"); 
 
- 	       }
 
- 	      return _mybutton;
 
- 	     }
 
- 	   }
 
- 	  #endregion 自定义数据结束 
 
- 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 
- 	{
 
- 	 await base.SetUIGameObject(gObjectPoolInterface);
 
- 	 Init();
 
- 	}
 
- 	}
 
- }
 
 
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