HeroInfo.cs 2.3 KB

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  1. using Excel2Json;
  2. using Fort23.UTool;
  3. namespace GameLogic.Hero
  4. {
  5. public class HeroInfo : CombatHeroInfo
  6. {
  7. private string _iconZhiYe;
  8. public string iconZhiYe
  9. {
  10. get{
  11. if (string.IsNullOrEmpty(_iconZhiYe))
  12. {
  13. switch (modelConfig.profession)
  14. {
  15. case 1 :
  16. _iconZhiYe = "icon_zy_Shield";
  17. break;
  18. case 2 :
  19. _iconZhiYe = "icon_zy_Hat";
  20. break;
  21. case 3 :
  22. _iconZhiYe = "icon_zy_Potion";
  23. break;
  24. case 4 :
  25. _iconZhiYe = "icon_zy_Bow";
  26. break;
  27. }
  28. }
  29. return _iconZhiYe;
  30. }
  31. }
  32. public int modelID;
  33. /// <summary>
  34. /// 是否为上阵英雄
  35. /// </summary>
  36. public bool isLead;
  37. public void InitHero(AccountFileInfo.HeroData heroData)
  38. {
  39. modelID = heroData.heroModelId;
  40. SetDataConfig(heroData.heroModelId,
  41. heroData.heroPowerId,
  42. heroData.heroPromoteId);
  43. CalFactor();
  44. CalAttribute();
  45. }
  46. public HeroInfo Upgrade()
  47. {
  48. level.Value++;
  49. powerUpConfig = ConfigComponent.Instance.Get<HeroPowerUpConfig>(level.Value);
  50. CalFactor();
  51. CalBasicAttribute();
  52. PlayerManager.Instance.SaveHeroData(this);
  53. return this;
  54. }
  55. public void Promote()
  56. {
  57. star.Value++;
  58. promoteConfig = ConfigComponent.Instance.Get<HeroPromoteConfig>(star.Value);
  59. CalFactor();
  60. CalBasicAttribute();
  61. PlayerManager.Instance.SaveHeroData(this);
  62. }
  63. public AccountFileInfo.HeroData ToHeroData()
  64. {
  65. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData
  66. {
  67. heroModelId = modelConfig.ID,
  68. heroPowerId = powerUpConfig.ID,
  69. heroPromoteId = promoteConfig.ID
  70. };
  71. return heroData;
  72. }
  73. }
  74. }