ShopBuyItemPanel.cs 7.0 KB

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  1. using System;
  2. using Core.Language;
  3. using Core.Utility;
  4. using Excel2Json;
  5. using Fort23.UTool;
  6. using GameLogic.Bag;
  7. namespace Fort23.Mono
  8. {
  9. /// <summary>
  10. /// 商店购买确认弹框
  11. /// </summary>
  12. [UIBinding(prefab = "ShopBuyItemPanel")]
  13. public partial class ShopBuyItemPanel : UIPanel
  14. {
  15. private string _poolName = "ShopBuyItemPanelItemWidget";
  16. private string _ShopPackBuyItemPanelPoolName = "ShopPackBuyItemPanelPoolName";
  17. public int currentSelectCount;
  18. public int maxCount;
  19. private AccountFileInfo.ShopItem _shopItem;
  20. private ShopItemConfig _shopItemConfig;
  21. private Action<bool, int> _callback;
  22. private bool _buyMark = false;
  23. private void Init()
  24. {
  25. }
  26. public async void CustomInit(AccountFileInfo.ShopItem shopItem, Action<bool, int> callback)
  27. {
  28. _buyMark = false;
  29. UIManager.Instance.DormancyAllGComponent<WidgetItem>(_poolName);
  30. _shopItem = shopItem;
  31. _shopItemConfig = ConfigComponent.Instance.Get<ShopItemConfig>(shopItem.id);
  32. _callback = callback;
  33. WidgetItem itemWidget = await UIManager.Instance.CreateGComponent<WidgetItem>(null, ItemRoot, poolName: _poolName);
  34. itemWidget.InitWidget(new ItemInfo(_shopItemConfig.itemId[0], _shopItemConfig.itemCount[0]));
  35. Text_name.text = LanguageManager.Instance.Text(_shopItemConfig.shopName);
  36. Text_desc.text = LanguageManager.Instance.Text(itemWidget.itemInfo.config.itemName);
  37. Text_ItemCount.text = "当前持有:" + PlayerManager.Instance.BagController.GetItemCount(_shopItemConfig.itemId[0]);
  38. // UseSlider.value = 1;
  39. // UseSlider.minValue = 1;
  40. Text_BuyCount.text = "1";
  41. Refresh();
  42. UpdateShowData(1);
  43. ChangeBtnState();
  44. }
  45. private void Refresh()
  46. {
  47. //无限制 最多购买十个
  48. if (_shopItemConfig.buyCount == -1)
  49. {
  50. LimitObj.SetActive(false);
  51. Text_LimitCount.text = "无";
  52. if (_shopItemConfig.price != 0)
  53. {
  54. int total = (int)(PlayerManager.Instance.BagController.GetItemCount(_shopItemConfig.costItemId) / _shopItemConfig.price);
  55. maxCount = total >= 10 ? 10 : total;
  56. }
  57. if (maxCount <= 1)
  58. {
  59. maxCount = 1;
  60. }
  61. SliderObj.SetActive(maxCount > 1);
  62. // UseSlider.maxValue = maxCount;
  63. // UseSlider.value = 1;
  64. }
  65. else
  66. {
  67. LimitObj.SetActive(true);
  68. Text_LimitCount.text = $"{_shopItemConfig.buyCount - _shopItem.buyCount}/{_shopItemConfig.buyCount}";
  69. maxCount = _shopItemConfig.buyCount - _shopItem.buyCount;
  70. if (_shopItemConfig.price != 0)
  71. {
  72. int temp = (int)(PlayerManager.Instance.BagController.GetItemCount(_shopItemConfig.costItemId) / _shopItemConfig.price);
  73. if (temp < maxCount)
  74. {
  75. maxCount = temp;
  76. }
  77. }
  78. if (maxCount <= 1)
  79. {
  80. maxCount = 1;
  81. }
  82. SliderObj.SetActive(maxCount > 1);
  83. // UseSlider.maxValue = maxCount;
  84. // UseSlider.value = 1;
  85. }
  86. Text_Price.text = _shopItemConfig.price.ToString();
  87. if (_shopItemConfig.costItemId == GlobalParam.RMB_1031)
  88. {
  89. ImageCurrency.gameObject.SetActive(false);
  90. }
  91. else
  92. {
  93. ImageCurrency.gameObject.SetActive(true);
  94. }
  95. ImageCurrency.icon_name = ConfigComponent.Instance.Get<ItemConfig>(_shopItemConfig.costItemId).icon;
  96. }
  97. protected override void AddEvent()
  98. {
  99. }
  100. protected override void DelEvent()
  101. {
  102. }
  103. public override void AddButtonEvent()
  104. {
  105. // Btn_Close.onClick.AddListener((() => { UIManager.Instance.HideUIUIPanel(this); }));
  106. Btn_Close1.onClick.AddListener((() => { UIManager.Instance.HideUIUIPanel(this); }));
  107. // UseSlider.onValueChanged.AddListener(OnValueChanged);
  108. Btn_Add.onClick.AddListener(Add);
  109. Btn_Reduce.onClick.AddListener(Reduce);
  110. Btn_Function.onClick.AddListener(Function);
  111. Btn_Min.onClick.AddListener(ReduceMin);
  112. Btn_Max.onClick.AddListener(AddMax);
  113. }
  114. private async void Function()
  115. {
  116. _buyMark = true;
  117. UIManager.Instance.HideUIUIPanel(this);
  118. }
  119. private void Reduce()
  120. {
  121. currentSelectCount--;
  122. if (currentSelectCount < 1)
  123. {
  124. currentSelectCount = 1;
  125. }
  126. ChangeBtnState();
  127. OnValueChanged(currentSelectCount);
  128. // UseSlider.value = currentSelectCount;
  129. }
  130. private void Add()
  131. {
  132. currentSelectCount++;
  133. if (currentSelectCount > maxCount)
  134. {
  135. currentSelectCount = maxCount;
  136. }
  137. ChangeBtnState();
  138. OnValueChanged(currentSelectCount);
  139. // UseSlider.value = currentSelectCount;
  140. }
  141. private void ReduceMin()
  142. {
  143. currentSelectCount = 1;
  144. ChangeBtnState();
  145. OnValueChanged(currentSelectCount);
  146. }
  147. private void AddMax()
  148. {
  149. currentSelectCount = maxCount;
  150. ChangeBtnState();
  151. OnValueChanged(currentSelectCount);
  152. }
  153. private void ChangeBtnState()
  154. {
  155. if (currentSelectCount == 1)
  156. {
  157. Btn_Min.transform.Gray();
  158. Btn_Reduce.transform.Gray();
  159. }
  160. else
  161. {
  162. Btn_Min.transform.RecoverColor();
  163. Btn_Reduce.transform.RecoverColor();
  164. }
  165. if (currentSelectCount == maxCount)
  166. {
  167. Btn_Max.transform.Gray();
  168. Btn_Add.transform.Gray();
  169. }
  170. else
  171. {
  172. Btn_Max.transform.RecoverColor();
  173. Btn_Add.transform.RecoverColor();
  174. }
  175. }
  176. private void OnValueChanged(float arg0)
  177. {
  178. UpdateShowData(arg0);
  179. }
  180. private void UpdateShowData(float arg0)
  181. {
  182. int count = (int)arg0;
  183. currentSelectCount = count;
  184. Text_BuyCount.text = count.ToString();
  185. Text_Price.text = $"{(count * _shopItemConfig.price).ToString()}";
  186. }
  187. public override void Close()
  188. {
  189. base.Close();
  190. UIManager.Instance.DormancyAllGComponent<WidgetItem>(_poolName);
  191. _callback?.Invoke(_buyMark, currentSelectCount);
  192. }
  193. }
  194. }