HeroInfo.cs 9.7 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Common.Utility.CombatEvent;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Combat.CombatTool;
  8. using Utility;
  9. namespace GameLogic.Hero
  10. {
  11. public class DaoLVBiData
  12. {
  13. public int id;
  14. public float value;
  15. }
  16. public class HeroInfo : CombatHeroInfo
  17. {
  18. public AccountFileInfo.HeroData heroData;
  19. private string _iconZhiYe;
  20. private Map<HeroAttributeType, float> attributeBlValue = new Map<HeroAttributeType, float>();
  21. public Map<int, float> daolvBlMap = new Map<int, float>();
  22. public List<DaoLVBiData> daolvBl = new List<DaoLVBiData>();
  23. // public List<int> ImmortalBond = new List<int>();
  24. public HeroInfo()
  25. {
  26. }
  27. public HeroInfo CopyHero()
  28. {
  29. AccountFileInfo.HeroData heroDataCopy = new AccountFileInfo.HeroData();
  30. heroDataCopy.heroModelId = heroData.heroModelId;
  31. heroDataCopy.heroPowerId = heroData.heroPowerId;
  32. heroDataCopy.exp = heroData.exp;
  33. heroDataCopy.upTime = heroData.upTime;
  34. heroDataCopy.isCombat = heroData.isCombat;
  35. heroDataCopy.TaoismSkillId = heroData.TaoismSkillId;
  36. heroDataCopy.ImmortalBond = heroData.ImmortalBond.ToList();
  37. HeroInfo heroInfo = new HeroInfo();
  38. heroInfo.MagicWeaponID = MagicWeaponID.ToList();
  39. heroInfo.unLockSkills = unLockSkills.ToList();
  40. heroInfo.InitHero(heroData);
  41. return heroInfo;
  42. }
  43. public void InitHero(AccountFileInfo.HeroData heroData)
  44. {
  45. this.heroData = heroData;
  46. InitHero(heroData.heroModelId, heroData.heroPowerId);
  47. }
  48. public void InitHero(int modelID, int powerID)
  49. {
  50. this.modelID = modelID;
  51. SetDataConfig(modelID,
  52. powerID);
  53. ComputeHeroInfo();
  54. //CalBasicAttribute();
  55. }
  56. public HeroInfo Upgrade()
  57. {
  58. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
  59. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  60. heroData.exp += allexp;
  61. heroData.exp -= powerUpConfig.levelUpExp;
  62. heroData.upTime = TimeHelper.ClientNow();
  63. heroData.isCombat = false;
  64. heroData.heroPowerId++;
  65. InitHero(heroData);
  66. PlayerManager.Instance.SaveHeroData(this);
  67. EventManager.Instance.Dispatch(CustomEventType.JingJieUpgrade, null);
  68. return this;
  69. }
  70. public void GetDaoLvBl()
  71. {
  72. daolvBl.Clear();
  73. foreach (var i in heroData?.ImmortalBond)
  74. {
  75. DaoyouModelConfig daoyouModelConfig = ConfigComponent.Instance.Get<DaoyouModelConfig>(i);
  76. foreach (var i1 in daoyouModelConfig.daolvSkillID)
  77. {
  78. daolvSkill daolvSkill = ConfigComponent.Instance.Get<daolvSkill>(i1);
  79. // //唯一只加一次
  80. // if (daolvSkill.type == 1)
  81. // {
  82. // if (!daolvBlMap.ContainsKey(i1))
  83. // {
  84. // daolvBlMap.Add(i1, daolvSkill.para[0]);
  85. // }
  86. // }
  87. // else
  88. // {
  89. // if (!daolvBlMap.ContainsKey(i1))
  90. // {
  91. // daolvBlMap.Add(i1, daolvSkill.para[0]);
  92. // }
  93. // else
  94. // {
  95. // daolvBlMap[i1] += daolvSkill.para[0];
  96. // }
  97. // }
  98. DaoLVBiData daoLvBiData;
  99. if (daolvSkill.type == 1)
  100. {
  101. daoLvBiData = daolvBl.FirstOrDefault(d => d.id == i1);
  102. if (daoLvBiData != null)
  103. {
  104. daoLvBiData = new DaoLVBiData();
  105. daoLvBiData.id = i1;
  106. daoLvBiData.value = daolvSkill.para[0];
  107. daolvBl.Add(daoLvBiData);
  108. }
  109. }
  110. else
  111. {
  112. daoLvBiData = new DaoLVBiData();
  113. daoLvBiData.id = i1;
  114. daoLvBiData.value = daolvSkill.para[0];
  115. daolvBl.Add(daoLvBiData);
  116. // if (!daolvBlMap.ContainsKey(i1))
  117. // {
  118. // daolvBlMap.Add(i1, daolvSkill.para[0]);
  119. // }
  120. // else
  121. // {
  122. // daolvBlMap[i1] += daolvSkill.para[0];
  123. // }
  124. }
  125. }
  126. }
  127. }
  128. public void ComputeHeroInfo()
  129. {
  130. attributeBlValue.Clear();
  131. CalAttribute();
  132. GetDaoLvBl();
  133. if (!PlayerManager.Instance.isTest)
  134. {
  135. List<FaBaoInfo> myAllFaBao = PlayerManager.Instance.FaBaoControl.myAllFaBao;
  136. foreach (var faBaoInfo in myAllFaBao)
  137. {
  138. if (faBaoInfo.SkillConfig.addPropertyType != null)
  139. {
  140. for (int i = 0; i < faBaoInfo.SkillConfig.addPropertyType.Length; i++)
  141. {
  142. int shuxingID = faBaoInfo.SkillConfig.addPropertyType[i];
  143. float shuxingValue = faBaoInfo.SkillConfig.addPropertyValue[i];
  144. ComputeHeroAttributeType(shuxingID, shuxingValue);
  145. }
  146. }
  147. }
  148. ///功法加被动属性
  149. List<SkillInfo> allSkill = PlayerManager.Instance.GongFaControl.allSkill;
  150. for (int j = 0; j < allSkill.Count; j++)
  151. {
  152. SkillInfo skillInfo = allSkill[j];
  153. if (skillInfo.skillConfig.addPropertyType != null)
  154. {
  155. for (int i = 0; i < skillInfo.skillConfig.addPropertyType.Length; i++)
  156. {
  157. int shuxingID = skillInfo.skillConfig.addPropertyType[i];
  158. float shuxingValue = skillInfo.skillConfig.addPropertyValue[i];
  159. ComputeHeroAttributeType(shuxingID, shuxingValue);
  160. }
  161. }
  162. }
  163. foreach (var VARIABLE in attributeBlValue)
  164. {
  165. ComputeHeroAttributeType((int)VARIABLE.Key, VARIABLE.Value);
  166. }
  167. }
  168. //道侣带来的属性加成
  169. foreach (var keyValuePair in daolvBlMap)
  170. {
  171. daolvSkill daolvSkill = ConfigComponent.Instance.Get<daolvSkill>(keyValuePair.Key);
  172. ComputeHeroAttributeType(daolvSkill.AttrID, keyValuePair.Value);
  173. }
  174. if (CombatController.currActiveCombat != null && CombatController.currActiveCombat.playerHeroEntity != null)
  175. {
  176. CombatController.currActiveCombat.playerHeroEntity.CurrCombatHeroInfo = this.Copy();
  177. CombatController.currActiveCombat.playerHeroEntity.MaxCombatHeroInfo = this.Copy();
  178. }
  179. }
  180. private void ComputeHeroAttributeType(int shuxingID, float value)
  181. {
  182. switch ((HeroAttributeType)shuxingID)
  183. {
  184. case HeroAttributeType.HP:
  185. hp.Value += (int)value;
  186. break;
  187. case HeroAttributeType.ATT:
  188. attack.Value += (int)value;
  189. break;
  190. case HeroAttributeType.DEF:
  191. defense.Value += (int)value;
  192. break;
  193. case HeroAttributeType.HP_BL:
  194. hp.Value += (long)(hp.Value * (value / 100f));
  195. break;
  196. case HeroAttributeType.ATT_BL:
  197. attack.Value += (long)(attack.Value * (value / 100f));
  198. break;
  199. case HeroAttributeType.DEF_BL:
  200. defense.Value += (long)(defense.Value * (value / 100f));
  201. break;
  202. case HeroAttributeType.ShengShi_BL:
  203. shenshi.Value += (long)(shenshi.Value * (value / 100f));
  204. break;
  205. case HeroAttributeType.Gold:
  206. Metal += value;
  207. break;
  208. case HeroAttributeType.Wood:
  209. Wood += value;
  210. break;
  211. case HeroAttributeType.Fire:
  212. Fire += value;
  213. break;
  214. case HeroAttributeType.Water:
  215. Water += value;
  216. break;
  217. case HeroAttributeType.Earth:
  218. Earth += value;
  219. break;
  220. case HeroAttributeType.Shields:
  221. Shield.Value += (int)value;
  222. break;
  223. default:
  224. if (attributeBlValue.TryGetValue((HeroAttributeType)shuxingID, out var value1)
  225. )
  226. {
  227. attributeBlValue[(HeroAttributeType)shuxingID] = value1 + value;
  228. }
  229. else
  230. {
  231. attributeBlValue.Add((HeroAttributeType)shuxingID, value);
  232. }
  233. break;
  234. }
  235. }
  236. }
  237. }