HeroDetailPanel.cs 24 KB

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  1. using System.Collections.Generic;
  2. using Animancer;
  3. using Animancer.TransitionLibraries;
  4. using Common.Utility.CombatEvent;
  5. using Core.Language;
  6. using Core.Utility;
  7. using Excel2Json;
  8. using Fort23.Core;
  9. using Fort23.UTool;
  10. using GameLogic.Bag;
  11. using GameLogic.Hero;
  12. using TMPro;
  13. using UnityEngine;
  14. using UnityEngine.AI;
  15. using UnityEngine.UI;
  16. using Utility;
  17. namespace Fort23.Mono
  18. {
  19. [UIBinding(prefab = "HeroDetailPanel" )]
  20. public partial class HeroDetailPanel : UIPanel
  21. {
  22. private HeroInfo heroInfo;
  23. private void Init()
  24. {
  25. // InitHeroDetailPanel();
  26. }
  27. protected override void AddEvent()
  28. {
  29. }
  30. protected override void DelEvent()
  31. {
  32. }
  33. public override void AddButtonEvent()
  34. {
  35. btnBack.onClick.AddListener(OnClickClose);
  36. btnUpgrade.onClick.AddListener(OnClickUpgrade);
  37. btnPromote.onClick.AddListener(OnClickPromote);
  38. btnSkill.onClick.AddListener(OnClickSkill);
  39. btnPrev.onClick.AddListener(OnclickPrevHero);
  40. btnNext.onClick.AddListener(OnclickNextHero);
  41. btnSpecailEquip.onClick.AddListener(delegate
  42. {
  43. TipMessagePanel.OpenTipMessagePanel("专属装备(敬请期待)",
  44. new Vector2(btnSpecailEquip.transform.position.x, btnSpecailEquip.transform.position.y + 0.5f));
  45. });
  46. btnCommonEquip.onClick.AddListener(OnclickCommonEquip);
  47. }
  48. private void OnclickCommonEquip()
  49. {
  50. // throw new System.NotImplementedException();
  51. ModelPos.gameObject.SetActive(false);
  52. HeroUITools.OpenSpecificProfessionEquipmentPanel(heroInfo.modelConfig.profession, delegate
  53. {
  54. ModelPos.gameObject.SetActive(true);
  55. modelAnimComponent.Play(modelIdleClip);
  56. });
  57. }
  58. private void OnclickPrevHero()
  59. {
  60. SwitchHero(false);
  61. }
  62. private void OnclickNextHero()
  63. {
  64. SwitchHero(true);
  65. }
  66. public void SwitchHero(bool isNext)
  67. {
  68. if (sourcePanel == UIPanelName.None)
  69. {
  70. LogTool.Error("打开英雄界面的上个一个UIPanel未知");
  71. return;
  72. }
  73. if (isOpenPre)
  74. {
  75. ExitPowerUpPre(curPreTyp, upPre.Stars1);
  76. }
  77. GObjectPool.Instance.Recycle(modelObj);
  78. if (sourcePanel == UIPanelName.BagPanel)
  79. {
  80. HeroBagPanel heroBagPanel = UIManager.Instance.GetComponent<HeroBagPanel>();
  81. WidgetHero widgetHero = HeroUITools.
  82. GetCloseHero(heroBagPanel.widgetHeroes, heroWidget, isNext);
  83. if (widgetHero != null)
  84. {
  85. InitHeroDetailPanel(widgetHero, sourcePanel);
  86. }
  87. }
  88. if (sourcePanel == UIPanelName.MainPanel)
  89. {
  90. MainUIPanel mainUIPanel = UIManager.Instance.GetComponent<MainUIPanel>();
  91. WidgetHero widgetHero = HeroUITools.
  92. GetCloseHero(mainUIPanel.widgetHeroes, heroWidget, isNext);
  93. if (widgetHero != null)
  94. {
  95. InitHeroDetailPanel(widgetHero, sourcePanel);
  96. }
  97. }
  98. }
  99. private bool IsShowArrow(bool isNext)
  100. {
  101. if (sourcePanel == UIPanelName.None)
  102. {
  103. return false;
  104. }
  105. if (sourcePanel == UIPanelName.BagPanel)
  106. {
  107. HeroBagPanel heroBagPanel = UIManager.Instance.GetComponent<HeroBagPanel>();
  108. WidgetHero widgetHero = HeroUITools.
  109. GetCloseHero(heroBagPanel.widgetHeroes, heroWidget, isNext);
  110. return widgetHero != null;
  111. }
  112. if (sourcePanel == UIPanelName.MainPanel)
  113. {
  114. MainUIPanel mainUIPanel = UIManager.Instance.GetComponent<MainUIPanel>();
  115. WidgetHero widgetHero = HeroUITools.
  116. GetCloseHero(mainUIPanel.widgetHeroes, heroWidget, isNext);
  117. return widgetHero != null;
  118. }
  119. return false;
  120. }
  121. public SkillUIComponent skillUIComponent;
  122. private async void OnClickSkill()
  123. {
  124. // skillUIComponent = await UIManager.Instance.CreateGComponent<SkillUIComponent>(null, poolName:"SkillUIComponent",
  125. // root:transform);
  126. skillUIComponent = await UIManager.Instance.
  127. CreateGComponentForObject<SkillUIComponent>(skillUI, null, isInstance : false, root:transform);
  128. skillUIComponent.InitUI(heroInfo);
  129. skillUIComponent.transform.sizeDelta = transform.sizeDelta;
  130. }
  131. private async void OnClickPromote()
  132. {
  133. if (PlayerManager.Instance.gameConstantConfig.maxStar <= heroInfo.star.Value)
  134. {
  135. LogTool.Log("已到达最高星级:" + PlayerManager.Instance.gameConstantConfig.maxStar);
  136. return;
  137. }
  138. if (isOpenPre)
  139. {
  140. heroInfo.Promote();
  141. PlayerManager.Instance.SaveHeroData(heroInfo);
  142. UpdateAttributeUI();
  143. HeroUITools.SetStarShow(stars, heroInfo.star.Value);
  144. PlayerManager.Instance.heroController.SendEvent(HeroUpType.Promote, heroInfo, HeroUpResultType.Success);
  145. ExitPowerUpPre(curPreTyp, upPre.Stars2);
  146. }
  147. else
  148. {
  149. await UIManager.Instance.CreateGComponentForObject<HeroPowerUpPre>(objHeroPowerUpPre, OpenPreUICallback, root: rtBottom);
  150. }
  151. }
  152. private async void OpenPreUICallback(HeroPowerUpPre pre)
  153. {
  154. upPre = pre;
  155. pre.OpenPromotePre(heroInfo);
  156. EnterPowerUpPre(2);
  157. }
  158. /// <summary>
  159. /// 是否打开了升级/升星的预览界面
  160. /// </summary>
  161. public bool isOpenPre;
  162. private byte curPreTyp;
  163. private async void OnClickUpgrade()
  164. {
  165. HeroUpResultType resultType = PlayerManager.Instance.heroController.UpgradeHeroLogic(heroInfo, isOpenPre);
  166. if (resultType == HeroUpResultType.Success)
  167. {
  168. UpdateAttributeUI();
  169. }
  170. else if (resultType == HeroUpResultType.PlayUpgradeEftFirst)
  171. {
  172. //TODO 要播放特效.
  173. ExitPowerUpPre(1);
  174. UpdateAttributeUI();
  175. }
  176. else if(resultType == HeroUpResultType.NeedOpenPreUI)
  177. {
  178. upPre = await UIManager.Instance.CreateGComponentForObject<HeroPowerUpPre>(objHeroPowerUpPre,
  179. delegate(HeroPowerUpPre pre)
  180. {
  181. EnterPowerUpPre(1);
  182. pre.OpenUpgradePre(heroInfo);
  183. }, root: rtBottom);
  184. }
  185. }
  186. private List<SimpleMove> simpleMoves = new List<SimpleMove>();
  187. private async void FlyInEft()
  188. {
  189. simpleMoves.Clear();
  190. upPre.Stars1Obj.SetActive(false);
  191. upPre.Stars2Obj.SetActive(false);
  192. await TimerComponent.Instance.WaitAsync(200);
  193. for (int i = 0; i < stars.Count; i++)
  194. {
  195. GameObject targetGo = upPre.Stars1[i] as GameObject;
  196. GameObject startGo = stars[i] as GameObject;
  197. RectTransform targetRT = targetGo.GetComponent<RectTransform>();
  198. RectTransform startRT = startGo.GetComponent<RectTransform>();
  199. SimpleMove sm = new SimpleMove(targetRT, startRT.position, targetRT.position);
  200. simpleMoves.Add(sm);
  201. }
  202. //把现在的星星隐藏了.
  203. StarsObj.SetActive(false);
  204. upPre.Stars1Obj.SetActive(true);
  205. int j = 0;
  206. float delayTime = 0;
  207. foreach (SimpleMove move in simpleMoves)
  208. {
  209. delayTime = (j++ * 0.05f);
  210. move.Start(delayTime);
  211. }
  212. await TimerComponent.Instance.WaitAsync(Mathf.RoundToInt((delayTime + 0.3f) * 1000));
  213. upPre.Stars2Obj.SetActive(true);
  214. }
  215. private async void FlyOutEft(List<object> startList)
  216. {
  217. int i = 0;
  218. // LayoutRebuilder.MarkLayoutForRebuild(StarsLayout.GetComponent<RectTransform>());
  219. // LayoutUtility.Layout(stars, LayoutType.Horizontal);
  220. simpleMoves.Clear();
  221. foreach (var star in stars)
  222. {
  223. GameObject targetGo = star as GameObject;
  224. GameObject startGo = startList[i++] as GameObject;
  225. //目标
  226. RectTransform targetRT = targetGo.GetComponent<RectTransform>();
  227. //起始
  228. RectTransform startRT = startGo.GetComponent<RectTransform>();
  229. SimpleMove sm = new SimpleMove(targetRT, startRT.position, targetRT.position);
  230. simpleMoves.Add(sm);
  231. }
  232. StarsObj.SetActive(true);
  233. int j = 0;
  234. float delayTime = 0f;
  235. foreach (SimpleMove move in simpleMoves)
  236. {
  237. delayTime = (j++ * 0.05f);
  238. move.Start(delayTime);
  239. }
  240. await TimerComponent.Instance.WaitAsync(Mathf.RoundToInt((delayTime + 0.3f) * 1000));
  241. // upPre.Stars2Layout.gameObject.SetActive(false);
  242. }
  243. /// <summary>
  244. /// 进入 升级/升星预览界面
  245. /// </summary>
  246. /// <param name="preTyp">1升级;2 升星</param>
  247. private void EnterPowerUpPre(byte preTyp)
  248. {
  249. isOpenPre = true;
  250. curPreTyp = preTyp;
  251. btns1.SetActive(false);
  252. if (preTyp == 1)
  253. {
  254. btnPromote.gameObject.SetActive(false);
  255. RectTransform rt = btnUpgrade.GetComponent<RectTransform>();
  256. rt.sizeDelta = new Vector2(510, rt.sizeDelta.y);
  257. rt.localPosition = new Vector3(47, rt.localPosition.y, rt.localPosition.z);
  258. }
  259. else
  260. {
  261. btnUpgrade.gameObject.SetActive(false);
  262. RectTransform rt = btnPromote.GetComponent<RectTransform>();
  263. rt.sizeDelta = new Vector2(510, rt.sizeDelta.y);
  264. rt.localPosition = new Vector3(47, rt.localPosition.y, rt.localPosition.z);
  265. FlyInEft();
  266. if (costHeroCount > curHeroCount)
  267. {
  268. btnPromote.GetComponent<MyImage>().icon_name = "btn_l_Gray";
  269. }
  270. else
  271. {
  272. btnPromote.GetComponent<MyImage>().icon_name = "btn_l_Green";
  273. }
  274. }
  275. }
  276. /// <summary>
  277. /// 离开 升级/升星预览界面
  278. /// </summary>
  279. /// <param name="preTyp">1升级;2 升星</param>
  280. private void ExitPowerUpPre(byte preTyp, List<object> list = null)
  281. {
  282. isOpenPre = false;
  283. btns1.SetActive(true);
  284. // upPre.Stars1Layout.enabled = true;
  285. // upPre.Stars2Layout.enabled = true;
  286. if (preTyp == 1)
  287. {
  288. btnPromote.gameObject.SetActive(true);
  289. RectTransform rt = btnUpgrade.GetComponent<RectTransform>();
  290. rt.sizeDelta = new Vector2(400, rt.sizeDelta.y);
  291. rt.localPosition = new Vector3(163f, rt.localPosition.y, rt.localPosition.z);
  292. }
  293. else
  294. {
  295. FlyOutEft(list);
  296. btnUpgrade.gameObject.SetActive(true);
  297. RectTransform rt = btnPromote.GetComponent<RectTransform>();
  298. rt.sizeDelta = new Vector2(180, rt.sizeDelta.y);
  299. rt.localPosition = new Vector3(-135f, rt.localPosition.y, rt.localPosition.z);
  300. btnPromote.GetComponent<MyImage>().icon_name = "btn_l_Green";
  301. }
  302. objHeroPowerUpPre.SetActive(false);
  303. }
  304. private void OnClickClose()
  305. {
  306. if (isOpenPre)
  307. {
  308. ExitPowerUpPre(curPreTyp, upPre.Stars1);
  309. }
  310. else
  311. {
  312. GObjectPool.Instance.Recycle(modelObj);
  313. UIManager.Instance.HideUIUIPanel(this);
  314. }
  315. }
  316. public WidgetHero heroWidget;
  317. public UIPanelName sourcePanel;
  318. private GameObjectPool modelObj;
  319. private AnimancerComponent modelAnimComponent;
  320. private TransitionAsset modelIdleClip;
  321. HeroPowerUpPre upPre;
  322. public async void InitHeroDetailPanel(WidgetHero heroWidget, UIPanelName sourcePanel = UIPanelName.None)
  323. {
  324. this.heroInfo = heroWidget.heroInfo;
  325. this.heroWidget = heroWidget;
  326. this.sourcePanel = sourcePanel;
  327. skillUI.SetActive(false);
  328. btns1.SetActive(true);
  329. objHeroPowerUpPre.SetActive(false);
  330. //是否显示左右切换按钮
  331. btnNext.gameObject.SetActive(IsShowArrow(true));
  332. btnPrev.gameObject.SetActive(IsShowArrow(false));
  333. iconZhiYe.icon_name = heroInfo.GetZyIconName();
  334. iconCommonEquip.icon_name = heroInfo.GetZyIconName();
  335. heroName.text = LanguageManager.Instance.Text(heroInfo.modelConfig.name);
  336. // LayoutRebuilder.MarkLayoutForRebuild(StarsLayout.transform.GetComponent<RectTransform>());
  337. // StarsLayout.gameObject.SetActive(true);
  338. HeroUITools.SetStarShow(stars, heroInfo.star.Value);
  339. // StarsLayout.enabled = true;
  340. // StarsLayout.SetLayoutHorizontal();
  341. // await TimerComponent.Instance.WaitAsync(1);
  342. // StarsLayout.enabled = false;
  343. // await TimerComponent.Instance.WaitAsync(50);
  344. // StarsLayout.GetComponent<LayoutGroup>().s
  345. // StarsLayout.GetComponent<LayoutGroup>().SetDirty();
  346. // LayoutRebuilder.ForceRebuildLayoutImmediate(StarsLayout.GetComponent<RectTransform>());
  347. // GameObjectPool poolInterface =
  348. // await GObjectPool.Instance.FetchAsync<GameObjectPool>(heroInfo.modelConfig.model + ".prefab", null);
  349. modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(heroInfo.modelConfig.model + ".prefab",
  350. delegate(GameObjectPool pool)
  351. {
  352. pool.own.GetComponent<NavMeshAgent>().enabled = false;
  353. pool.own.transform.parent = ModelPos;
  354. pool.own.transform.localEulerAngles = new Vector3(0, 180, 0);
  355. pool.own.transform.localPosition = new Vector3(0, 0.2f, 0);
  356. pool.own.transform.localScale = Vector3.one;
  357. modelAnimComponent = pool.own.GetComponent<AnimancerComponent>();
  358. int max = modelAnimComponent.Transitions.Library.Count;
  359. for (int i = 0; i < max; i++)
  360. {
  361. if (modelAnimComponent.Transitions.Library.TryGetTransition(i,
  362. out TransitionModifierGroup transition))
  363. {
  364. modelIdleClip = transition.Transition as TransitionAsset;
  365. if (modelIdleClip != null && modelIdleClip.name == "idle")
  366. {
  367. modelAnimComponent.Play(modelIdleClip);
  368. break;
  369. }
  370. }
  371. }
  372. HeroUITools.ChangeLayerRecursively(pool.own, LayerMask.NameToLayer("UI"));
  373. });
  374. switch (heroInfo.modelConfig.rarity)
  375. {
  376. case 1:
  377. heroRarity.text = LanguageManager.Instance.Text(32);
  378. break;
  379. case 2:
  380. heroRarity.text = LanguageManager.Instance.Text(31);
  381. break;
  382. case 3:
  383. heroRarity.text = LanguageManager.Instance.Text(30);
  384. break;
  385. default:
  386. LogTool.Error("找不到hero的稀有度:" + heroInfo.modelConfig.ID);
  387. break;
  388. }
  389. AnimateNumber animTxtHp = new AnimateNumber(targetTextPro:txtHP);
  390. AnimateNumber animTxtAtk = new AnimateNumber(targetTextPro:txtATK);
  391. AnimateNumber animTxtDef = new AnimateNumber(targetTextPro:txtDEF);
  392. AnimateNumber animTxtShanBi = new AnimateNumber(targetTextPro:txtSHANBI);
  393. animateNumberList = new List<AnimateNumber>();
  394. animateNumberList.Add(animTxtHp);
  395. animateNumberList.Add(animTxtAtk);
  396. animateNumberList.Add(animTxtDef);
  397. animateNumberList.Add(animTxtShanBi);
  398. UpdateAttributeUI(true);
  399. }
  400. private List<AnimateNumber> animateNumberList;
  401. private long curHeroCount;
  402. private long costHeroCount;
  403. public async void UpdateAttributeUI(bool isInit = false)
  404. {
  405. StarsObj.SetActive(true);
  406. PlayEft(isInit, txtHP, heroInfo.hp.Value.ToStringEx(), 0);
  407. // if (txtHP.text != heroInfo.hp.Value.ToStringEx())
  408. // {
  409. // long old = long.Parse(txtHP.text);
  410. // txtHP.text = heroInfo.hp.Value.ToStringEx();
  411. // if(!isInit)
  412. // await UIManager.Instance.CreateGComponent<HeroUpTxtEft>(delegate(HeroUpTxtEft heroUpTxtEft)
  413. // {
  414. // heroUpTxtEft.txtEft.text = "+" + (heroInfo.hp.Value - old).ToStringEx();
  415. // },
  416. // poolName: "HeroUpTxtEft", root: eftNumPos[0] as RectTransform);
  417. // }
  418. PlayEft(isInit, txtATK, heroInfo.attack.Value.ToStringEx(), 1);
  419. // if (txtATK.text != heroInfo.attack.Value.ToStringEx())
  420. // {
  421. // long old = long.Parse(txtATK.text);
  422. // txtATK.text = heroInfo.attack.Value.ToStringEx();
  423. // if(!isInit)
  424. // await UIManager.Instance.CreateGComponent<HeroUpTxtEft>(delegate(HeroUpTxtEft heroUpTxtEft)
  425. // {
  426. // heroUpTxtEft.txtEft.text = "+" + (heroInfo.attack.Value - old).ToStringEx();
  427. // },
  428. // poolName: "HeroUpTxtEft", root: eftNumPos[1] as RectTransform);
  429. // }
  430. PlayEft(isInit, txtDEF, heroInfo.defense.Value.ToStringEx(), 2);
  431. // if (txtDEF.text != heroInfo.defense.Value.ToStringEx())
  432. // {
  433. // long old = long.Parse(txtDEF.text);
  434. // txtDEF.text = heroInfo.defense.Value.ToStringEx();
  435. // if(!isInit)
  436. // await UIManager.Instance.CreateGComponent<HeroUpTxtEft>(delegate(HeroUpTxtEft heroUpTxtEft)
  437. // {
  438. // heroUpTxtEft.txtEft.text = "+" + (heroInfo.defense.Value - old).ToStringEx();
  439. // },
  440. // poolName: "HeroUpTxtEft", root: eftNumPos[2] as RectTransform);
  441. // }
  442. PlayEft(isInit, txtSHANBI, heroInfo.shanbi.Value.ToStringEx(), 3);
  443. // if (txtSHANBI.text != heroInfo.shanbi.Value.ToStringEx())
  444. // {
  445. // txtSHANBI.text = heroInfo.shanbi.Value.ToStringEx();
  446. // if(!isInit)
  447. // await UIManager.Instance.CreateGComponent<HeroUpTxtEft>(null,
  448. // poolName: "HeroUpTxtEft", root: eftNumPos[3] as RectTransform);
  449. // }
  450. txtLv.text = heroInfo.level.Value.ToStringEx();
  451. txtExpGain.text = heroInfo.expGain.Value.ToStringEx();
  452. string redColorStar = "";
  453. string redColorEnd = "";
  454. long curExp = BagController.Instance.GetItemInfo(GlobalParam.Item_HeroExp_ID).count.Value;
  455. long costExp = heroInfo.powerUpConfig.levelUpExp;
  456. if (costExp > curExp)
  457. {
  458. redColorStar = "<color=#FF4C4C>";
  459. redColorEnd = "</color>";
  460. btnUpgrade.GetComponent<MyImage>().icon_name = "btn_l_Gray";
  461. }
  462. else
  463. {
  464. redColorStar = "";
  465. redColorEnd = "";
  466. btnUpgrade.GetComponent<MyImage>().icon_name = "btn_l_Green";
  467. }
  468. txtUpgrade.text = redColorStar + curExp.ToStringEx() + redColorEnd + "/" + costExp.ToStringEx();
  469. curHeroCount = BagController.Instance.GetItemInfo(heroInfo.modelConfig.itemID).count.Value;
  470. costHeroCount = heroInfo.promoteConfig.costCount;
  471. if (costHeroCount > curHeroCount)
  472. {
  473. redColorStar = "<color=#FF4C4C>";
  474. redColorEnd = "</color>";
  475. }
  476. else
  477. {
  478. redColorStar = "";
  479. redColorEnd = "";
  480. }
  481. txtPromote.text = redColorStar + curHeroCount + redColorEnd + "/" + costHeroCount;
  482. // LogTool.Log(PlayerManager.Instance.heroController.CanUpgrade(heroInfo));
  483. // LogTool.Log(go1.activeSelf);
  484. if (PlayerManager.Instance.heroController.CanUpgrade(heroInfo) == HeroUpResultType.MainLevelNotEnough)
  485. {
  486. go1.SetActive(false);
  487. txtUpLimit.gameObject.SetActive(true);
  488. txtUpLimit.text = LanguageManager.Instance.Text(63);
  489. btnUpgrade.GetComponent<MyImage>().icon_name = "btn_l_Gray";
  490. }
  491. else
  492. {
  493. go1.SetActive(true);
  494. txtUpLimit.gameObject.SetActive(false);
  495. // btnUpgrade.GetComponent<MyImage>().icon_name = "btn_l_Green";
  496. }
  497. }
  498. /// <summary>
  499. /// 当基础属性改变时,做一些表现
  500. /// </summary>
  501. /// <param name="isInit">是否为首次(初始), 首次不做动画处理</param>
  502. /// <param name="txtOld">当前(旧的)</param>
  503. /// <param name="txtNew"></param>
  504. /// <param name="eftRoot"></param>
  505. private async void PlayEft(bool isInit, TextMeshProUGUI txtOld, string txtNew, int idx)
  506. {
  507. if (txtOld.text != txtNew)
  508. {
  509. long old = long.Parse(txtOld.text);
  510. long newV = long.Parse(txtNew);
  511. txtOld.text = txtNew;
  512. if (!isInit)
  513. {
  514. animateNumberList[idx].Start(old, newV);
  515. await UIManager.Instance.CreateGComponent(delegate(HeroUpTxtEft heroUpTxtEft)
  516. {
  517. heroUpTxtEft.txtEft.text = "+" + (newV - old).ToStringEx();
  518. },
  519. poolName: "HeroUpTxtEft", root: eftNumPos[idx] as RectTransform);
  520. }
  521. }
  522. }
  523. }
  524. }