EventConditionConfig.cs 1.4 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\EventConfig.xlsx. SheetName: EventConditionConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "EventConditionConfig.json")]
  8. public partial class EventConditionConfigHolder : ConfigHolder<EventConditionConfig> {
  9. }
  10. [Serializable]
  11. public struct EventConditionConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///条件ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///文本语言表ID
  19. /// </summary>
  20. public int[] LanID;
  21. /// <summary>
  22. ///条件判断类型
  23. /// </summary>
  24. public int ConditionType;
  25. /// <summary>
  26. ///条件判断数值
  27. /// </summary>
  28. public int[] ConditionPara;
  29. /// <summary>
  30. ///事件类型 1=提供选项 2=进入战斗 3=获得奖励
  31. /// </summary>
  32. public int optionType;
  33. /// <summary>
  34. ///事件常量1 1=事件IDs 2=战斗ID 3=
  35. /// </summary>
  36. public int[] optionPara1;
  37. /// <summary>
  38. ///事件常量2 1=事件文本 2= 3=
  39. /// </summary>
  40. public int[] optionPara2;
  41. /// <summary>
  42. ///事件结局奖励
  43. /// </summary>
  44. public int[] PrizeIDs;
  45. /// <summary>
  46. ///事件结局奖励数量
  47. /// </summary>
  48. public int[] PrizeNums;
  49. /// <summary>
  50. ///事件结局后提供的选项
  51. /// </summary>
  52. public int ResultOptions;
  53. }
  54. }
  55. // End of Auto Generated Code