GuidePanel.cs 2.6 KB

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  1. using Excel2Json;
  2. using Fort23.UTool;
  3. using UnityEngine;
  4. using UnityEngine.Events;
  5. using UnityEngine.UI;
  6. namespace Fort23.Mono
  7. {
  8. [UIBinding(prefab = "GuidePanel")]
  9. public partial class GuidePanel : UIPanel
  10. {
  11. private void Init()
  12. {
  13. }
  14. protected override void AddEvent()
  15. {
  16. }
  17. private void SkipGuide()
  18. {
  19. PlayerGuideManager.Instance.guideLogic.SkipGuide();
  20. }
  21. protected override void DelEvent()
  22. {
  23. }
  24. public override void AddButtonEvent()
  25. {
  26. Btn_Skip.onClick.AddListener(async () =>
  27. {
  28. // bool isKip = await UIManager.Instance.ShowTips("是否确认跳过引导");
  29. // if (isKip)
  30. // SkipGuide();
  31. });
  32. Btn_Bg.onClick.AddListener(() =>
  33. {
  34. if (PlayerGuideManager.Instance.guideConfig.desc == -1)
  35. {
  36. if (PlayerGuideManager.Instance.guideConfig.ForceOnclick == 0)
  37. {
  38. PlayerGuideManager.Instance.NextGuide();
  39. }
  40. }
  41. else
  42. {
  43. PlayerGuideManager.Instance.dialogBox.OnClickScreen();
  44. }
  45. });
  46. Btn_MessageBG.onClick.AddListener(() => { PlayerGuideManager.Instance.dialogBox.OnClickScreen(); });
  47. }
  48. public void SetTarget(GameObject gameObject)
  49. {
  50. MyGuideMask.SetTargetImage(gameObject);
  51. }
  52. /// <summary>
  53. /// 设置点击屏蔽
  54. /// </summary>
  55. /// <param name="value"></param>
  56. public void SetOnClickMask(bool value)
  57. {
  58. OnClickMask.gameObject.SetActive(value);
  59. }
  60. /// <summary>
  61. /// 设置蒙版点击事件
  62. /// </summary>
  63. /// <param name="unityAction"></param>
  64. public void SetOnClickMaskOnClickAction(UnityAction unityAction)
  65. {
  66. OnClickMask.onClick.RemoveAllListeners();
  67. OnClickMask.onClick.AddListener(unityAction);
  68. }
  69. /// <summary>
  70. /// 设置蒙版大小
  71. /// </summary>
  72. /// <param name="size"></param>
  73. public void SetOnClickMaskSize(Vector2 size)
  74. {
  75. OnClickMask.GetComponent<RectTransform>().sizeDelta = size;
  76. }
  77. public override void Close()
  78. {
  79. base.Close();
  80. PlayerGuideManager.Instance._timerEntity?.Dispose();
  81. PlayerGuideManager.Instance._timerEntity = null;
  82. }
  83. public override void Hide()
  84. {
  85. base.Hide();
  86. }
  87. }
  88. }