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- using Fort23.Core;
- using Fort23.UTool;
- using UnityEngine.UI;
- using UnityEngine;
- using System.Collections.Generic;
- using Mono.Utility;
- namespace Fort23.Mono
- {
- public partial class GraphicHelpPanel
- {
- #region 自定义数据
- private Button _Btn_Right;
- public Button Btn_Right
- {
- get{
- if (_Btn_Right == null)
- {
- _Btn_Right = GetUIUnit<Button>("Btn_Right");
- }
- return _Btn_Right;
- }
- }
- private Button _Btn_Left;
- public Button Btn_Left
- {
- get{
- if (_Btn_Left == null)
- {
- _Btn_Left = GetUIUnit<Button>("Btn_Left");
- }
- return _Btn_Left;
- }
- }
- private RectTransform _Root;
- public RectTransform Root
- {
- get{
- if (_Root == null)
- {
- _Root = GetUIUnit<RectTransform>("Root");
- }
- return _Root;
- }
- }
- private Button _MaskBtn;
- public Button MaskBtn
- {
- get{
- if (_MaskBtn == null)
- {
- _MaskBtn = GetUIUnit<Button>("MaskBtn");
- }
- return _MaskBtn;
- }
- }
- #endregion 自定义数据结束
- public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
- {
- await base.SetUIGameObject(gObjectPoolInterface);
- Init();
- }
- }
- }
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