GraphicHelpPanelData.cs 1.2 KB

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  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. using Mono.Utility;
  7. namespace Fort23.Mono
  8. {
  9. public partial class GraphicHelpPanel
  10. {
  11. #region 自定义数据
  12. private Button _Btn_Right;
  13. public Button Btn_Right
  14. {
  15. get{
  16. if (_Btn_Right == null)
  17. {
  18. _Btn_Right = GetUIUnit<Button>("Btn_Right");
  19. }
  20. return _Btn_Right;
  21. }
  22. }
  23. private Button _Btn_Left;
  24. public Button Btn_Left
  25. {
  26. get{
  27. if (_Btn_Left == null)
  28. {
  29. _Btn_Left = GetUIUnit<Button>("Btn_Left");
  30. }
  31. return _Btn_Left;
  32. }
  33. }
  34. private RectTransform _Root;
  35. public RectTransform Root
  36. {
  37. get{
  38. if (_Root == null)
  39. {
  40. _Root = GetUIUnit<RectTransform>("Root");
  41. }
  42. return _Root;
  43. }
  44. }
  45. private Button _MaskBtn;
  46. public Button MaskBtn
  47. {
  48. get{
  49. if (_MaskBtn == null)
  50. {
  51. _MaskBtn = GetUIUnit<Button>("MaskBtn");
  52. }
  53. return _MaskBtn;
  54. }
  55. }
  56. #endregion 自定义数据结束
  57. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  58. {
  59. await base.SetUIGameObject(gObjectPoolInterface);
  60. Init();
  61. }
  62. }
  63. }