AppBarPanel.cs 9.5 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Excel2Json;
  4. using Fort23.Core;
  5. using Fort23.UTool;
  6. using GameLogic.Bag;
  7. using GameLogic.Combat;
  8. using GameLogic.Combat.CombatTool;
  9. namespace Fort23.Mono
  10. {
  11. [UIBinding(prefab = "AppBarPanel")]
  12. public partial class AppBarPanel : UIPanel
  13. {
  14. public UIPanel currentOpenUIPanel;
  15. int useCount = 0;
  16. private void Init()
  17. {
  18. isAddStack = false;
  19. }
  20. private BackgroundCom _backgroundCom;
  21. protected override void AddEvent()
  22. {
  23. EventManager.Instance.AddEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  24. }
  25. protected override void DelEvent()
  26. {
  27. EventManager.Instance.RemoveEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  28. }
  29. private void DivineSensePointChange(IEventData e)
  30. {
  31. Text_divineSensePoint.text =
  32. $"{AccountFileInfo.Instance.playerData.divineSensePoint}/{PlayerManager.Instance.gameConstantConfig.DetectEventCount}";
  33. }
  34. public override void AddButtonEvent()
  35. {
  36. Btn_Shop.onClick.AddListener(async () => { Btn_Shop_Click(); });
  37. bnt_shengShi.onClick.AddListener(() => { Bnt_ShengShi_Click();});
  38. Btn_GongFa.onClick.AddListener(async () => { Btn_GongFa_Click(); });
  39. Btn_HeroInfomation.onClick.AddListener(async () => { Btn_HeroInfomation_Click(); });
  40. Btn_DongFu.onClick.AddListener(async () => { Bne_dongfu_Click(); });
  41. Btn_Back.onClick.AddListener(() =>
  42. {
  43. UIManager.Instance.HideUIUIPanel(currentOpenUIPanel);
  44. // currentOpenUIPanel = null;
  45. });
  46. Btn_Menu.onClick.AddListener(async () =>
  47. {
  48. _backgroundCom = await UIManager.Instance.CreateGComponent<BackgroundCom>(null, root: MenuBgRoot);
  49. MenuRoot.SetActive(true);
  50. });
  51. Btn_Back1.onClick.AddListener(() => { CloseMenu(); });
  52. Btn_DaoYou.onClick.AddListener(() =>
  53. {
  54. DaoYouPanel.OpenPanel();
  55. CloseMenu();
  56. });
  57. Btn_Tower.onClick.AddListener(() =>
  58. {
  59. TowerPanel.OpenPanel(1);
  60. CloseMenu();
  61. });
  62. }
  63. private void CloseMenu()
  64. {
  65. UIManager.Instance.DormancyGComponent(_backgroundCom);
  66. _backgroundCom = null;
  67. MenuRoot.SetActive(false);
  68. }
  69. public async void Bnt_ShengShi_Click()
  70. {
  71. await DivineSenceInfoPanel.OpenPanel((count, useItems) => { Bnt_shengShi_onClick(count, useItems); });
  72. if (PlayerGuideManager.Instance.GuideIsCanDo(1,1))
  73. {
  74. PlayerGuideManager.Instance.NextGuide();
  75. }
  76. }
  77. public async void Btn_Shop_Click()
  78. {
  79. if (currentOpenUIPanel is ShopPanel)
  80. {
  81. return;
  82. }
  83. UIPanel uiPanel = currentOpenUIPanel;
  84. CombatDrive.Instance.CombatController.isUpdate = false;
  85. ShopPanel shopPanel = await ShopPanel.OpenPanel();
  86. if (uiPanel is CaveMainPanel || uiPanel is SkillSelectPanel || uiPanel is ShopPanel || uiPanel is MainHeroPanel)
  87. {
  88. UIManager.Instance.HideUIUIPanel(uiPanel, isBreadcrumbBarPanel: false);
  89. }
  90. if (!shopPanel.IsClose)
  91. await shopPanel.UIClosed();
  92. CombatDrive.Instance.CombatController.isUpdate = true;
  93. }
  94. public async void Btn_GongFa_Click()
  95. {
  96. if (currentOpenUIPanel is SkillSelectPanel)
  97. {
  98. return;
  99. }
  100. UIPanel uiPanel = currentOpenUIPanel;
  101. SkillSelectPanel skillSelectPanel = await SkillSelectPanel.OpenSkillSelectPanel();
  102. if (uiPanel is CaveMainPanel || uiPanel is SkillSelectPanel || uiPanel is ShopPanel || uiPanel is MainHeroPanel)
  103. {
  104. UIManager.Instance.HideUIUIPanel(uiPanel, isBreadcrumbBarPanel: false);
  105. }
  106. }
  107. public async void Btn_HeroInfomation_Click()
  108. {
  109. if (currentOpenUIPanel is MainHeroPanel)
  110. {
  111. return;
  112. }
  113. UIPanel uiPanel = currentOpenUIPanel;
  114. MainHeroPanel mainHeroPanel = await MainHeroPanel.OpenPanel();
  115. if (uiPanel is CaveMainPanel || uiPanel is SkillSelectPanel || uiPanel is ShopPanel || uiPanel is MainHeroPanel)
  116. {
  117. UIManager.Instance.HideUIUIPanel(uiPanel, isBreadcrumbBarPanel: false);
  118. }
  119. if (!mainHeroPanel.IsClose)
  120. await mainHeroPanel.UIClosed();
  121. }
  122. public async void Bne_dongfu_Click()
  123. {
  124. if (currentOpenUIPanel is CaveMainPanel)
  125. {
  126. return;
  127. }
  128. UIPanel uiPanel = currentOpenUIPanel;
  129. CombatDrive.Instance.CombatController.isUpdate = false;
  130. CaveMainPanel heroInformationPanel = await CaveMainPanel.OpenPanel();
  131. if (uiPanel is CaveMainPanel || uiPanel is SkillSelectPanel || uiPanel is ShopPanel || uiPanel is MainHeroPanel)
  132. {
  133. UIManager.Instance.HideUIUIPanel(uiPanel, isBreadcrumbBarPanel: false);
  134. }
  135. if (!heroInformationPanel.IsClose)
  136. await heroInformationPanel.UIClosed();
  137. CombatDrive.Instance.CombatController.isUpdate = true;
  138. }
  139. private async CTask OpenSelectSkillPanel()
  140. {
  141. }
  142. private async void Bnt_shengShi_onClick(int count, List<ItemInfo> useItems)
  143. {
  144. if (AccountFileInfo.Instance.playerData.divineSensePoint <
  145. PlayerManager.Instance.gameConstantConfig.DetectEventCount)
  146. {
  147. TipMessagePanel.OpenTipMessagePanel("神识值不够!");
  148. return;
  149. }
  150. EventSystemManager.Instance.CancelEvent();
  151. if (EventSystemManager.Instance.isTriggerEvent)
  152. return;
  153. EventSystemManager.Instance.isTriggerEvent = true;
  154. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  155. CombatController.currActiveCombat.CombatSenceController.StartPayShengShi(CombatController.currActiveCombat
  156. .playerHeroEntity.GameObject.transform);
  157. List<AccountFileInfo.EventList> eventLists = EventSystemManager.Instance.UseDivinesense(count, useItems);
  158. await TimerComponent.Instance.WaitAsync(1200);
  159. EventSystemManager.Instance.isTriggerEvent = false;
  160. if (eventLists == null || eventLists.Count == 0)
  161. {
  162. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  163. return;
  164. }
  165. if (eventLists != null && eventLists.Count > 0)
  166. {
  167. await DivineSenceEventPreviewPanel.OpenPanel();
  168. }
  169. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  170. EventManager.Instance.Dispatch(CustomEventType.ShengShiOnClick, null);
  171. }
  172. public void CustomInit(UIPanel uiPanel)
  173. {
  174. if (uiPanel is MainPanel)
  175. {
  176. Btn_Back.gameObject.SetActive(false);
  177. bnt_shengShi.gameObject.SetActive(true);
  178. BtnRoot.gameObject.SetActive(true);
  179. currentOpenUIPanel = uiPanel;
  180. }
  181. else if (uiPanel is CaveMainPanel || uiPanel is SkillSelectPanel || uiPanel is ShopPanel || uiPanel is MainHeroPanel)
  182. {
  183. Btn_Back.gameObject.SetActive(true);
  184. bnt_shengShi.gameObject.SetActive(false);
  185. BtnRoot.gameObject.SetActive(true);
  186. currentOpenUIPanel = uiPanel;
  187. }
  188. else
  189. {
  190. BtnRoot.gameObject.SetActive(false);
  191. Btn_Back.gameObject.SetActive(true);
  192. bnt_shengShi.gameObject.SetActive(false);
  193. currentOpenUIPanel = uiPanel;
  194. }
  195. if (uiPanel is CaveMainPanel)
  196. {
  197. Toggle_BtnRoot.ShowTargetIndex(2);
  198. }
  199. else if (uiPanel is SkillSelectPanel)
  200. {
  201. Toggle_BtnRoot.ShowTargetIndex(1);
  202. }
  203. else if (uiPanel is ShopPanel)
  204. {
  205. Toggle_BtnRoot.ShowTargetIndex(3);
  206. }
  207. else if (uiPanel is MainHeroPanel)
  208. {
  209. Toggle_BtnRoot.ShowTargetIndex(0);
  210. }
  211. else
  212. {
  213. Toggle_BtnRoot.Hide();
  214. }
  215. }
  216. public async static CTask OpenPanel(UIPanel uiPanel)
  217. {
  218. AppBarPanel appBarPanel = null;
  219. if (UIManager.Instance.GetComponent<AppBarPanel>() == null)
  220. {
  221. appBarPanel = await UIManager.Instance.LoadAndOpenPanel<AppBarPanel>(null, UILayer.Top, isFocus: false);
  222. }
  223. else
  224. {
  225. appBarPanel = UIManager.Instance.GetComponent<AppBarPanel>();
  226. await appBarPanel.Show();
  227. }
  228. appBarPanel.CustomInit(uiPanel);
  229. }
  230. public async static CTask ClosePanel()
  231. {
  232. // UIManager.Instance.HideUIUIPanel<AppBarPanel>();
  233. UIManager.Instance.GetComponent<AppBarPanel>()?.Hide();
  234. }
  235. }
  236. }