HeroDetailPanel.cs 14 KB

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  1. using Animancer;
  2. using Animancer.TransitionLibraries;
  3. using Common.Utility.CombatEvent;
  4. using Core.Language;
  5. using Core.Utility;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.UTool;
  9. using GameLogic.Bag;
  10. using GameLogic.Hero;
  11. using UnityEngine;
  12. using UnityEngine.AI;
  13. using UnityEngine.UI;
  14. using Utility;
  15. namespace Fort23.Mono
  16. {
  17. [UIBinding(prefab = "HeroDetailPanel" )]
  18. public partial class HeroDetailPanel : UIPanel
  19. {
  20. private HeroInfo heroInfo;
  21. private void Init()
  22. {
  23. // InitHeroDetailPanel();
  24. }
  25. protected override void AddEvent()
  26. {
  27. }
  28. protected override void DelEvent()
  29. {
  30. }
  31. public override void AddButtonEvent()
  32. {
  33. btnBack.onClick.AddListener(OnClickClose);
  34. btnUpgrade.onClick.AddListener(OnClickUpgrade);
  35. btnPromote.onClick.AddListener(OnClickPromote);
  36. btnSkill.onClick.AddListener(OnClickSkill);
  37. }
  38. public SkillUIComponent skillUIComponent;
  39. private async void OnClickSkill()
  40. {
  41. skillUIComponent = await UIManager.Instance.CreateGComponent<SkillUIComponent>(null, poolName:"SkillUIComponent",
  42. root:transform);
  43. skillUIComponent.InitUI(heroInfo);
  44. }
  45. private async void OnClickPromote()
  46. {
  47. if (PlayerManager.Instance.gameConstantConfig.maxStar <= heroInfo.star.Value)
  48. {
  49. LogTool.Log("已到达最高星级:" + PlayerManager.Instance.gameConstantConfig.maxStar);
  50. return;
  51. }
  52. upPre = await UIManager.Instance.CreateGComponentForObject<HeroPowerUpPre>(objHeroPowerUpPre,
  53. delegate(HeroPowerUpPre pre)
  54. {
  55. EnterPowerUpPre(2);
  56. pre.OpenPromotePre(heroInfo);
  57. }, root: rtBottom);
  58. // heroInfo.modelConfig.itemID
  59. if (BagController.Instance.DeductItem(heroInfo.modelConfig.itemID, heroInfo.promoteConfig.costCount))
  60. {
  61. heroInfo.Promote();
  62. PlayerManager.Instance.SaveHeroData(heroInfo);
  63. UpdateAttributeUI();
  64. HeroUITools.SetStarShow(stars, heroInfo.star.Value);
  65. SendEvent(HeroUpType.Promote);
  66. }
  67. }
  68. /// <summary>
  69. /// 是否打开了升级/升星的预览界面
  70. /// </summary>
  71. public bool isOpenPre;
  72. private byte curPreTyp;
  73. private async void OnClickUpgrade()
  74. {
  75. HeroUpResultType resultType = PlayerManager.Instance.heroController.UpgradeHeroLogic(heroInfo, isOpenPre);
  76. if (resultType == HeroUpResultType.Success)
  77. {
  78. UpdateAttributeUI();
  79. }
  80. else if (resultType == HeroUpResultType.PlayUpgradeEftFirst)
  81. {
  82. //TODO 要播放特效.
  83. ExitPowerUpPre(1);
  84. UpdateAttributeUI();
  85. }
  86. else if(resultType == HeroUpResultType.NeedOpenPreUI)
  87. {
  88. upPre = await UIManager.Instance.CreateGComponentForObject<HeroPowerUpPre>(objHeroPowerUpPre,
  89. delegate(HeroPowerUpPre pre)
  90. {
  91. EnterPowerUpPre(1);
  92. pre.OpenUpgradePre(heroInfo);
  93. }, root: rtBottom);
  94. }
  95. // if (PlayerManager.Instance.gameConstantConfig.maxLv <= heroInfo.level.Value)
  96. // {
  97. // LogTool.Log("已到达最高等级:" + PlayerManager.Instance.gameConstantConfig.maxLv);
  98. // return;
  99. // }
  100. // if (BagController.Instance.DuctHeroExp(heroInfo.powerUpConfig.levelUpExp))
  101. // {
  102. // heroInfo.Upgrade();
  103. // UpdateAttributeUI();
  104. // SendEvent(HeroUpType.Level);
  105. // }
  106. }
  107. /// <summary>
  108. /// 进入 升级/升星预览界面
  109. /// </summary>
  110. /// <param name="preTyp">1升级;2 升星</param>
  111. private void EnterPowerUpPre(byte preTyp)
  112. {
  113. isOpenPre = true;
  114. curPreTyp = preTyp;
  115. btns1.SetActive(false);
  116. if (preTyp == 1)
  117. {
  118. btnPromote.gameObject.SetActive(false);
  119. RectTransform rt = btnUpgrade.GetComponent<RectTransform>();
  120. rt.sizeDelta = new Vector2(510, rt.sizeDelta.y);
  121. rt.localPosition = new Vector3(47, rt.localPosition.y, rt.localPosition.z);
  122. }
  123. else
  124. {
  125. btnUpgrade.gameObject.SetActive(false);
  126. RectTransform rt = btnPromote.GetComponent<RectTransform>();
  127. rt.sizeDelta = new Vector2(510, rt.sizeDelta.y);
  128. rt.localPosition = new Vector3(47, rt.localPosition.y, rt.localPosition.z);
  129. if (costHeroCount > curHeroCount)
  130. {
  131. btnPromote.GetComponent<MyImage>().icon_name = "btn_l_Gray";
  132. }
  133. else
  134. {
  135. btnPromote.GetComponent<MyImage>().icon_name = "btn_l_Green";
  136. }
  137. }
  138. }
  139. /// <summary>
  140. /// 离开 升级/升星预览界面
  141. /// </summary>
  142. /// <param name="preTyp">1升级;2 升星</param>
  143. private void ExitPowerUpPre(byte preTyp)
  144. {
  145. isOpenPre = false;
  146. btns1.SetActive(true);
  147. if (preTyp == 1)
  148. {
  149. btnPromote.gameObject.SetActive(true);
  150. RectTransform rt = btnUpgrade.GetComponent<RectTransform>();
  151. rt.sizeDelta = new Vector2(400, rt.sizeDelta.y);
  152. rt.localPosition = new Vector3(163f, rt.localPosition.y, rt.localPosition.z);
  153. }
  154. else
  155. {
  156. btnUpgrade.gameObject.SetActive(true);
  157. RectTransform rt = btnPromote.GetComponent<RectTransform>();
  158. rt.sizeDelta = new Vector2(180, rt.sizeDelta.y);
  159. rt.localPosition = new Vector3(-135f, rt.localPosition.y, rt.localPosition.z);
  160. btnPromote.GetComponent<MyImage>().icon_name = "btn_l_Green";
  161. }
  162. objHeroPowerUpPre.SetActive(false);
  163. }
  164. /// <summary>
  165. /// 发送英雄提升的事件
  166. /// </summary>
  167. /// <param name="upType">提升类型:升级、升星等.</param>
  168. private void SendEvent(HeroUpType upType)
  169. {
  170. HeroPowerUpEventData data = new HeroPowerUpEventData();
  171. data.heroModelID = heroInfo.modelID;
  172. data.upType = upType;
  173. PlayerManager.Instance.lastHeroInfo = heroInfo;
  174. EventManager.Instance.Dispatch(CustomEventType.HeroPowerUp, data);
  175. if (upType == HeroUpType.Level)
  176. {
  177. EventManager.Instance.Dispatch(CustomEventType.HeroLvUp, data);
  178. }
  179. else if (upType == HeroUpType.Promote)
  180. {
  181. EventManager.Instance.Dispatch(CustomEventType.HeroPromote, data);
  182. }
  183. }
  184. private void OnClickClose()
  185. {
  186. if (isOpenPre)
  187. {
  188. ExitPowerUpPre(curPreTyp);
  189. }
  190. else
  191. {
  192. UIManager.Instance.HideUIUIPanel(this);
  193. GObjectPool.Instance.Recycle(modelObj);
  194. }
  195. }
  196. private GameObjectPool modelObj;
  197. HeroPowerUpPre upPre;
  198. public async void InitHeroDetailPanel(HeroInfo heroInfo)
  199. {
  200. this.heroInfo = heroInfo;
  201. btns1.SetActive(true);
  202. objHeroPowerUpPre.SetActive(false);
  203. iconZhiYe.icon_name = heroInfo.iconZhiYe;
  204. heroName.text = LanguageManager.Instance.Text(heroInfo.modelConfig.name);
  205. HeroUITools.SetStarShow(stars, heroInfo.star.Value);
  206. // GameObjectPool poolInterface =
  207. // await GObjectPool.Instance.FetchAsync<GameObjectPool>(heroInfo.modelConfig.model + ".prefab", null);
  208. modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(heroInfo.modelConfig.model + ".prefab",
  209. delegate(GameObjectPool pool)
  210. {
  211. pool.own.GetComponent<NavMeshAgent>().enabled = false;
  212. pool.own.transform.parent = ModelPos;
  213. pool.own.transform.localEulerAngles = new Vector3(0, 180, 0);
  214. pool.own.transform.localPosition = new Vector3(0, 0.2f, 0);
  215. pool.own.transform.localScale = Vector3.one;
  216. AnimancerComponent animancerComponent = pool.own.GetComponent<AnimancerComponent>();
  217. int max = animancerComponent.Transitions.Library.Count;
  218. for (int i = 0; i < max; i++)
  219. {
  220. if (animancerComponent.Transitions.Library.TryGetTransition(i,
  221. out TransitionModifierGroup transition))
  222. {
  223. TransitionAsset clipTransition2 = transition.Transition as TransitionAsset;
  224. if (clipTransition2 != null && clipTransition2.name == "idle")
  225. {
  226. animancerComponent.Play(clipTransition2);
  227. break;
  228. }
  229. }
  230. }
  231. HeroUITools.ChangeLayerRecursively(pool.own, LayerMask.NameToLayer("UI"));
  232. });
  233. switch (heroInfo.modelConfig.rarity)
  234. {
  235. case 1:
  236. heroRarity.text = LanguageManager.Instance.Text(32);
  237. break;
  238. case 2:
  239. heroRarity.text = LanguageManager.Instance.Text(31);
  240. break;
  241. case 3:
  242. heroRarity.text = LanguageManager.Instance.Text(30);
  243. break;
  244. default:
  245. LogTool.Error("找不到hero的稀有度:" + heroInfo.modelConfig.ID);
  246. break;
  247. }
  248. UpdateAttributeUI(true);
  249. }
  250. private long curHeroCount;
  251. private long costHeroCount;
  252. public async void UpdateAttributeUI(bool isInit = false)
  253. {
  254. if (txtHP.text != heroInfo.hp.Value.ToStringEx())
  255. {
  256. txtHP.text = heroInfo.hp.Value.ToStringEx();
  257. if(!isInit)
  258. await UIManager.Instance.CreateGComponent<HeroUpTxtEft>(null,
  259. poolName: "HeroUpTxtEft", root: eftNumPos[0] as RectTransform);
  260. }
  261. if (txtATK.text != heroInfo.attack.Value.ToStringEx())
  262. {
  263. txtATK.text = heroInfo.attack.Value.ToStringEx();
  264. if(!isInit)
  265. await UIManager.Instance.CreateGComponent<HeroUpTxtEft>(null,
  266. poolName: "HeroUpTxtEft", root: eftNumPos[1] as RectTransform);
  267. }
  268. if (txtDEF.text != heroInfo.defense.Value.ToStringEx())
  269. {
  270. txtDEF.text = heroInfo.defense.Value.ToStringEx();
  271. if(!isInit)
  272. await UIManager.Instance.CreateGComponent<HeroUpTxtEft>(null,
  273. poolName: "HeroUpTxtEft", root: eftNumPos[2] as RectTransform);
  274. }
  275. if (txtSHANBI.text != heroInfo.shanbi.Value.ToStringEx())
  276. {
  277. txtSHANBI.text = heroInfo.shanbi.Value.ToStringEx();
  278. if(!isInit)
  279. await UIManager.Instance.CreateGComponent<HeroUpTxtEft>(null,
  280. poolName: "HeroUpTxtEft", root: eftNumPos[3] as RectTransform);
  281. }
  282. txtLv.text = heroInfo.level.Value.ToStringEx();
  283. txtExpGain.text = heroInfo.expGain.Value.ToStringEx();
  284. string redColorStar = "";
  285. string redColorEnd = "";
  286. long curExp = BagController.Instance.GetItemInfo(GlobalParam.Item_HeroExp_ID).count.Value;
  287. long costExp = heroInfo.powerUpConfig.levelUpExp;
  288. if (costExp > curExp)
  289. {
  290. redColorStar = "<color=#FF4C4C>";
  291. redColorEnd = "</color>";
  292. btnUpgrade.GetComponent<MyImage>().icon_name = "btn_l_Gray";
  293. }
  294. else
  295. {
  296. redColorStar = "";
  297. redColorEnd = "";
  298. btnUpgrade.GetComponent<MyImage>().icon_name = "btn_l_Green";
  299. }
  300. txtUpgrade.text = redColorStar + curExp + redColorEnd + "/" + costExp;
  301. curHeroCount = BagController.Instance.GetItemInfo(heroInfo.modelConfig.itemID).count.Value;
  302. costHeroCount = heroInfo.promoteConfig.costCount;
  303. if (costHeroCount > curHeroCount)
  304. {
  305. redColorStar = "<color=#FF4C4C>";
  306. redColorEnd = "</color>";
  307. }
  308. else
  309. {
  310. redColorStar = "";
  311. redColorEnd = "";
  312. }
  313. txtPromote.text = redColorStar + curHeroCount + redColorEnd + "/" + costHeroCount;
  314. // LogTool.Log(PlayerManager.Instance.heroController.CanUpgrade(heroInfo));
  315. // LogTool.Log(go1.activeSelf);
  316. if (PlayerManager.Instance.heroController.CanUpgrade(heroInfo) == HeroUpResultType.MainLevelNotEnough)
  317. {
  318. go1.SetActive(false);
  319. txtUpLimit.gameObject.SetActive(true);
  320. txtUpLimit.text = LanguageManager.Instance.Text(63);
  321. btnUpgrade.GetComponent<MyImage>().icon_name = "btn_l_Gray";
  322. }
  323. else
  324. {
  325. go1.SetActive(true);
  326. txtUpLimit.gameObject.SetActive(false);
  327. // btnUpgrade.GetComponent<MyImage>().icon_name = "btn_l_Green";
  328. }
  329. }
  330. }
  331. }