HeroBreakthroughPanel.cs 26 KB

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  1. using System.Collections.Generic;
  2. using Core.Audio;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Combat;
  8. using GameLogic.Combat.CombatTool;
  9. using GameLogic.Hero;
  10. using UnityEngine;
  11. using UnityEngine.UI;
  12. namespace Fort23.Mono
  13. {
  14. [UIBinding(prefab = "HeroBreakthroughPanel")]
  15. public partial class HeroBreakthroughPanel : UIPanel
  16. {
  17. HeroPowerUpConfig heroPowerUpConfig;
  18. List<BreakthroughItemWidget> breakthroughItemWidgets = new List<BreakthroughItemWidget>();
  19. private HeroInfo nextHeroInfo = new HeroInfo();
  20. /// <summary>
  21. /// 1.正常渡劫 2.渡劫预览
  22. /// </summary>
  23. private int type;
  24. private void Init()
  25. {
  26. IsShowAppBar = false;
  27. isAddStack = true;
  28. }
  29. protected override void AddEvent()
  30. {
  31. EventManager.Instance.AddEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  32. }
  33. private void RefenceBreakthrough(IEventData e)
  34. {
  35. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  36. }
  37. protected override void DelEvent()
  38. {
  39. EventManager.Instance.RemoveEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  40. }
  41. public override void AddButtonEvent()
  42. {
  43. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  44. Btn_Cancel.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  45. Btn_Affirm.onClick.AddListener(async () =>
  46. {
  47. if (type == 2)
  48. {
  49. TipMessagePanel.OpenTipMessagePanel("修为等级还未达到,暂不可预览");
  50. return;
  51. }
  52. if (PlayerManager.Instance.myHero.heroData.exp + HeroHerlp.GetHeroExp() <
  53. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  54. {
  55. return;
  56. }
  57. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !PlayerManager.Instance.myHero.heroData.isCombat)
  58. {
  59. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("没有破除心魔");
  60. return;
  61. }
  62. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length; i++)
  63. {
  64. bool isHave = false;
  65. for (var i1 = 1; i1 < breakthroughItemWidgets.Count; i1++)
  66. {
  67. if (breakthroughItemWidgets[i1].itemInfo != null &&
  68. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i] ==
  69. breakthroughItemWidgets[i1].itemInfo.itemID)
  70. {
  71. isHave = true;
  72. }
  73. }
  74. if (!isHave)
  75. {
  76. ItemConfig itemConfig =
  77. ConfigComponent.Instance.Get<ItemConfig>(PlayerManager.Instance.myHero.powerUpConfig
  78. .DujieMustItemIDs[i]);
  79. string tips = "缺少" + LanguageManager.Instance.Text(itemConfig.itemName);
  80. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel(tips);
  81. return;
  82. }
  83. }
  84. //扣除道具
  85. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  86. {
  87. if (breakthroughItemWidget.itemInfo != null)
  88. {
  89. if (!PlayerManager.Instance.BagController.DeductItem(breakthroughItemWidget.itemInfo.itemID, 1))
  90. {
  91. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("道具不足!");
  92. return;
  93. }
  94. }
  95. }
  96. var list = GetBl();
  97. int ramdomValue = Random.Range(1, 101);
  98. int type1 = 2;
  99. //突破成功
  100. if (ramdomValue < list[0])
  101. {
  102. bool isTuPoSuccess = true;
  103. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  104. {
  105. if (PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages != null &&
  106. PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages.Length > 1)
  107. {
  108. type1 = 3;
  109. ramdomValue = Random.Range(PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[0],
  110. PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[1]);
  111. //渡劫失败
  112. if (ramdomValue >= PlayerManager.Instance.myHero.hp.Value)
  113. {
  114. isTuPoSuccess = false;
  115. RemoveHeroItem(list[1]);
  116. HeroBreakthroughFailPanel heroBreakthroughFailPanel =
  117. await HeroBreakthroughFailPanel.OpenPanel(3, list[1]);
  118. await heroBreakthroughFailPanel.UIClosed();
  119. // TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("雷劫失败");
  120. // await tipMessage.UIClosed();
  121. }
  122. }
  123. }
  124. if (isTuPoSuccess)
  125. {
  126. AudioManager.Instance.PlayAudio("ui_tupo.wav");
  127. await UpHero(type1);
  128. }
  129. }
  130. //失败
  131. else
  132. {
  133. RemoveHeroItem(list[1]);
  134. AudioManager.Instance.PlayAudio("ui_tuposhiba.wav");
  135. HeroBreakthroughFailPanel heroBreakthroughFailPanel =
  136. await HeroBreakthroughFailPanel.OpenPanel(2, list[1]);
  137. await heroBreakthroughFailPanel.UIClosed();
  138. }
  139. UIManager.Instance.HideUIUIPanel(this);
  140. });
  141. Btn_StartCombat.onClick.AddListener(() =>
  142. {
  143. if (type == 2)
  144. return;
  145. if (PlayerManager.Instance.myHero.heroData.isCombat)
  146. return;
  147. // UIManager.Instance.HindCurrAllShowPanel();
  148. CombatDrive.Instance.LoadLevelBattleCombat(heroPowerUpConfig.DujieLevelbattleID, true, -1,
  149. delegate(bool isWin)
  150. {
  151. LogTool.Log("战斗完成" + isWin);
  152. if (isWin)
  153. {
  154. PlayerManager.Instance.myHero.heroData.isCombat = true;
  155. AccountFileInfo.Instance.SavePlayerData();
  156. Btn_StartCombat.gameObject.SetActive(false);
  157. CombatTrue.gameObject.SetActive(true);
  158. Text_Combat.text = "已破除";
  159. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  160. // UIManager.Instance.ShowLastHindAllShowPanel();
  161. }
  162. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  163. });
  164. });
  165. }
  166. private void RemoveHeroItem(int failBl)
  167. {
  168. //扣除失败后的经验
  169. float failbl = failBl == 0
  170. ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce
  171. : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * failBl * 0.01f);
  172. int failXw = (int)(PlayerManager.Instance.myHero.powerUpConfig.levelUpExp * failbl * 0.01f);
  173. float allexp = HeroHerlp.GetHeroExp();
  174. PlayerManager.Instance.myHero.heroData.exp += allexp;
  175. PlayerManager.Instance.myHero.heroData.exp -= failXw;
  176. PlayerManager.Instance.myHero.heroData.upTime = TimeHelper.ClientNow();
  177. // PlayerManager.Instance.myHero.heroData.isCombat = false;
  178. AccountFileInfo.Instance.SavePlayerData();
  179. }
  180. private async CTask UpHero(int type)
  181. {
  182. List<HeroAttributeData> heroAttributData = null;
  183. //小突破
  184. if (type == 1)
  185. {
  186. heroAttributData =
  187. HeroHerlp.GetHeroChageHeroAttributeData1(PlayerManager.Instance.myHero, nextHeroInfo);
  188. }
  189. //大突破
  190. else if (type == 2)
  191. {
  192. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  193. }
  194. //渡劫
  195. else if (type == 3)
  196. {
  197. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  198. }
  199. PlayerManager.Instance.myHero.Upgrade();
  200. HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  201. await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  202. await heroBreakthroughSuccessPanel.UIClosed();
  203. }
  204. public async CTask CustomInit()
  205. {
  206. type = 1;
  207. heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  208. nextHeroInfo = PlayerManager.Instance.myHero.CopyHero();
  209. nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  210. PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  211. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  212. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  213. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  214. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  215. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  216. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  217. LevelbattleConfig levelbattleConfig =
  218. ConfigComponent.Instance.Get<LevelbattleConfig>(heroPowerUpConfig.DujieLevelbattleID);
  219. GroupConfig groupConfig = ConfigComponent.Instance.Get<GroupConfig>(levelbattleConfig.Group[0]);
  220. HeroModelConfig heroModelConfig =
  221. ConfigComponent.Instance.Get<HeroModelConfig>(groupConfig.GroupMonster[0]);
  222. MonsterPowerUpConfig monsterPowerUpConfig =
  223. ConfigComponent.Instance.Get<MonsterPowerUpConfig>(PlayerManager.Instance.myHero.level.Value);
  224. Text_CombatTitle.text =
  225. $"{LanguageManager.Instance.Text(heroModelConfig.name)} {LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie1)}{LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie2)}{LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie3)}";
  226. if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  227. {
  228. Text_TitleName.text = "渡<size=94>劫</size>";
  229. Text_Affirm.text = "逆天而行";
  230. Text_AffirmTips.text = "是否确认渡劫";
  231. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  232. {
  233. LeiJieRooot.gameObject.SetActive(true);
  234. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  235. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  236. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  237. {
  238. Text_HeroHp.color = Color.red;
  239. }
  240. else
  241. {
  242. Text_HeroHp.color = Color.black;
  243. }
  244. }
  245. else
  246. {
  247. LeiJieRooot.gameObject.SetActive(false);
  248. }
  249. }
  250. else
  251. {
  252. Text_AffirmTips.text = "是否确认突破";
  253. Text_Affirm.text = "突破";
  254. Text_TitleName.text = "突<size=94>破</size>";
  255. LeiJieRooot.gameObject.SetActive(false);
  256. }
  257. if (heroPowerUpConfig.DujieLevelbattleID != -1)
  258. {
  259. CombatRoot.gameObject.SetActive(true);
  260. if (PlayerManager.Instance.myHero.heroData.isCombat)
  261. {
  262. Btn_StartCombat.gameObject.SetActive(false);
  263. CombatTrue.gameObject.SetActive(true);
  264. Text_Combat.text = "已破除";
  265. }
  266. else
  267. {
  268. Btn_StartCombat.gameObject.SetActive(true);
  269. CombatTrue.gameObject.SetActive(false);
  270. Text_Combat.text = "破除";
  271. }
  272. }
  273. else
  274. {
  275. CombatRoot.gameObject.SetActive(false);
  276. }
  277. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  278. Btn_Affirm.transform.RecoverColor();
  279. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer =
  280. new CTaskAwaitBuffer<BreakthroughItemWidget>())
  281. {
  282. for (int i = 0;
  283. i < 1 + heroPowerUpConfig.DujieMustItemIDs.Length + heroPowerUpConfig.DujieItemIDs.Length;
  284. i++)
  285. {
  286. cTaskAwaitBuffer.AddTask(
  287. UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  288. }
  289. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  290. breakthroughItemWidgets[0].CustomInit(1, 0, false);
  291. //必选道具
  292. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  293. {
  294. breakthroughItemWidgets[i + 1].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i], true);
  295. }
  296. //可选道具
  297. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs.Length; i++)
  298. {
  299. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length + 1]
  300. .CustomInit(2, heroPowerUpConfig.DujieItemIDs[i], false);
  301. }
  302. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  303. {
  304. breakthroughItemWidgets[i].transform.anchoredPosition =
  305. new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 0.22f) * i, 0);
  306. }
  307. Content.sizeDelta =
  308. new Vector2(
  309. (breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count,
  310. 200);
  311. }
  312. }
  313. private void RefenceSuccessProbability(HeroInfo hero)
  314. {
  315. bool isCan = true;
  316. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !hero.heroData.isCombat)
  317. {
  318. isCan = false;
  319. }
  320. for (var i = 0; i < hero.powerUpConfig.DujieMustItemIDs.Length; i++)
  321. {
  322. bool isHave = false;
  323. for (var i1 = 1; i1 < breakthroughItemWidgets.Count; i1++)
  324. {
  325. if (breakthroughItemWidgets[i1].itemInfo != null && hero.powerUpConfig.DujieMustItemIDs[i] ==
  326. breakthroughItemWidgets[i1].itemInfo.itemID)
  327. {
  328. isHave = true;
  329. }
  330. }
  331. if (!isHave)
  332. {
  333. isCan = false;
  334. break;
  335. }
  336. }
  337. int failXw = 0;
  338. float failbl = 0;
  339. int successBl = 0;
  340. var list = GetBl();
  341. failbl = list[1] == 0
  342. ? hero.powerUpConfig.FailureExpReduce
  343. : (float)(hero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  344. successBl = list[0];
  345. if (isCan)
  346. {
  347. // var list = GetBl();
  348. //
  349. // failbl = list[1] == 0 ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  350. // successBl = list[0];
  351. if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  352. {
  353. Text_AffirmTips.text = "是否确认渡劫";
  354. }
  355. else
  356. {
  357. Text_AffirmTips.text = "是否确认突破";
  358. }
  359. }
  360. else
  361. {
  362. //提示需要什么道具
  363. string tips = "需要 破除心魔 ";
  364. foreach (var dujieMustItemID in hero.powerUpConfig.DujieMustItemIDs)
  365. {
  366. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(dujieMustItemID);
  367. tips += " " + LanguageManager.Instance.Text(itemConfig.itemName);
  368. }
  369. if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  370. {
  371. Text_AffirmTips.text = tips;
  372. }
  373. else
  374. {
  375. Text_AffirmTips.text = tips;
  376. }
  377. //
  378. // failbl = PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce;
  379. // successBl = 0;
  380. }
  381. failXw = (int)(hero.powerUpConfig.levelUpExp * failbl * 0.01f);
  382. Text_FailDesc.text = $"失败损失修为:{failXw}修为";
  383. Text_SucceedDesc.text = $"成功几率:{successBl}%";
  384. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.GetComponent<RectTransform>());
  385. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.transform.parent.GetComponent<RectTransform>());
  386. }
  387. private List<int> GetBl()
  388. {
  389. int succesAllBl = 0;
  390. int failAllBl = 0;
  391. if (heroPowerUpConfig.DujieLevelbattleID != -1 && PlayerManager.Instance.myHero.heroData.isCombat)
  392. {
  393. succesAllBl += heroPowerUpConfig.DujieRateviaBattle;
  394. }
  395. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  396. {
  397. if (breakthroughItemWidget.itemInfo != null)
  398. {
  399. if (breakthroughItemWidget.itemInfo.config.itemTag == 3)
  400. {
  401. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  402. failAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[3];
  403. }
  404. else
  405. {
  406. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  407. }
  408. }
  409. }
  410. return new List<int> { succesAllBl, failAllBl };
  411. }
  412. public async static CTask<HeroBreakthroughPanel> OpenPanel()
  413. {
  414. HeroBreakthroughPanel heroBreakthroughPanel =
  415. await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null, UILayer.Top, isShowBG: true);
  416. heroBreakthroughPanel.CustomInit();
  417. return heroBreakthroughPanel;
  418. }
  419. //渡劫预览
  420. public async static CTask<HeroBreakthroughPanel> OpenPanel1(HeroInfo heroInfo1)
  421. {
  422. HeroBreakthroughPanel heroBreakthroughPanel =
  423. await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null, UILayer.Top, isShowBG: true);
  424. heroBreakthroughPanel.CustomInit(heroInfo1);
  425. return heroBreakthroughPanel;
  426. }
  427. public async CTask CustomInit(HeroInfo heroInfo1)
  428. {
  429. type = 2;
  430. heroPowerUpConfig = heroInfo1.powerUpConfig;
  431. nextHeroInfo = PlayerManager.Instance.myHero.CopyHero();
  432. nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  433. heroInfo1.heroData.heroPowerId + 1);
  434. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  435. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  436. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  437. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  438. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  439. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  440. if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  441. {
  442. Text_TitleName.text = "渡劫预览";
  443. Text_Affirm.text = "逆天而行";
  444. Text_AffirmTips.text = "是否确认渡劫";
  445. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  446. {
  447. LeiJieRooot.gameObject.SetActive(true);
  448. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  449. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  450. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  451. {
  452. Text_HeroHp.color = Color.red;
  453. }
  454. else
  455. {
  456. Text_HeroHp.color = new Color32(249, 240, 204, 255);
  457. }
  458. }
  459. else
  460. {
  461. LeiJieRooot.gameObject.SetActive(false);
  462. }
  463. }
  464. else
  465. {
  466. Text_AffirmTips.text = "是否确认突破";
  467. Text_Affirm.text = "突破";
  468. Text_TitleName.text = "突破";
  469. LeiJieRooot.gameObject.SetActive(false);
  470. }
  471. if (heroPowerUpConfig.DujieLevelbattleID != -1)
  472. {
  473. CombatRoot.gameObject.SetActive(true);
  474. if (heroInfo1.heroData.isCombat)
  475. {
  476. Btn_StartCombat.gameObject.SetActive(false);
  477. CombatTrue.gameObject.SetActive(true);
  478. Text_Combat.text = "已破除";
  479. }
  480. else
  481. {
  482. Btn_StartCombat.gameObject.SetActive(true);
  483. CombatTrue.gameObject.SetActive(false);
  484. Text_Combat.text = "破除";
  485. }
  486. }
  487. else
  488. {
  489. CombatRoot.gameObject.SetActive(false);
  490. }
  491. RefenceSuccessProbability(heroInfo1);
  492. Btn_Affirm.transform.Gray(false);
  493. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer =
  494. new CTaskAwaitBuffer<BreakthroughItemWidget>())
  495. {
  496. for (int i = 0;
  497. i < 1 + heroPowerUpConfig.DujieMustItemIDs.Length + heroPowerUpConfig.DujieItemIDs.Length;
  498. i++)
  499. {
  500. cTaskAwaitBuffer.AddTask(
  501. UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  502. }
  503. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  504. breakthroughItemWidgets[0].CustomInit(1, 0, false);
  505. //必选道具
  506. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  507. {
  508. breakthroughItemWidgets[i + 1].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i], true);
  509. }
  510. //可选道具
  511. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs.Length; i++)
  512. {
  513. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length + 1]
  514. .CustomInit(2, heroPowerUpConfig.DujieItemIDs[i], false);
  515. }
  516. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  517. {
  518. breakthroughItemWidgets[i].transform.anchoredPosition =
  519. new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 0.22f) * i, 0);
  520. }
  521. Content.sizeDelta =
  522. new Vector2(
  523. (breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count,
  524. 200);
  525. }
  526. }
  527. // [CustomMethod(CustomMethodType.Update)]
  528. // public async void Update()
  529. // {
  530. // if (Input.GetKeyDown(KeyCode.Y))
  531. // {
  532. // HeroBreakthroughFailPanel heroBreakthroughFailPanel = await HeroBreakthroughFailPanel.OpenPanel(3, 10);
  533. // await heroBreakthroughFailPanel.UIClosed();
  534. //
  535. //
  536. // // UIManager.Instance.HideUIUIPanel(this);
  537. // }
  538. // }
  539. public async override CTask Close()
  540. {
  541. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  542. {
  543. UIManager.Instance.DormancyGComponent(breakthroughItemWidget);
  544. }
  545. breakthroughItemWidgets.Clear();
  546. heroPowerUpConfig = default;
  547. type = 0;
  548. await base.Close();
  549. }
  550. }
  551. }