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							- // Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
 
- #if UNITY_EDITOR
 
- using System;
 
- using UnityEditor;
 
- namespace Animancer.Editor
 
- {
 
-     /// <summary>[Editor-Only]
 
-     /// A default <see cref="ICustomGUI"/> which simply draws the <see cref="object.ToString"/>.
 
-     /// </summary>
 
-     /// https://kybernetik.com.au/animancer/api/Animancer.Editor/LabelGUI
 
-     [CustomGUI(typeof(object))]
 
-     public class LabelGUI : CustomGUI<object>
 
-     {
 
-         /************************************************************************************************************************/
 
-         /// <inheritdoc/>
 
-         public override void DoGUI()
 
-         {
 
-             string text;
 
-             try
 
-             {
 
-                 text = Value != null
 
-                     ? Value.ToString()
 
-                     : "Null";
 
-             }
 
-             catch (Exception exception)
 
-             {
 
-                 text = exception.ToString();
 
-             }
 
-             using (var value = PooledGUIContent.Acquire(text))
 
-                 EditorGUILayout.LabelField(Label, value);
 
-         }
 
-         /************************************************************************************************************************/
 
-     }
 
- }
 
- #endif
 
 
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