CombatHeroInfo.cs 5.8 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using Core.Language;
  4. using Core.Utility;
  5. using Excel2Json;
  6. using Fort23.UTool;
  7. using GameLogic.Hero;
  8. using UnityEngine;
  9. using UnityEngine.Serialization;
  10. using Utility;
  11. [System.Serializable]
  12. public class CombatHeroInfo
  13. {
  14. public int modelID;
  15. public EncryptionLong hp = new EncryptionLong();
  16. public EncryptionLong defense = new EncryptionLong();
  17. public EncryptionLong attack = new EncryptionLong();
  18. /// <summary>
  19. /// 闪避 evasion
  20. /// </summary>
  21. public EncryptionInt shanbi = new EncryptionInt();
  22. /// <summary>
  23. /// 经验产出
  24. /// </summary>
  25. public EncryptionLong expGain = new EncryptionLong();
  26. public EncryptionFloat attSpeed = new EncryptionFloat();
  27. public EncryptionFloat crit =new EncryptionFloat();
  28. public EncryptionFloat critDamage =new EncryptionFloat();
  29. // public EncryptionFloat dodge = new EncryptionFloat();
  30. public EncryptionInt level;
  31. public EncryptionInt star;
  32. public HeroModelConfig modelConfig;
  33. public HeroPowerUpConfig powerUpConfig;
  34. public HeroPromoteConfig promoteConfig;
  35. public HeroBasicEquipConfig basicEquipConfig;
  36. /// <summary>
  37. /// 闪避 默认10%的几率
  38. /// </summary>
  39. public float dodge=10;
  40. /// <summary>
  41. /// 1=英雄 2=小怪 3=精英怪 4=boss
  42. /// </summary>
  43. public int heroType;
  44. public string modelName;
  45. public float maxDis=2;
  46. public float maxDisTo=2*2;
  47. // public int[] skillId;
  48. // public List<SkillConfig> skillConfigs;
  49. /// <summary>
  50. /// 所有已解锁技能的ID
  51. /// </summary>
  52. public List<int> unLockSkills;
  53. public bool isGpu;
  54. public string heroName;
  55. public CombatHeroInfo()
  56. {
  57. }
  58. // public CombatHeroInfo(AccountFileInfo.HeroData heroData)
  59. // {
  60. // modelConfig = ConfigComponent.Instance.Get<HeroModelConfig>(heroData.heroModelId);
  61. // promoteConfig = ConfigComponent.Instance.Get<HeroPromoteConfig>(heroData.heroPromoteId);
  62. // powerConfig = ConfigComponent.Instance.Get<HeroPowerConfig>(heroData.heroPowerId);
  63. // star = promoteConfig.starGrade;
  64. // lv = powerConfig.heroLevel;
  65. // }
  66. private float rarityFactor;
  67. private float starFactor;
  68. private float factor;
  69. /// <summary>
  70. /// 计算影响基础属性的参数
  71. /// (稀有度、星级)
  72. /// </summary>
  73. protected void CalFactor()
  74. {
  75. rarityFactor = PlayerManager.Instance.gameConstantConfig.monsterRarityAttributeFactor[modelConfig.rarity-1]
  76. / 100f;
  77. starFactor = promoteConfig.star_Power / 100f;
  78. factor = rarityFactor * starFactor;
  79. }
  80. protected void CalBasicAttribute()
  81. {
  82. hp = (EncryptionLong)(modelConfig.hp * powerUpConfig.HPFactor * factor);
  83. defense = (EncryptionLong)(modelConfig.def * powerUpConfig.DEFFactor * factor);
  84. attack = (EncryptionLong)(modelConfig.attack * powerUpConfig.ATKFactor * factor);
  85. shanbi = (EncryptionInt)(modelConfig.shanbi * powerUpConfig.SHANBIFactor * factor);
  86. expGain = (EncryptionLong)(modelConfig.expGain * powerUpConfig.EXPFactor * factor);
  87. CalUnLockSkill();
  88. }
  89. protected void CalAttribute()
  90. {
  91. CalBasicAttribute();
  92. attSpeed = (EncryptionFloat)modelConfig.speed_atk;
  93. crit = (EncryptionFloat)modelConfig.crit;
  94. // skillId = modelConfig.skillID;
  95. modelName = modelConfig.model;
  96. isGpu = modelConfig.isUseGpu;
  97. maxDis = modelConfig.range_atk;
  98. maxDisTo = maxDis * maxDis;
  99. heroType = modelConfig.heroType;
  100. }
  101. /// <summary>
  102. /// 计算解锁技能
  103. /// </summary>
  104. public void CalUnLockSkill()
  105. {
  106. unLockSkills = new List<int>();
  107. for (int i = 0; i < modelConfig.skillID.Length; i++)
  108. {
  109. SkillConfig skillConfig = PlayerManager.Instance.heroController.GetHighestLevelOr1(modelConfig.skillID[i], level.Value, star.Value, true);
  110. if (skillConfig.ID > 0)
  111. {
  112. unLockSkills.Add(skillConfig.ID);
  113. }
  114. }
  115. }
  116. protected void SetDataConfig(int modelID,int level, int star)
  117. {
  118. modelConfig = ConfigComponent.Instance.Get<HeroModelConfig>(modelID);
  119. powerUpConfig = ConfigComponent.Instance.Get<HeroPowerUpConfig>(level);
  120. promoteConfig = ConfigComponent.Instance.Get<HeroPromoteConfig>(star);
  121. this.level = (EncryptionInt)level;
  122. this.star = (EncryptionInt)star;
  123. heroName = LanguageManager.Instance.Text(modelConfig.name);
  124. }
  125. public void InitMonster(int modelID,int level, int star = 1)
  126. {
  127. SetDataConfig(modelID, level, star);
  128. CalFactor();
  129. CalAttribute();
  130. // SkillData = new SkillData(this);
  131. // SkillData.InitSkills();
  132. }
  133. // public void InitMonster(int id,int level)
  134. // {
  135. // HeroModelConfig heroModelConfig = ConfigComponent.Instance.Get<HeroModelConfig>(id);
  136. // HeroPowerUpConfig heroPowerUpConfig = ConfigComponent.Instance.Get<HeroPowerUpConfig>(level);
  137. // hp = (EncryptionLong)(heroModelConfig.hp*heroPowerUpConfig.HPFactor);
  138. // defense=(EncryptionLong)(heroModelConfig.def*heroPowerUpConfig.DEFFactor);
  139. // attack=(EncryptionLong)(heroModelConfig.attack*heroPowerUpConfig.ATKFactor);
  140. // attSpeed=(EncryptionFloat)heroModelConfig.speed_atk;
  141. // crit=(EncryptionFloat)heroModelConfig.crit;
  142. // skillId = heroModelConfig.skillID;
  143. // modelName = heroModelConfig.model;
  144. // isGpu = heroModelConfig.isUseGpu;
  145. // maxDis=heroModelConfig.range_atk;
  146. // maxDisTo = maxDis * maxDis;
  147. // }
  148. public CombatHeroInfo Copy()
  149. {
  150. CombatHeroInfo combatHeroInfo = (CombatHeroInfo)MemberwiseClone();
  151. return combatHeroInfo;
  152. }
  153. }