CombatCalculateTool.cs 3.5 KB

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  1. using System;
  2. using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
  3. using Excel2Json;
  4. using Fort23.Core;
  5. using GameLogic.Combat.Hero;
  6. using Utility;
  7. namespace GameLogic.Combat.CombatTool
  8. {
  9. public class CombatCalculateTool : Singleton<CombatCalculateTool>
  10. {
  11. public Random Random = new Random();
  12. public CombatCalculateTool()
  13. {
  14. Random = new Random(System.DateTime.Now.Millisecond);
  15. }
  16. public int GetOdd()
  17. {
  18. return Random.Next(0, 100);
  19. }
  20. public int GetOdd(int min, int max)
  21. {
  22. return Random.Next(min, max);
  23. }
  24. public long GetVlaueRatioForLong(long value, float ration)
  25. {
  26. long v = (value * (long)(ration * 100)) / 10000;
  27. return v;
  28. }
  29. public HarmReturnInfo Harm(CombatHeroEntity source, CombatHeroEntity target, long att, AttType attType,
  30. TriggerData triggerData, HarmType harmType = HarmType.Null)
  31. {
  32. return Harm(source, target.GetMainHotPoin<CombatHeroHitPoint>(), att,
  33. attType, triggerData, harmType);
  34. }
  35. /// <summary>
  36. /// 造成伤害
  37. /// </summary>n
  38. /// <param name="source">攻击方</param>
  39. /// <param name="target">被攻击方</param>
  40. /// <param name="att">伤害值</param>
  41. public HarmReturnInfo Harm(CombatHeroEntity source, CombatHeroHitPoint target, long att,
  42. AttType attType, TriggerData triggerData,
  43. HarmType harmType = HarmType.Default)
  44. {
  45. HarmReturnInfo harmReturnInfo = CObjectPool.Instance.Fetch<HarmReturnInfo>();
  46. harmReturnInfo.source = source;
  47. harmReturnInfo.target = target;
  48. harmReturnInfo.att = att;
  49. harmReturnInfo.attType = attType;
  50. harmReturnInfo.harmType = harmType;
  51. harmReturnInfo.triggerData = triggerData;
  52. if (target.combatHeroEntity.isDie)
  53. {
  54. return harmReturnInfo;
  55. }
  56. if (target.combatHeroEntity.CombatAIBasic.stateControl.CurrStateName.Equals(CombatHeroStateType.rolling))
  57. {
  58. harmReturnInfo.isMiss = true;
  59. return harmReturnInfo;
  60. }
  61. att = att - target.combatHeroEntity.CurrCombatHeroInfo.defense.Value;
  62. int odd = GetOdd(0, 100);
  63. if (odd <= source.CurrCombatHeroInfo.crit + 5)
  64. {
  65. harmReturnInfo.harmType |= HarmType.BaoJi;
  66. att += GetVlaueRatioForLong(att, source.CurrCombatHeroInfo.critDamage.Value);
  67. }
  68. harmReturnInfo.att = att;
  69. target.combatHeroEntity.HeroHurt(harmReturnInfo);
  70. return harmReturnInfo;
  71. }
  72. public HarmReturnInfo Recover(CombatHeroEntity source, CombatHeroHitPoint target, long att,
  73. AttType attType, HarmType harmType, TriggerData triggerData)
  74. {
  75. HarmReturnInfo harmReturnInfo = new HarmReturnInfo();
  76. harmReturnInfo.source = source;
  77. harmReturnInfo.target = target;
  78. harmReturnInfo.att = att;
  79. harmReturnInfo.attType = attType;
  80. harmReturnInfo.harmType = harmType;
  81. harmReturnInfo.triggerData = triggerData;
  82. if (target.combatHeroEntity.isDie)
  83. {
  84. return harmReturnInfo;
  85. }
  86. target.combatHeroEntity.Recover(harmReturnInfo);
  87. return harmReturnInfo;
  88. }
  89. }
  90. }