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- using Common.Utility.CombatEvent;
- using Fort23.Core;
- using GameLogic.Combat.CombatTool;
- using GameLogic.Combat.Hero;
- namespace GameLogic.Combat.Skill
- {
- /// <summary>
- /// 启动期间每使用一个功法生命恢复2%
- /// </summary>
- public class S60103 : SkillBasic
- {
- private DS60101 ds60101;
- protected override void ProActiveSkill()
- {
- ds60101 = CombatHeroEntity.CombatHeroSkillControl.GetSkillBasic<DS60101>();
- CombatEventManager.Instance.AddEventListener(CombatEventType.UseSkill, UseSkill);
- }
- private void UseSkill(IEventData iEventData)
- {
- if (ds60101 == null || !ds60101.isSkillActive)
- {
- return;
- }
- // SkillFeaturesData mySkillFeaturesData = null;
- CombatUseSkillEventData combatUseSkillEventData = iEventData as CombatUseSkillEventData;
- if (combatUseSkillEventData.useSkill.CombatHeroEntity == CombatHeroEntity)
- {
- long hp = CombatHeroEntity.MaxCombatHeroInfo.hp.Value;
- long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(hp, effectValue[0]);
- CombatCalculateTool.Instance.Recover(CombatHeroEntity,
- CombatHeroEntity.GetMainHotPoin<CombatHeroHitPoint>(), v, AttType.Skill, HarmType.Default,
- triggerData);
- }
- }
- protected override void ProDispose()
- {
- CombatEventManager.Instance.RemoveEventListener(CombatEventType.UseSkill, UseSkill);
- }
- protected override void ProUseSkill()
- {
- }
- }
- }
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