HeroInformationPanel.cs 28 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Animancer;
  4. using Animancer.TransitionLibraries;
  5. using Coffee.UIExtensions;
  6. using Core.Audio;
  7. using Core.Language;
  8. using Excel2Json;
  9. using Fort23.Core;
  10. using Fort23.UTool;
  11. using GameLogic.Combat.CombatTool;
  12. using GameLogic.Hero;
  13. using UnityEngine;
  14. using UnityEngine.UI;
  15. using Utility;
  16. using Utility.CTween;
  17. namespace Fort23.Mono
  18. {
  19. [UIBinding(prefab = "HeroInformationPanel")]
  20. public partial class HeroInformationPanel : UIPanel
  21. {
  22. private int maxLevel = 300;
  23. // private GameObjectPool modelObj;
  24. List<HeroAttributeWidget> HeroAttributeWidgets = new List<HeroAttributeWidget>();
  25. private HeroInfo heroInfo;
  26. private void Init()
  27. {
  28. isAddStack = true;
  29. // IsShowAppBar = false;
  30. }
  31. protected override void AddEvent()
  32. {
  33. }
  34. protected override void DelEvent()
  35. {
  36. }
  37. public override CTask GetFocus()
  38. {
  39. AppBarPanel.ClosePanel();
  40. TitlePanel.OpenPanel();
  41. if (PlayerGuideManager.Instance.GuideIsCanDo(6, 2))
  42. {
  43. PlayerGuideManager.Instance.NextGuide();
  44. }
  45. return base.GetFocus();
  46. }
  47. public override CTask LoseFocus()
  48. {
  49. TitlePanel.ClosePanel();
  50. return base.LoseFocus();
  51. }
  52. public override void AddButtonEvent()
  53. {
  54. Btn_DaoLv.onClick.AddListener(() => { ImmortalBondPanel.OpenPanel(); });
  55. Btn_DanYao.onClick.AddListener(() => { UseExpElixirPanel.OpenPanel(); });
  56. Btn_Back.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  57. Btn_Tips.onClick.AddListener(() => { TipsRoot.gameObject.SetActive(!TipsRoot.gameObject.activeSelf); });
  58. // Btn_Dujie.onClick.AddListener(async () =>
  59. // {
  60. // if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroInfo.powerUpConfig.jingjie1)
  61. // {
  62. // HeroBreakthroughPanel.OpenPanel();
  63. // }
  64. // //预览
  65. // else
  66. // {
  67. // HeroPowerUpConfig heroPowerUpConfig = default;
  68. // HeroPowerUpConfig[] heroPowerUpConfigs = ConfigComponent.Instance.GetAll<HeroPowerUpConfig>();
  69. // for (var i = PlayerManager.Instance.myHero.powerUpConfig.ID; i < heroPowerUpConfigs.Length; i++)
  70. // {
  71. // if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroPowerUpConfigs[i].jingjie1)
  72. // {
  73. // heroPowerUpConfig = heroPowerUpConfigs[i - 1];
  74. // break;
  75. // }
  76. // }
  77. //
  78. // AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  79. // heroData.heroModelId = PlayerManager.Instance.myHero.modelID;
  80. // heroData.heroPowerId = heroPowerUpConfig.ID;
  81. // HeroInfo heroInfo1 = new HeroInfo();
  82. // heroInfo1.InitHero(heroData);
  83. //
  84. // await HeroBreakthroughPanel.OpenPanel1(heroInfo1);
  85. // }
  86. // });
  87. Btn_TuPo.onClick.AddListener(async () =>
  88. {
  89. if (PlayerManager.Instance.myHero.powerUpConfig.ID >= 160)
  90. {
  91. TipMessagePanel.OpenTipMessagePanel(10810);
  92. return;
  93. }
  94. if (PlayerManager.Instance.myHero.GetAllExp() <
  95. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  96. {
  97. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  98. ItemSourcePanel.OpenPanel(1003);
  99. return;
  100. }
  101. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  102. {
  103. //小突破
  104. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  105. {
  106. AudioManager.Instance.PlayAudio("ui_shengji.wav");
  107. var heroAttributData =
  108. HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, heroInfo);
  109. PlayerManager.Instance.myHero.Upgrade();
  110. await MarskPanel.OpenPanel();
  111. fx_ui_tupo1.gameObject.SetActive(true);
  112. fx_ui_tupo1.Play();
  113. await TimerComponent.Instance.WaitAsync(500);
  114. CustomInit();
  115. for (var i = 0; i < JingJieIcons.Count; i++)
  116. {
  117. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie3 - 1 == i)
  118. {
  119. UIParticle uiParticle =
  120. JingJieIcons[i].transform.GetChild(0).GetComponent<UIParticle>();
  121. uiParticle.gameObject.SetActive(true);
  122. uiParticle.Play();
  123. break;
  124. }
  125. }
  126. await TimerComponent.Instance.WaitAsync(500);
  127. fx_ui_tupo1.gameObject.SetActive(false);
  128. MarskPanel.ClosePanel();
  129. if (PlayerGuideManager.Instance.GuideIsCanDo(6, 3))
  130. {
  131. PlayerGuideManager.Instance.NextGuide();
  132. }
  133. HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  134. await HeroBreakthroughSuccessPanel.OpenPanel(1, heroAttributData);
  135. await heroBreakthroughSuccessPanel.UIClosed();
  136. }
  137. //大突破
  138. else
  139. {
  140. HeroBreakthroughPanel heroBreakthroughPanel = await HeroBreakthroughPanel.OpenPanel();
  141. // await heroBreakthroughPanel.UIClosed();
  142. // PlayerManager.Instance.myHero.Upgrade();
  143. // CustomInit();
  144. }
  145. }
  146. else
  147. {
  148. HeroBreakthroughPanel heroBreakthroughPanel = await HeroBreakthroughPanel.OpenPanel();
  149. // await heroBreakthroughPanel.UIClosed();
  150. // CustomInit();
  151. // TipMessagePanel.OpenTipMessagePanel("")
  152. }
  153. });
  154. Btn_Close.onClick.AddListener(() =>
  155. {
  156. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  157. UIManager.Instance.HideUIUIPanel(this);
  158. });
  159. }
  160. int redDotID = 5;
  161. public async CTask CustomInit()
  162. {
  163. ClosePool();
  164. Slider_Exp.maxValue = PlayerManager.Instance.myHero.powerUpConfig.levelUpExp;
  165. Slider_Exp.value = PlayerManager.Instance.myHero.GetAllExp();
  166. Text_exp.text =
  167. $"{(int)PlayerManager.Instance.myHero.GetAllExp()}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  168. for (var i = 0; i < JingJieIcons.Count; i++)
  169. {
  170. JingJieIcons[i].transform.GetChild(0).gameObject.SetActive(false);
  171. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie3 > i)
  172. {
  173. JingJieIcons[i].icon_name = "dec_jj_huo1";
  174. }
  175. else
  176. {
  177. JingJieIcons[i].icon_name = "dec_jj_huo2";
  178. }
  179. }
  180. Text_Level.text = $"LV{PlayerManager.Instance.myHero.level}";
  181. string jingjie =
  182. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  183. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
  184. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
  185. Text_Jingjie.text = LanguageManager.Instance.Text(10225, jingjie,
  186. PlayerManager.Instance.myHero.powerUpConfig.jingjie3, 10);
  187. int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp -
  188. (PlayerManager.Instance.myHero.GetAllExp())) /
  189. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  190. if (miao > 0)
  191. {
  192. Text_Speed.text = LanguageManager.Instance.Text(10230,
  193. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei, PlayerManager.TimeToHSM(miao));
  194. }
  195. else
  196. {
  197. Text_Speed.text = LanguageManager.Instance.Text(10266,
  198. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  199. }
  200. using (CTaskAwaitBuffer<HeroAttributeWidget> cts = new CTaskAwaitBuffer<HeroAttributeWidget>())
  201. {
  202. for (int i = 0; i < 3; i++)
  203. {
  204. cts.AddTask(UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot));
  205. }
  206. HeroAttributeWidgets = await cts.WaitAll();
  207. }
  208. if (PlayerManager.Instance.myHero.heroData.heroPowerId >= maxLevel)
  209. {
  210. Btn_TuPo.gameObject.SetActive(false);
  211. HeroAttributeWidgets[0].CustomInit(new HeroAttributeData(10871,
  212. PlayerManager.Instance.myHero.hp.Value.ToStringEx(), "Max"));
  213. HeroAttributeWidgets[1].CustomInit(new HeroAttributeData(10872,
  214. PlayerManager.Instance.myHero.attack.Value.ToStringEx(), "Max"));
  215. HeroAttributeWidgets[2].CustomInit(new HeroAttributeData(10873,
  216. PlayerManager.Instance.myHero.defense.Value.ToStringEx(), "Max"));
  217. }
  218. else
  219. {
  220. Btn_TuPo.gameObject.SetActive(true);
  221. heroInfo = PlayerManager.Instance.myHero.CopyHero();
  222. heroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  223. PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  224. AccountFileInfo.RedDot redDot = RedDotManager.Instance.GetRedDot(redDotID);
  225. if (redDot == null)
  226. {
  227. redDot = new AccountFileInfo.RedDot();
  228. redDot.id = redDotID;
  229. }
  230. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  231. {
  232. //大突破
  233. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 != heroInfo.powerUpConfig.jingjie2)
  234. {
  235. for (var i = 0;
  236. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  237. i++)
  238. {
  239. if (!PlayerManager.Instance.BagController.IsEnough(
  240. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
  241. {
  242. break;
  243. }
  244. }
  245. if (!redDot.Params.Contains(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString()))
  246. {
  247. redDot.Params.Add(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString());
  248. RedDotManager.Instance.AddRedDot(redDot);
  249. }
  250. }
  251. }
  252. else
  253. {
  254. for (var i = 0;
  255. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  256. i++)
  257. {
  258. if (!PlayerManager.Instance.BagController.IsEnough(
  259. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
  260. {
  261. break;
  262. }
  263. }
  264. if (!redDot.Params.Contains(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString()))
  265. {
  266. redDot.Params.Add(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString());
  267. RedDotManager.Instance.AddRedDot(redDot);
  268. }
  269. }
  270. HeroAttributeWidgets[0].CustomInit(new HeroAttributeData(10871,
  271. PlayerManager.Instance.myHero.hp.Value.ToStringEx(),
  272. "+" + (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToStringEx()));
  273. HeroAttributeWidgets[1].CustomInit(new HeroAttributeData(10872,
  274. PlayerManager.Instance.myHero.attack.Value.ToStringEx(),
  275. "+" + (heroInfo.attack.Value - PlayerManager.Instance.myHero.attack.Value).ToStringEx()));
  276. HeroAttributeWidgets[2].CustomInit(new HeroAttributeData(10873,
  277. PlayerManager.Instance.myHero.defense.Value.ToStringEx(),
  278. "+" + (heroInfo.defense.Value - PlayerManager.Instance.myHero.defense.Value).ToStringEx()));
  279. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  280. {
  281. Text_Jingjie1.text =
  282. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  283. LanguageManager.Instance.Text(10429) + LanguageManager.Instance.Text(10381);
  284. }
  285. else
  286. {
  287. Text_Jingjie1.text =
  288. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  289. LanguageManager.Instance.Text(10429);
  290. }
  291. //可以突破特效设置
  292. fx_ui_tupo_loop.gameObject.SetActive(false);
  293. fx_ui_pojing_loop.gameObject.SetActive(false);
  294. fx_ui_pojing_loop2.gameObject.SetActive(false);
  295. fx_ui_dujie_loop.gameObject.SetActive(false);
  296. if (PlayerManager.Instance.myHero.GetAllExp() >=
  297. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  298. {
  299. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  300. {
  301. //小突破
  302. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  303. {
  304. fx_ui_tupo_loop.gameObject.SetActive(true);
  305. fx_ui_tupo_loop.Play();
  306. }
  307. //破镜
  308. else
  309. {
  310. fx_ui_pojing_loop.Play();
  311. fx_ui_pojing_loop.gameObject.SetActive(true);
  312. }
  313. }
  314. //圆满
  315. else if (!PlayerManager.Instance.myHero.heroData.isYuanMan)
  316. {
  317. fx_ui_pojing_loop2.gameObject.SetActive(true);
  318. fx_ui_pojing_loop2.Play();
  319. }
  320. else if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  321. {
  322. fx_ui_dujie_loop.gameObject.SetActive(true);
  323. fx_ui_dujie_loop.Play();
  324. }
  325. }
  326. //突破按钮图片和文字设置
  327. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1 &&
  328. PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  329. {
  330. Btn_TuPo.GetComponent<MyImage>().icon_name = "btn_xiulianTupo";
  331. Text_TuPo.text = LanguageManager.Instance.Text(10228);
  332. }
  333. else if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1 &&
  334. PlayerManager.Instance.myHero.powerUpConfig.jingjie2 != heroInfo.powerUpConfig.jingjie2)
  335. {
  336. Btn_TuPo.GetComponent<MyImage>().icon_name = "btn_xiulianTupo";
  337. Text_TuPo.text = LanguageManager.Instance.Text(10428);
  338. }
  339. else
  340. {
  341. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  342. {
  343. Btn_TuPo.GetComponent<MyImage>().icon_name = "btn_xiulianDujie";
  344. Text_TuPo.text = LanguageManager.Instance.Text(10229);
  345. }
  346. else
  347. {
  348. Btn_TuPo.GetComponent<MyImage>().icon_name = "btn_xiulianTupo2";
  349. Text_TuPo.text = LanguageManager.Instance.Text(10228);
  350. }
  351. }
  352. }
  353. }
  354. // float timer = 0;
  355. [CustomMethod(CustomMethodType.Update)]
  356. public void Update()
  357. {
  358. // timer += Time.deltaTime;
  359. // if (timer < 1f)
  360. // {
  361. // return;
  362. // }
  363. //
  364. // timer = 0;
  365. Slider_Exp.value = PlayerManager.Instance.myHero.GetAllExp();
  366. Text_exp.text =
  367. $"{(int)(PlayerManager.Instance.myHero.GetAllExp())}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  368. if (PlayerManager.Instance.myHero.IsGuaijiShangXian())
  369. {
  370. Text_Speed.text = LanguageManager.Instance.Text(10820);
  371. }
  372. else
  373. {
  374. int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp -
  375. (PlayerManager.Instance.myHero.GetAllExp())) /
  376. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  377. if (miao > 0)
  378. {
  379. Text_Speed.text = LanguageManager.Instance.Text(10230,
  380. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei, PlayerManager.TimeToHSM(miao));
  381. }
  382. else
  383. {
  384. Text_Speed.text = LanguageManager.Instance.Text(10266,
  385. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  386. }
  387. }
  388. if (!fx_ui_tupo_loop.gameObject.activeSelf)
  389. {
  390. if (PlayerManager.Instance.myHero.GetAllExp() >=
  391. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  392. {
  393. Btn_TuPo.transform.RecoverColor();
  394. fx_ui_tupo_loop.gameObject.SetActive(true);
  395. fx_ui_tupo_loop.Play();
  396. }
  397. }
  398. }
  399. // private async CTask CreatHero()
  400. // {
  401. // modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(
  402. // PlayerManager.Instance.myHero.modelConfig.model + ".prefab", null);
  403. // modelObj.own.transform.parent = CameraRoot;
  404. // modelObj.own.transform.localEulerAngles = new Vector3(0, 180, 0);
  405. // modelObj.own.transform.localPosition = new Vector3(0, -132, 854);
  406. // modelObj.own.transform.localScale = Vector3.one * 330;
  407. // ChangeLayerRecursively(modelObj.own, LayerMask.NameToLayer("UiModle"));
  408. //
  409. // var modelAnimComponent = modelObj.own.GetComponent<AnimancerComponent>();
  410. //
  411. // int max = modelAnimComponent.Transitions.Library.Count;
  412. // for (int i = 0; i < max; i++)
  413. // {
  414. // if (modelAnimComponent.Transitions.Library.TryGetTransition(i,
  415. // out TransitionModifierGroup transition))
  416. // {
  417. // var modelIdleClip = transition.Transition as TransitionAsset;
  418. // if (modelIdleClip != null && modelIdleClip.name == "idle")
  419. // {
  420. // modelAnimComponent.Play(modelIdleClip);
  421. // break;
  422. // }
  423. // }
  424. // }
  425. // }
  426. /// <summary>
  427. /// 吃丹药
  428. /// </summary>
  429. public async CTask UseExpElixir(Vector2 startPos)
  430. {
  431. GameObjectPool gameObjectPool = null;
  432. gameObjectPool = await GObjectPool.Instance.FetchAsync<GameObjectPool>("fx_ui_danyao_tw");
  433. gameObjectPool.own.transform.SetParent(this.transform);
  434. Vector2 pos = transform.worldToLocalMatrix * startPos;
  435. Vector2 pos1 = transform.worldToLocalMatrix *
  436. fxroot.GetComponent<RectTransform>().position;
  437. gameObjectPool.own.GetComponent<RectTransform>().anchoredPosition = pos;
  438. CustomTweenManager
  439. .To(() => pos, x => gameObjectPool.own.transform.GetComponent<RectTransform>().anchoredPosition = x,
  440. pos1, 0.5f, gameObjectPool.own)
  441. .SetEase(CustomTweenEX.CustomAnimationCurve.Line).SetLoop(false).OnCompleteAction = () =>
  442. {
  443. GObjectPool.Instance.Recycle(gameObjectPool);
  444. fx_ui_danyao_shi.gameObject.SetActive(true);
  445. fx_ui_danyao_shi.Play();
  446. };
  447. }
  448. public void ChangeLayerRecursively(GameObject obj, int newLayer)
  449. {
  450. if (obj == null || obj.layer == newLayer) return;
  451. // 修改当前对象的 Layer
  452. obj.layer = newLayer;
  453. // 遍历所有子对象,递归修改
  454. foreach (Transform child in obj.transform)
  455. {
  456. ChangeLayerRecursively(child.gameObject, newLayer);
  457. }
  458. }
  459. public async static CTask<HeroInformationPanel> OpenPanel()
  460. {
  461. HeroInformationPanel heroInformationPanel =
  462. await UIManager.Instance.LoadAndOpenPanel<HeroInformationPanel>(null);
  463. heroInformationPanel.CustomInit();
  464. return heroInformationPanel;
  465. }
  466. public async override CTask Close()
  467. {
  468. fx_ui_tupo_loop.gameObject.SetActive(false);
  469. ClosePool();
  470. await base.Close();
  471. }
  472. private void ClosePool()
  473. {
  474. // UIManager.Instance.DormancyGComponent(modelObj);
  475. // modelObj = null;
  476. foreach (var heroAttributeWidget in HeroAttributeWidgets)
  477. {
  478. UIManager.Instance.DormancyGComponent(heroAttributeWidget);
  479. }
  480. HeroAttributeWidgets.Clear();
  481. }
  482. List<ShowTextWidget> showTextWidgets = new List<ShowTextWidget>();
  483. public async CTask Dujie(int hart)
  484. {
  485. root.SetActive(false);
  486. AttributeBg.SetActive(false);
  487. using (CTaskAwaitBuffer<ShowTextWidget> cTaskAwaitBuffer = new CTaskAwaitBuffer<ShowTextWidget>())
  488. {
  489. for (int i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2]; i++)
  490. {
  491. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponentForObject<ShowTextWidget>(
  492. ShowTextWidgetGam, null, transform, isInstance: true));
  493. }
  494. showTextWidgets = await cTaskAwaitBuffer.WaitAll();
  495. }
  496. AudioManager.Instance.PlayAudio("dujiebgm.wav");
  497. DujiePanelAnim.Play("guodu");
  498. fx_ui_dujie_guodu.gameObject.SetActive(true);
  499. fx_ui_dujie_hun.gameObject.SetActive(true);
  500. fx_ui_dujie_guodu.Play();
  501. fx_ui_dujie_hun.Play();
  502. long hp = PlayerManager.Instance.myHero.hp.Value;
  503. Slider_Hp.maxValue = PlayerManager.Instance.myHero.hp.Value;
  504. Text_Hp.text = $"{hp}/{hp}";
  505. await TimerComponent.Instance.WaitAsync(1000);
  506. Slider_Hp.gameObject.SetActive(true);
  507. int h = hart / PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2];
  508. for (int i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2]; i++)
  509. {
  510. fx_ui_dujie_sd.gameObject.SetActive(true);
  511. fx_ui_dujie_sd.Play();
  512. AudioManager.Instance.PlayAudio("dujie_pizhong.wav");
  513. await TimerComponent.Instance.WaitAsync(200);
  514. showTextWidgets[i].ShowUI(hpPos.transform.position, -h, HarmType.Default, false);
  515. hp -= h;
  516. hp = hp < 0 ? 0 : hp;
  517. Slider_Hp.value = hp;
  518. Text_Hp.text = $"{hp}/{PlayerManager.Instance.myHero.hp.Value}";
  519. await TimerComponent.Instance.WaitAsync(1000);
  520. }
  521. await TimerComponent.Instance.WaitAsync(150);
  522. fx_ui_dujie_guodu.gameObject.SetActive(false);
  523. fx_ui_dujie_hun.gameObject.SetActive(false);
  524. fx_ui_dujie_sd.gameObject.SetActive(false);
  525. Slider_Hp.gameObject.SetActive(false);
  526. }
  527. public async CTask RecoverDujie()
  528. {
  529. DujiePanelAnim.Play("guodu_idle");
  530. root.SetActive(true);
  531. AttributeBg.SetActive(true);
  532. fx_ui_tupo2.gameObject.SetActive(false);
  533. }
  534. public async CTask UpHero(int type, HeroInfo nextHeroInfo)
  535. {
  536. HeroInformationPanel heroInformationPanel =
  537. UIManager.Instance.GetComponent<HeroInformationPanel>();
  538. List<HeroAttributeData> heroAttributData = null;
  539. //小突破
  540. if (type == 1)
  541. {
  542. heroAttributData =
  543. HeroHerlp.GetHeroChageHeroAttributeData1(PlayerManager.Instance.myHero, nextHeroInfo);
  544. PlayerManager.Instance.myHero.Upgrade();
  545. HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  546. await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  547. await heroBreakthroughSuccessPanel.UIClosed();
  548. }
  549. //大突破
  550. else if (type == 2)
  551. {
  552. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  553. PlayerManager.Instance.myHero.Upgrade();
  554. HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  555. await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  556. await heroBreakthroughSuccessPanel.UIClosed();
  557. CustomInit();
  558. TitlePanel.OpenPanel();
  559. }
  560. //渡劫
  561. else if (type == 3)
  562. {
  563. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  564. PlayerManager.Instance.myHero.heroData.isYuanMan = false;
  565. PlayerManager.Instance.myHero.Upgrade();
  566. HeroTuPoSuccessPanel heroTuPoSuccessPanel = await HeroTuPoSuccessPanel.OpenPanel(heroAttributData);
  567. await heroTuPoSuccessPanel.UIClosed();
  568. // heroInformationPanel.root.SetActive(true);
  569. // heroInformationPanel.AttributeBg.SetActive(true);
  570. CustomInit();
  571. heroInformationPanel.RecoverDujie();
  572. TitlePanel.OpenPanel();
  573. }
  574. //圆满
  575. else if (type == 4)
  576. {
  577. PlayerManager.Instance.myHero.heroData.isYuanMan = true;
  578. fx_ui_tupo2.gameObject.SetActive(true);
  579. await TimerComponent.Instance.WaitAsync(500);
  580. HerYuanManSuccessPanel herYuanManSuccessPanel = await HerYuanManSuccessPanel.OpenPanel();
  581. await herYuanManSuccessPanel.UIClosed();
  582. CustomInit();
  583. heroInformationPanel.RecoverDujie();
  584. // heroInformationPanel.root.SetActive(true);
  585. // heroInformationPanel.AttributeBg.SetActive(true);
  586. TitlePanel.OpenPanel();
  587. }
  588. }
  589. }
  590. }