NormalSkill.cs 1.3 KB

1234567891011121314151617181920212223242526272829303132333435363738
  1. using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
  2. using GameLogic.Combat.CombatTool;
  3. using GameLogic.Combat.Hero;
  4. using UnityEngine;
  5. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  6. namespace GameLogic.Combat.Skill
  7. {
  8. public class NormalSkill : SkillBasic
  9. {
  10. protected override void ProInitSkill()
  11. {
  12. }
  13. protected override void ProUseSkill()
  14. {
  15. ActivationTimeLineData(ActiveTimeLineGroupName);
  16. }
  17. protected override ILifetCycleHitPoint[] ProGetTineLineTargetEntity(
  18. TimeLineEventLogicBasic timeLineEventLogicBasic)
  19. {
  20. if (CombatHeroEntity.CombatAIBasic.currFocusTarget == null)
  21. {
  22. return null;
  23. }
  24. return new[] { CombatHeroEntity.CombatAIBasic.currFocusTarget.GetMainHotPoin<ILifetCycleHitPoint>() };
  25. }
  26. protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,
  27. ITimelineFxLogic timelineFxLogic,
  28. TriggerData triggerData)
  29. {
  30. HarmReturnInfo harmReturnInfo = Harm(CombatHeroEntity, targetEntity,
  31. CombatHeroEntity.CurrCombatHeroInfo.attack.Value, AttType.Normal, triggerData);
  32. }
  33. }
  34. }