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- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
- using GameLogic.Combat.CombatTool;
- using GameLogic.Combat.Hero;
- using UnityEngine;
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
- namespace GameLogic.Combat.Skill
- {
- public class NormalSkill : SkillBasic
- {
- protected override void ProInitSkill()
- {
- }
- protected override void ProUseSkill()
- {
- ActivationTimeLineData(ActiveTimeLineGroupName);
- }
- protected override ILifetCycleHitPoint[] ProGetTineLineTargetEntity(
- TimeLineEventLogicBasic timeLineEventLogicBasic)
- {
- if (CombatHeroEntity.CombatAIBasic.currFocusTarget == null)
- {
- return null;
- }
- return new[] { CombatHeroEntity.CombatAIBasic.currFocusTarget.GetMainHotPoin<ILifetCycleHitPoint>() };
- }
- protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,
- ITimelineFxLogic timelineFxLogic,
- TriggerData triggerData)
- {
- HarmReturnInfo harmReturnInfo = Harm(CombatHeroEntity, targetEntity,
- CombatHeroEntity.CurrCombatHeroInfo.attack.Value, AttType.Normal, triggerData);
- }
- }
- }
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