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							- using UnityEngine;
 
- namespace Unity.AI.Navigation.Samples
 
- {
 
-     /// <summary>
 
-     /// Destroy owning GameObject if any collider with a specific tag is trespassing
 
-     /// </summary>
 
-     public class DestroyOnTrigger : MonoBehaviour
 
-     {
 
-         public string m_Tag = "Player";
 
-         void OnTriggerEnter(Collider other)
 
-         {
 
-             if (other.gameObject.tag == m_Tag)
 
-                 Destroy(gameObject);
 
-         }
 
-     }
 
- }
 
 
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