Practice Dummy@Idle.FBX.meta 4.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188
  1. fileFormatVersion: 2
  2. guid: 8ac07673d14b4cf48997a4d9e236c55a
  3. ModelImporter:
  4. serializedVersion: 23
  5. fileIDToRecycleName:
  6. 100000: fw
  7. 100002: fwBulleye
  8. 100004: fwHead
  9. 100006: fwLArm1
  10. 100008: fwLLeg1
  11. 100010: fwLLegPlatform
  12. 100012: fwNeck
  13. 100014: fwPelvis
  14. 100016: fwRArm1
  15. 100018: fwRibcage
  16. 100020: fwSpine1
  17. 100022: fwSpine2
  18. 100024: Practice Dummy
  19. 100026: //RootNode
  20. 100028: RigBulleyeGizmo
  21. 100030: RigHeadGizmo
  22. 100032: RigLArm1Gizmo
  23. 100034: RigPelvisGizmo
  24. 100036: RigRArm1Gizmo
  25. 100038: RigRibcageGizmo
  26. 100040: Rig
  27. 100042: RigBulleye
  28. 100044: RigHead
  29. 100046: RigLArm1
  30. 100048: RigLLeg1
  31. 100050: RigLLegPlatform
  32. 100052: RigNeck
  33. 100054: RigPelvis
  34. 100056: RigRArm1
  35. 100058: RigRibcage
  36. 100060: RigSpine1
  37. 100062: RigSpine2
  38. 400000: fw
  39. 400002: fwBulleye
  40. 400004: fwHead
  41. 400006: fwLArm1
  42. 400008: fwLLeg1
  43. 400010: fwLLegPlatform
  44. 400012: fwNeck
  45. 400014: fwPelvis
  46. 400016: fwRArm1
  47. 400018: fwRibcage
  48. 400020: fwSpine1
  49. 400022: fwSpine2
  50. 400024: Practice Dummy
  51. 400026: //RootNode
  52. 400028: RigBulleyeGizmo
  53. 400030: RigHeadGizmo
  54. 400032: RigLArm1Gizmo
  55. 400034: RigPelvisGizmo
  56. 400036: RigRArm1Gizmo
  57. 400038: RigRibcageGizmo
  58. 400040: Rig
  59. 400042: RigBulleye
  60. 400044: RigHead
  61. 400046: RigLArm1
  62. 400048: RigLLeg1
  63. 400050: RigLLegPlatform
  64. 400052: RigNeck
  65. 400054: RigPelvis
  66. 400056: RigRArm1
  67. 400058: RigRibcage
  68. 400060: RigSpine1
  69. 400062: RigSpine2
  70. 2100000: 'Material #26'
  71. 4300000: Practice Dummy
  72. 7400000: Idle
  73. 9500000: //RootNode
  74. 13700000: Practice Dummy
  75. externalObjects: {}
  76. materials:
  77. importMaterials: 0
  78. materialName: 0
  79. materialSearch: 1
  80. materialLocation: 1
  81. animations:
  82. legacyGenerateAnimations: 4
  83. bakeSimulation: 0
  84. resampleCurves: 1
  85. optimizeGameObjects: 0
  86. motionNodeName:
  87. rigImportErrors:
  88. rigImportWarnings:
  89. animationImportErrors:
  90. animationImportWarnings:
  91. animationRetargetingWarnings:
  92. animationDoRetargetingWarnings: 0
  93. importAnimatedCustomProperties: 0
  94. importConstraints: 0
  95. animationCompression: 1
  96. animationRotationError: 0.5
  97. animationPositionError: 0.5
  98. animationScaleError: 0.5
  99. animationWrapMode: 0
  100. extraExposedTransformPaths: []
  101. extraUserProperties: []
  102. clipAnimations:
  103. - serializedVersion: 16
  104. name: Idle
  105. takeName: Take 001
  106. firstFrame: 0
  107. lastFrame: 50
  108. wrapMode: 0
  109. orientationOffsetY: 0
  110. level: 0
  111. cycleOffset: 0
  112. loop: 0
  113. hasAdditiveReferencePose: 0
  114. loopTime: 1
  115. loopBlend: 0
  116. loopBlendOrientation: 0
  117. loopBlendPositionY: 0
  118. loopBlendPositionXZ: 0
  119. keepOriginalOrientation: 0
  120. keepOriginalPositionY: 1
  121. keepOriginalPositionXZ: 0
  122. heightFromFeet: 0
  123. mirror: 0
  124. bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
  125. curves: []
  126. events: []
  127. transformMask: []
  128. maskType: 3
  129. maskSource: {instanceID: 0}
  130. additiveReferencePoseFrame: 0
  131. isReadable: 1
  132. meshes:
  133. lODScreenPercentages: []
  134. globalScale: 1
  135. meshCompression: 0
  136. addColliders: 0
  137. useSRGBMaterialColor: 1
  138. importVisibility: 1
  139. importBlendShapes: 1
  140. importCameras: 1
  141. importLights: 1
  142. swapUVChannels: 0
  143. generateSecondaryUV: 0
  144. useFileUnits: 1
  145. optimizeMeshForGPU: 1
  146. keepQuads: 0
  147. weldVertices: 1
  148. preserveHierarchy: 0
  149. indexFormat: 0
  150. secondaryUVAngleDistortion: 8
  151. secondaryUVAreaDistortion: 15.000001
  152. secondaryUVHardAngle: 88
  153. secondaryUVPackMargin: 4
  154. useFileScale: 1
  155. previousCalculatedGlobalScale: 0.01
  156. hasPreviousCalculatedGlobalScale: 1
  157. tangentSpace:
  158. normalSmoothAngle: 60
  159. normalImportMode: 0
  160. tangentImportMode: 3
  161. normalCalculationMode: 4
  162. legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
  163. blendShapeNormalImportMode: 1
  164. normalSmoothingSource: 0
  165. importAnimation: 1
  166. copyAvatar: 0
  167. humanDescription:
  168. serializedVersion: 2
  169. human: []
  170. skeleton: []
  171. armTwist: 0.5
  172. foreArmTwist: 0.5
  173. upperLegTwist: 0.5
  174. legTwist: 0.5
  175. armStretch: 0.05
  176. legStretch: 0.05
  177. feetSpacing: 0
  178. rootMotionBoneName:
  179. hasTranslationDoF: 0
  180. hasExtraRoot: 0
  181. skeletonHasParents: 1
  182. lastHumanDescriptionAvatarSource: {instanceID: 0}
  183. animationType: 2
  184. humanoidOversampling: 1
  185. additionalBone: 0
  186. userData:
  187. assetBundleName:
  188. assetBundleVariant: