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- using Core.Language;
- using Excel2Json;
- using Fort23.UTool;
- using GameLogic.Hero;
- using UnityEngine;
- namespace Fort23.Mono
- {
- [UIBinding(prefab = "SkillKongWidget")]
- public partial class SkillKongWidget : UIComponent
- {
- public int index;
- private SkillSelectPanel skillSelectPanel;
- public SkillInfo SkillInfo;
- protected bool _isSelect;
- private void Init()
- {
- }
- public override void AddEvent()
- {
- }
- public override void DelEvent()
- {
- }
- public override void AddButtonEvent()
- {
- myButton.onClick = delegate
- {
- skillSelectPanel.SelectKongSkill(this);
- };
- myButton.OnPressAndHold = delegate
- {
- if (SkillInfo == null)
- {
- return;
- }
- SkillConfig skillConfig= SkillInfo.skillConfig;
- SkillMassgePanel.OpenSkillSelectPanel(LanguageManager.Instance.Text(skillConfig.name) , LanguageManager.Instance.Text(skillConfig.dec));
- };
- }
- public void SelectState(bool isSelect)
- {
- _isSelect = isSelect;
- myBg.color = _isSelect ? Color.green : Color.white;
- }
- public override void DormancyObj()
- {
- base.DormancyObj();
- Cleared();
- }
- public void Cleared()
- {
- this.SkillInfo = null;
- icon.gameObject.SetActive(false);
- }
- public void SetSKill(SkillInfo skillId)
- {
- if (skillId == null)
- {
- return;
- }
- skillId.index= index;
- this.SkillInfo = skillId;
- icon.gameObject.SetActive(true);
- SkillConfig skillConfig = SkillInfo.skillConfig;
- icon.icon_name = skillConfig.icon;
- }
- public void InitWidget(int index, SkillSelectPanel skillSelectPanel)
- {
- this.skillSelectPanel = skillSelectPanel;
- this.index = index;
- icon.gameObject.SetActive(false);
- }
- }
- }
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