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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using XNode;
 
- namespace XNode {
 
- 	/// <summary> Lets you instantiate a node graph in the scene. This allows you to reference in-scene objects. </summary>
 
- 	public class SceneGraph : MonoBehaviour {
 
- 		public NodeGraph graph;
 
- 	}
 
- 	/// <summary> Derive from this class to create a SceneGraph with a specific graph type. </summary>
 
- 	/// <example>
 
- 	/// <code>
 
- 	/// public class MySceneGraph : SceneGraph<MyGraph> {
 
- 	/// 	
 
- 	/// }
 
- 	/// </code>
 
- 	/// </example>
 
- 	public class SceneGraph<T> : SceneGraph where T : NodeGraph {
 
- 		public new T graph { get { return base.graph as T; } set { base.graph = value; } }
 
- 	}
 
- }
 
 
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