| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class ItemSourcePanel 	{	  #region 自定义数据 	  private MyImage _bg;	  public MyImage bg	   {	   get{	      if (_bg == null)	       {	         _bg  = GetUIUnit<MyImage>("bg"); 	       }	      return _bg;	     }	   }	  private RectTransform _Content;	  public RectTransform Content	   {	   get{	      if (_Content == null)	       {	         _Content  = GetUIUnit<RectTransform>("Content"); 	       }	      return _Content;	     }	   }	  private Text _Text_ItemName;	  public Text Text_ItemName	   {	   get{	      if (_Text_ItemName == null)	       {	         _Text_ItemName  = GetUIUnit<Text>("Text_ItemName"); 	       }	      return _Text_ItemName;	     }	   }	  private Text _Text_ItemCount;	  public Text Text_ItemCount	   {	   get{	      if (_Text_ItemCount == null)	       {	         _Text_ItemCount  = GetUIUnit<Text>("Text_ItemCount"); 	       }	      return _Text_ItemCount;	     }	   }	  private GameObject _WidgetItemGam;	  public GameObject WidgetItemGam	   {	   get{	      if (_WidgetItemGam == null)	       {	         _WidgetItemGam  = GetUIUnit<GameObject>("WidgetItemGam"); 	       }	      return _WidgetItemGam;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
 |