| 123456789101112131415161718192021 | namespace GameLogic.Combat.Hero.State{    /// <summary>    /// 休眠状态 此状态的法宝会进入倒计时    /// </summary>    public class MagicWeapomDormancyState : CombatHeroStateBasic    {        public MagicWeapomDormancyState(CombatHeroEntity combatHeroEntity) : base(combatHeroEntity)        {        }        protected override void ProEnter()        {              CombatMagicWeaponEntity     myCombatMagicWeaponEntity = combatHeroEntity as CombatMagicWeaponEntity;            myCombatMagicWeaponEntity.MagicWeaponCollisionId = -1;                        combatHeroEntity.GameObject.SetActive(false);            combatHeroEntity.combatHeroTimeLineControl.ClearUpdateLogic();        }    }}
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