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							- using Animancer;
 
- using GameLogic.Combat.CombatTool;
 
- using UnityEngine;
 
- using UnityEngine.AI;
 
- namespace GameLogic.Combat.Hero.State
 
- {
 
-     public class CombatHeroFollowMoveState : CombatHeroStateBasic
 
-     {
 
-         protected Vector3 lasetTaregtPoint;
 
-         protected Vector3 lastMovePoint;
 
-         protected HeroPlayStateInfoBasic _transitionAsset;
 
-         public float defMoveSpeed;
 
-         public CombatHeroFollowMoveState(CombatHeroEntity combatHeroEntity) : base(combatHeroEntity)
 
-         {
 
-         }
 
-         public override bool IsUpdateLockTarget()
 
-         {
 
-             return false;
 
-         }
 
-         protected override void ProEnter()
 
-         {
 
-           
 
-         }
 
-         protected override void ProExit()
 
-         {
 
-        
 
-         }
 
-         protected void SetNewPath(Vector3 taregtPos)
 
-         {
 
-            
 
-         }
 
-         protected override void ProUpdate(float t)
 
-         {
 
-            
 
-         }
 
-     }
 
- }
 
 
  |