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							- namespace GameLogic.Combat.Buff
 
- {
 
-     /// <summary>
 
-     /// 木伤势
 
-     /// </summary>
 
-     public class b_1030 : BuffBasic
 
-     {
 
-         protected int lasetV;
 
-         protected override void ProUpdateEffect()
 
-         {
 
-             combatHeroEntity.CurrCombatHeroInfo.Wood_Injury -= lasetV;
 
-             lasetV = (int)(buffCount * BuffConfig.effectValue[0]);
 
-             combatHeroEntity.CurrCombatHeroInfo.Wood_Injury += lasetV;
 
-         }
 
-         protected override void ProDormancyObj()
 
-         {
 
-             combatHeroEntity.CurrCombatHeroInfo.Wood_Injury -= lasetV;
 
-             lasetV = 0;
 
-         }
 
-     }
 
- }
 
 
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