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							- // Auto Generated Code By excel2json
 
- // Generate From Excel\Item.xlsx. SheetName: ItemConfig
 
- using System;
 
- using Fort23.GameData;
 
- namespace Excel2Json
 
- {
 
- 	[Config(prefab = "ItemConfig.json")]
 
- 	public partial class ItemConfigHolder : ConfigHolder<ItemConfig>
	{
 
- 	}
 
- 	[Serializable]
 
- 	public struct ItemConfig : IConfig
	{
 
- 		public int GetID() {return ID;} 
 
- 		/// <summary>
 
- 		///ID1
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int ID;
 
- #else
 
- 		public int ID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///道具名称 
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int itemName;
 
- #else
 
- 		public int itemName{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///功能说明
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int itemDesc;
 
- #else
 
- 		public int itemDesc{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///道具图标
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public string icon;
 
- #else
 
- 		public string icon{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///道具分类 见ID分段
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int itemTag;
 
- #else
 
- 		public int itemTag{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///品质 1.[物品]白 2.[物品]绿 3.[物品]蓝 4.[物品]紫 5.[物品]橙 6.[物品]红
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int quality;
 
- #else
 
- 		public int quality{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///堆叠数量 0.无限
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int stack;
 
- #else
 
- 		public int stack{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///是否出售
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public bool isSell;
 
- #else
 
- 		public bool isSell{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///跳转ID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] SkiptoID;
 
- #else
 
- 		public int[] SkiptoID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///出售金额
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int rewardsNum;
 
- #else
 
- 		public int rewardsNum{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///进入背包时,是否可见
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int isVisible;
 
- #else
 
- 		public int isVisible{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///是否可用
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public bool isUse;
 
- #else
 
- 		public bool isUse{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///使用限制 0. 无 1. 共鸣等级
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int useLimit;
 
- #else
 
- 		public int useLimit{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///消耗道具数量
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int costItemNum;
 
- #else
 
- 		public int costItemNum{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///获得道具ID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] rewardsItems;
 
- #else
 
- 		public int[] rewardsItems{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///获得道具的数量
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] rewardsItemNums;
 
- #else
 
- 		public int[] rewardsItemNums{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///堆叠数量 0.无限
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int stack_1;
 
- #else
 
- 		public int stack_1{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///特殊功能ID 详情见说明页
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int associateID;
 
- #else
 
- 		public int associateID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///特殊功能参数 详情见说明页
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] associateVlaue;
 
- #else
 
- 		public int[] associateVlaue{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///背包内排序
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int sort;
 
- #else
 
- 		public int sort{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///包装文本
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int itemDesc2;
 
- #else
 
- 		public int itemDesc2{ set; get; }
 
- #endif
 
- 		
 
- 	}
 
- }
 
- // End of Auto Generated Code
 
 
  |