AppBarPanel.cs 6.2 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Excel2Json;
  4. using Fort23.Core;
  5. using Fort23.UTool;
  6. using GameLogic.Combat;
  7. using GameLogic.Combat.CombatTool;
  8. namespace Fort23.Mono
  9. {
  10. [UIBinding(prefab = "AppBarPanel")]
  11. public partial class AppBarPanel : UIPanel
  12. {
  13. public UIPanel currentOpenUIPanel;
  14. private void Init()
  15. {
  16. isAddStack = false;
  17. }
  18. protected override void AddEvent()
  19. {
  20. EventManager.Instance.AddEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  21. }
  22. protected override void DelEvent()
  23. {
  24. EventManager.Instance.RemoveEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  25. }
  26. private void DivineSensePointChange(IEventData e)
  27. {
  28. Text_divineSensePoint.text =
  29. $"{AccountFileInfo.Instance.playerData.divineSensePoint}/{PlayerManager.Instance.gameConstantConfig.DetectEventCount}";
  30. }
  31. public override void AddButtonEvent()
  32. {
  33. bnt_shengShi.onClick.AddListener(() => { DivineSenceInfoPanel.OpenPanel(() => { Bnt_shengShi_onClick(); }); });
  34. Btn_GongFa.onClick.AddListener(async () =>
  35. {
  36. if (currentOpenUIPanel is SkillSelectPanel)
  37. {
  38. return;
  39. }
  40. UIManager.Instance.HideUIUIPanel(currentOpenUIPanel);
  41. SkillSelectPanel skillSelectPanel = await SkillSelectPanel.OpenSkillSelectPanel();
  42. });
  43. Btn_HeroInfomation.onClick.AddListener(async () =>
  44. {
  45. if (currentOpenUIPanel is MainHeroPanel)
  46. {
  47. return;
  48. }
  49. UIManager.Instance.HideUIUIPanel(currentOpenUIPanel);
  50. EventSystemManager.Instance.isOpenUi = true;
  51. MainHeroPanel mainHeroPanel = await MainHeroPanel.OpenPanel();
  52. await mainHeroPanel.UIClosed();
  53. EventSystemManager.Instance.isOpenUi = false;
  54. });
  55. Btn_DongFu.onClick.AddListener(async () =>
  56. {
  57. if (currentOpenUIPanel is HeroInformationPanel)
  58. {
  59. return;
  60. }
  61. UIManager.Instance.HideUIUIPanel(currentOpenUIPanel);
  62. EventSystemManager.Instance.isOpenUi = true;
  63. CombatDrive.Instance.CombatController.isUpdate = false;
  64. HeroInformationPanel heroInformationPanel = await HeroInformationPanel.OpenPanel();
  65. await heroInformationPanel.UIClosed();
  66. CombatDrive.Instance.CombatController.isUpdate = true;
  67. EventSystemManager.Instance.isOpenUi = false;
  68. });
  69. Btn_Back.onClick.AddListener(() =>
  70. {
  71. UIManager.Instance.HideUIUIPanel(currentOpenUIPanel);
  72. currentOpenUIPanel = null;
  73. // UIManager.Instance.GetComponent<MainPanel>().Show();
  74. // MainPanel.OpenPanel();
  75. });
  76. }
  77. private async void Bnt_shengShi_onClick()
  78. {
  79. // EventSystemManager.Instance.DetectRandomEvents();
  80. if (AccountFileInfo.Instance.playerData.divineSensePoint <
  81. PlayerManager.Instance.gameConstantConfig.DetectEventCount)
  82. {
  83. TipMessagePanel.OpenTipMessagePanel("神识值不够!");
  84. return;
  85. }
  86. if (EventSystemManager.Instance.isTriggerEvent)
  87. return;
  88. EventSystemManager.Instance.isTriggerEvent = true;
  89. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  90. CombatController.currActiveCombat.CombatSenceController.StartPayShengShi(CombatController.currActiveCombat
  91. .playerHeroEntity.GameObject.transform);
  92. List<AccountFileInfo.EventList> eventLists = EventSystemManager.Instance.UseDivinesense(1);
  93. await TimerComponent.Instance.WaitAsync(800);
  94. EventSystemManager.Instance.isTriggerEvent = false;
  95. if (eventLists == null || eventLists.Count == 0)
  96. {
  97. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  98. return;
  99. }
  100. if (eventLists != null && eventLists.Count > 0)
  101. {
  102. EventSystemManager.Instance.isOpenUi = true;
  103. DivineSenceEventResultPanel divineSenceEventResultPanel =
  104. await DivineSenceEventResultPanel.OpenPanel(eventLists);
  105. await divineSenceEventResultPanel.UIClosed();
  106. EventSystemManager.Instance.isOpenUi = false;
  107. }
  108. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  109. AccountFileInfo.Instance.playerData.eventList.AddRange(eventLists);
  110. AccountFileInfo.Instance.SavePlayerData();
  111. EventManager.Instance.Dispatch(CustomEventType.ShengShiOnClick, null);
  112. }
  113. public void CustomInit(UIPanel uiPanel)
  114. {
  115. if (uiPanel is MainPanel)
  116. {
  117. Btn_Back.gameObject.SetActive(false);
  118. bnt_shengShi.gameObject.SetActive(true);
  119. }
  120. else
  121. {
  122. Btn_Back.gameObject.SetActive(true);
  123. bnt_shengShi.gameObject.SetActive(false);
  124. currentOpenUIPanel = uiPanel;
  125. }
  126. }
  127. public async static CTask OpenPanel(UIPanel uiPanel)
  128. {
  129. AppBarPanel appBarPanel = null;
  130. if (UIManager.Instance.GetComponent<AppBarPanel>() == null)
  131. {
  132. appBarPanel = await UIManager.Instance.LoadAndOpenPanel<AppBarPanel>(null, UILayer.Top);
  133. }
  134. else
  135. {
  136. appBarPanel = UIManager.Instance.GetComponent<AppBarPanel>();
  137. await appBarPanel.Show();
  138. }
  139. appBarPanel.CustomInit(uiPanel);
  140. }
  141. public async static CTask ClosePanel()
  142. {
  143. // UIManager.Instance.HideUIUIPanel<AppBarPanel>();
  144. UIManager.Instance.GetComponent<AppBarPanel>()?.Hide();
  145. }
  146. }
  147. }