SelectBreakthroughItemPanel.cs 4.1 KB

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  1. using System;
  2. using Core.Language;
  3. using Excel2Json;
  4. using Fort23.Core;
  5. using Fort23.UTool;
  6. using GameLogic.Bag;
  7. using UnityEngine;
  8. namespace Fort23.Mono
  9. {
  10. [UIBinding(prefab = "SelectBreakthroughItemPanel")]
  11. public partial class SelectBreakthroughItemPanel : UIPanel
  12. {
  13. ItemConfig itemConfig;
  14. private Action callBack;
  15. private Transform weidgetFater;
  16. BreakthroughItemWidget breakthrough;
  17. private void Init()
  18. {
  19. isPopUi = true;
  20. isAddStack = false;
  21. }
  22. protected override void AddEvent()
  23. {
  24. }
  25. protected override void DelEvent()
  26. {
  27. }
  28. public override void AddButtonEvent()
  29. {
  30. Btn_Close.onClick.AddListener(() =>
  31. {
  32. UIManager.Instance.HideUIUIPanel(this);
  33. });
  34. Btn_Affirm.onClick.AddListener(() =>
  35. {
  36. this.callBack?.Invoke();
  37. EventManager.Instance.Dispatch(CustomEventType.RefenceBreakthrough, null);
  38. UIManager.Instance.HideUIUIPanel(this);
  39. });
  40. Btn_Cancel.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  41. Btn_Source.onClick.AddListener(() =>
  42. {
  43. ItemSourcePanel.OpenPanel(itemConfig.ID);
  44. });
  45. }
  46. public void CustomInit(BreakthroughItemWidget breakthroughItemWidget, Action callBack)
  47. {
  48. this.callBack = callBack;
  49. breakthrough = breakthroughItemWidget;
  50. weidgetFater = breakthrough.transform.parent;
  51. breakthrough.transform.SetParent(this.transform);
  52. breakthrough.Icon_Select.gameObject.SetActive(true);
  53. itemConfig = ConfigComponent.Instance.Get<ItemConfig>(breakthroughItemWidget.itemId);
  54. Text_ItemName.text = LanguageManager.Instance.Text(itemConfig.itemName);
  55. Text_ItemDesc.text = LanguageManager.Instance.Text(itemConfig.itemDesc);
  56. Icon_ItemIcon.icon_name = itemConfig.icon;
  57. if (itemConfig.itemTag == 3)
  58. {
  59. Text_SucceedDesc.text = $"+{itemConfig.associateVlaue[2]}%";
  60. // Text_FailDesc.text = $"-{itemConfig.associateVlaue[3]}%";
  61. }
  62. else
  63. {
  64. Text_SucceedDesc.text = $"+{itemConfig.associateVlaue[2]}%";
  65. }
  66. if (breakthrough.itemInfo == null)
  67. {
  68. if (PlayerManager.Instance.BagController.IsEnough(breakthroughItemWidget.itemId, 1))
  69. {
  70. Text_Affirm.text = "使用";
  71. Btn_Affirm.gameObject.SetActive(true);
  72. Btn_Cancel.gameObject.SetActive(true);
  73. Text_NoEnough.gameObject.SetActive(false);
  74. }
  75. else
  76. {
  77. Btn_Affirm.gameObject.SetActive(false);
  78. Btn_Cancel.gameObject.SetActive(true);
  79. Text_NoEnough.gameObject.SetActive(true);
  80. }
  81. }
  82. else
  83. {
  84. Text_Affirm.text = "取消";
  85. Btn_Affirm.gameObject.SetActive(true);
  86. Btn_Cancel.gameObject.SetActive(true);
  87. Text_NoEnough.gameObject.SetActive(false);
  88. }
  89. }
  90. public override void Close()
  91. {
  92. breakthrough.Icon_Select.gameObject.SetActive(false);
  93. breakthrough.transform.SetParent(weidgetFater);
  94. weidgetFater = null;
  95. breakthrough = null;
  96. callBack = null;
  97. base.Close();
  98. }
  99. public async static CTask<SelectBreakthroughItemPanel> OpenPanel(BreakthroughItemWidget breakthroughItemWidget, Action callBack)
  100. {
  101. SelectBreakthroughItemPanel selectBreakthroughItemPanel = await UIManager.Instance.LoadAndOpenPanel<SelectBreakthroughItemPanel>(null,UILayer.Top,isFocus:false);
  102. selectBreakthroughItemPanel.CustomInit(breakthroughItemWidget, callBack);
  103. return selectBreakthroughItemPanel;
  104. }
  105. }
  106. }