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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using GraphProcessor;
 
- using System.Linq;
 
- [System.Serializable, NodeMenuItem("Custom/Drawer Field Test")]
 
- public class DrawerFieldTestNode : BaseNode
 
- {
 
- 	[Input(name = "Vector 4"), ShowAsDrawer]
 
- 	public Vector4 vector4;
 
- 	[Input(name = "Vector 3"), ShowAsDrawer]
 
- 	public Vector3 vector3;
 
- 	[Input(name = "Vector 2"), ShowAsDrawer]
 
- 	public Vector2 vector2;
 
- 	[Input(name = "Float"), ShowAsDrawer]
 
- 	public float floatInput;
 
- 	[Input(name = "Vector 3 Int"), ShowAsDrawer]
 
- 	public Vector3Int vector3Int;
 
- 	[Input(name = "Vector 2 Int"), ShowAsDrawer]
 
- 	public Vector2Int vector2Int;
 
- 	[Input(name = "Int"), ShowAsDrawer]
 
- 	public int intInput;
 
- 	[Input(name = "Empty")]
 
- 	public int intInput2;
 
- 	[Input(name = "String"), ShowAsDrawer]
 
- 	public string stringInput;
 
- 	[Input(name = "Color"), ShowAsDrawer]
 
- 	new public Color color;
 
- 	[Input(name = "Game Object"), ShowAsDrawer]
 
- 	public GameObject gameObject;
 
- 	[Input(name = "Animation Curve"), ShowAsDrawer]
 
- 	public AnimationCurve animationCurve;
 
- 	[Input(name = "Rigidbody"), ShowAsDrawer]
 
- 	public Rigidbody rigidbody;
 
- 	[Input("Layer Mask"), ShowAsDrawer]
 
- 	public LayerMask layerMask;
 
- 	public override string name => "Drawer Field Test";
 
- 	protected override void Process() {}
 
- }
 
 
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