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							- using UnityEngine;
 
- using Utility;
 
- // using WeChatWASM;
 
- namespace Fort23.Mono.UpdateAsset
 
- {
 
-     public class GameUpdateAsset : Singleton<GameUpdateAsset>
 
-     {
 
-         private string urlRoot;
 
-         public void Init(string urlRoot)
 
-         {
 
-             this.urlRoot = urlRoot;
 
-             LoadMD5();
 
-         }
 
-         private void LoadMD5()
 
-         {
 
-             string md5 = urlRoot + "MD5.txt";
 
-             string loadMd5 = WXDownload.Instance.GetPluginCachePath() + "Bundle/MD5.txt";
 
-             string str = WXDownload.Instance.GetCachePath(loadMd5);
 
-             if (!string.IsNullOrEmpty(str))
 
-             {
 
-                 Debug.Log("本地有缓存" + str);
 
-                 //本地有缓存
 
-             }
 
-             WXDownload.Instance.DownLoad(md5, "Bundle/MD5.txt", (bool isSuccess) =>
 
-             {
 
-                 if (isSuccess)
 
-                 {
 
-                     Debug.Log("MD5下载成功");
 
-                 }
 
-                 else
 
-                 {
 
-                     Debug.Log("MD5下载失败");
 
-                 }
 
-             });
 
-         }
 
-     }
 
- }
 
 
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