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							- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine.UI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- namespace Fort23.Mono
 
- {
 
- 	public partial class ShopPanel 
 
- 	{
 
- 	  #region 自定义数据 
 
- 	  private RectTransform _Content;
 
- 	  public RectTransform Content
 
- 	   {
 
- 	   get{
 
- 	      if (_Content == null)
 
- 	       {
 
- 	         _Content  = GetUIUnit<RectTransform>("Content"); 
 
- 	       }
 
- 	      return _Content;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Close;
 
- 	  public Button Btn_Close
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Close == null)
 
- 	       {
 
- 	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 
 
- 	       }
 
- 	      return _Btn_Close;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _ShopGroupWidgetType1;
 
- 	  public GameObject ShopGroupWidgetType1
 
- 	   {
 
- 	   get{
 
- 	      if (_ShopGroupWidgetType1 == null)
 
- 	       {
 
- 	         _ShopGroupWidgetType1  = GetUIUnit<GameObject>("ShopGroupWidgetType1"); 
 
- 	       }
 
- 	      return _ShopGroupWidgetType1;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _ShopGroupWidgetType2;
 
- 	  public GameObject ShopGroupWidgetType2
 
- 	   {
 
- 	   get{
 
- 	      if (_ShopGroupWidgetType2 == null)
 
- 	       {
 
- 	         _ShopGroupWidgetType2  = GetUIUnit<GameObject>("ShopGroupWidgetType2"); 
 
- 	       }
 
- 	      return _ShopGroupWidgetType2;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _Group_ResourceBar;
 
- 	  public RectTransform Group_ResourceBar
 
- 	   {
 
- 	   get{
 
- 	      if (_Group_ResourceBar == null)
 
- 	       {
 
- 	         _Group_ResourceBar  = GetUIUnit<RectTransform>("Group_ResourceBar"); 
 
- 	       }
 
- 	      return _Group_ResourceBar;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _ShopBtnContent;
 
- 	  public RectTransform ShopBtnContent
 
- 	   {
 
- 	   get{
 
- 	      if (_ShopBtnContent == null)
 
- 	       {
 
- 	         _ShopBtnContent  = GetUIUnit<RectTransform>("ShopBtnContent"); 
 
- 	       }
 
- 	      return _ShopBtnContent;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_Title;
 
- 	  public Text Text_Title
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_Title == null)
 
- 	       {
 
- 	         _Text_Title  = GetUIUnit<Text>("Text_Title"); 
 
- 	       }
 
- 	      return _Text_Title;
 
- 	     }
 
- 	   }
 
- 	  #endregion 自定义数据结束 
 
- 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 
- 	{
 
- 	 await base.SetUIGameObject(gObjectPoolInterface);
 
- 	 Init();
 
- 	}
 
- 	}
 
- }
 
 
  |