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							- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine.UI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- namespace Fort23.Mono
 
- {
 
- 	public partial class GuidePanel 
 
- 	{
 
- 	  #region 自定义数据 
 
- 	  private Button _Btn_Bg;
 
- 	  public Button Btn_Bg
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Bg == null)
 
- 	       {
 
- 	         _Btn_Bg  = GetUIUnit<Button>("Btn_Bg"); 
 
- 	       }
 
- 	      return _Btn_Bg;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _FocusFrame01;
 
- 	  public RectTransform FocusFrame01
 
- 	   {
 
- 	   get{
 
- 	      if (_FocusFrame01 == null)
 
- 	       {
 
- 	         _FocusFrame01  = GetUIUnit<RectTransform>("FocusFrame01"); 
 
- 	       }
 
- 	      return _FocusFrame01;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_Dialogue01;
 
- 	  public Text Text_Dialogue01
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_Dialogue01 == null)
 
- 	       {
 
- 	         _Text_Dialogue01  = GetUIUnit<Text>("Text_Dialogue01"); 
 
- 	       }
 
- 	      return _Text_Dialogue01;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _MessageBG;
 
- 	  public RectTransform MessageBG
 
- 	   {
 
- 	   get{
 
- 	      if (_MessageBG == null)
 
- 	       {
 
- 	         _MessageBG  = GetUIUnit<RectTransform>("MessageBG"); 
 
- 	       }
 
- 	      return _MessageBG;
 
- 	     }
 
- 	   }
 
- 	  private MyImage _Image_Npc;
 
- 	  public MyImage Image_Npc
 
- 	   {
 
- 	   get{
 
- 	      if (_Image_Npc == null)
 
- 	       {
 
- 	         _Image_Npc  = GetUIUnit<MyImage>("Image_Npc"); 
 
- 	       }
 
- 	      return _Image_Npc;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_MessageBG;
 
- 	  public Button Btn_MessageBG
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_MessageBG == null)
 
- 	       {
 
- 	         _Btn_MessageBG  = GetUIUnit<Button>("Btn_MessageBG"); 
 
- 	       }
 
- 	      return _Btn_MessageBG;
 
- 	     }
 
- 	   }
 
- 	  private MyGuideMask _MyGuideMask;
 
- 	  public MyGuideMask MyGuideMask
 
- 	   {
 
- 	   get{
 
- 	      if (_MyGuideMask == null)
 
- 	       {
 
- 	         _MyGuideMask  = GetUIUnit<MyGuideMask>("MyGuideMask"); 
 
- 	       }
 
- 	      return _MyGuideMask;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _FocusFrame02;
 
- 	  public RectTransform FocusFrame02
 
- 	   {
 
- 	   get{
 
- 	      if (_FocusFrame02 == null)
 
- 	       {
 
- 	         _FocusFrame02  = GetUIUnit<RectTransform>("FocusFrame02"); 
 
- 	       }
 
- 	      return _FocusFrame02;
 
- 	     }
 
- 	   }
 
- 	  private UISpiritLoader _UISpiritLoader;
 
- 	  public UISpiritLoader UISpiritLoader
 
- 	   {
 
- 	   get{
 
- 	      if (_UISpiritLoader == null)
 
- 	       {
 
- 	         _UISpiritLoader  = GetUIUnit<UISpiritLoader>("UISpiritLoader"); 
 
- 	       }
 
- 	      return _UISpiritLoader;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_NpcName;
 
- 	  public Text Text_NpcName
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_NpcName == null)
 
- 	       {
 
- 	         _Text_NpcName  = GetUIUnit<Text>("Text_NpcName"); 
 
- 	       }
 
- 	      return _Text_NpcName;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _GuideHand;
 
- 	  public RectTransform GuideHand
 
- 	   {
 
- 	   get{
 
- 	      if (_GuideHand == null)
 
- 	       {
 
- 	         _GuideHand  = GetUIUnit<RectTransform>("GuideHand"); 
 
- 	       }
 
- 	      return _GuideHand;
 
- 	     }
 
- 	   }
 
- 	  private Button _OnClickMask;
 
- 	  public Button OnClickMask
 
- 	   {
 
- 	   get{
 
- 	      if (_OnClickMask == null)
 
- 	       {
 
- 	         _OnClickMask  = GetUIUnit<Button>("OnClickMask"); 
 
- 	       }
 
- 	      return _OnClickMask;
 
- 	     }
 
- 	   }
 
- 	  private CustomStateController _GuideHandState;
 
- 	  public CustomStateController GuideHandState
 
- 	   {
 
- 	   get{
 
- 	      if (_GuideHandState == null)
 
- 	       {
 
- 	         _GuideHandState  = GetUIUnit<CustomStateController>("GuideHandState"); 
 
- 	       }
 
- 	      return _GuideHandState;
 
- 	     }
 
- 	   }
 
- 	  private CustomStateController _DialogBoxState;
 
- 	  public CustomStateController DialogBoxState
 
- 	   {
 
- 	   get{
 
- 	      if (_DialogBoxState == null)
 
- 	       {
 
- 	         _DialogBoxState  = GetUIUnit<CustomStateController>("DialogBoxState"); 
 
- 	       }
 
- 	      return _DialogBoxState;
 
- 	     }
 
- 	   }
 
- 	  private MyImage _HeroIcon;
 
- 	  public MyImage HeroIcon
 
- 	   {
 
- 	   get{
 
- 	      if (_HeroIcon == null)
 
- 	       {
 
- 	         _HeroIcon  = GetUIUnit<MyImage>("HeroIcon"); 
 
- 	       }
 
- 	      return _HeroIcon;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_Dialogue02;
 
- 	  public Text Text_Dialogue02
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_Dialogue02 == null)
 
- 	       {
 
- 	         _Text_Dialogue02  = GetUIUnit<Text>("Text_Dialogue02"); 
 
- 	       }
 
- 	      return _Text_Dialogue02;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_Dialogue03;
 
- 	  public Text Text_Dialogue03
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_Dialogue03 == null)
 
- 	       {
 
- 	         _Text_Dialogue03  = GetUIUnit<Text>("Text_Dialogue03"); 
 
- 	       }
 
- 	      return _Text_Dialogue03;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Skip;
 
- 	  public Button Btn_Skip
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Skip == null)
 
- 	       {
 
- 	         _Btn_Skip  = GetUIUnit<Button>("Btn_Skip"); 
 
- 	       }
 
- 	      return _Btn_Skip;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_Dialogue04;
 
- 	  public Text Text_Dialogue04
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_Dialogue04 == null)
 
- 	       {
 
- 	         _Text_Dialogue04  = GetUIUnit<Text>("Text_Dialogue04"); 
 
- 	       }
 
- 	      return _Text_Dialogue04;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _dotPoint;
 
- 	  public GameObject dotPoint
 
- 	   {
 
- 	   get{
 
- 	      if (_dotPoint == null)
 
- 	       {
 
- 	         _dotPoint  = GetUIUnit<GameObject>("dotPoint"); 
 
- 	       }
 
- 	      return _dotPoint;
 
- 	     }
 
- 	   }
 
- 	  #endregion 自定义数据结束 
 
- 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 
- 	{
 
- 	 await base.SetUIGameObject(gObjectPoolInterface);
 
- 	 Init();
 
- 	}
 
- 	}
 
- }
 
 
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