MainHeroPanel.cs 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278
  1. using System.Collections.Generic;
  2. using Animancer;
  3. using Animancer.TransitionLibraries;
  4. using Core.Language;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using GameLogic.Hero;
  9. using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
  10. using UnityEngine;
  11. using Utility;
  12. namespace Fort23.Mono
  13. {
  14. [UIBinding(prefab = "MainHeroPanel")]
  15. public partial class MainHeroPanel : UIPanel
  16. {
  17. List<BtnFaBaoWidget> btnFaBaoWidgets = new List<BtnFaBaoWidget>();
  18. private GameObjectPool modelObj;
  19. private void Init()
  20. {
  21. isAddStack = true;
  22. IsShowAppBar = true;
  23. }
  24. protected override void AddEvent()
  25. {
  26. }
  27. protected override void DelEvent()
  28. {
  29. }
  30. public override CTask GetFocus()
  31. {
  32. TitlePanel.OpenPanel(new List<int>() { 1001, 1002 });
  33. AppBarPanel.OpenPanel(this);
  34. return base.GetFocus();
  35. }
  36. public override CTask LoseFocus()
  37. {
  38. // TitlePanel.ClosePanel();
  39. // AppBarPanel.ClosePanel();
  40. return base.LoseFocus();
  41. }
  42. private HeroInfo heroInfo;
  43. private List<HeroAttributeWidget> HeroAttributeWidgets = new List<HeroAttributeWidget>();
  44. public override void AddButtonEvent()
  45. {
  46. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  47. Btn_Sentiment.onClick.AddListener(() => { SentimentPanel.OpenPanel(); });
  48. }
  49. private async CTask CreatHero()
  50. {
  51. modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(
  52. PlayerManager.Instance.myHero.modelConfig.model + ".prefab", null);
  53. modelObj.own.transform.parent = CameraRoot;
  54. modelObj.own.transform.localEulerAngles = new Vector3(0, 167.575f, 0.118f);
  55. modelObj.own.transform.localPosition = new Vector3(-4, -211, 1482);
  56. modelObj.own.transform.localScale = Vector3.one * 330;
  57. ChangeLayerRecursively(modelObj.own, LayerMask.NameToLayer("UiModle"));
  58. var modelAnimComponent = modelObj.own.GetComponent<AnimancerComponent>();
  59. int max = modelAnimComponent.Transitions.Library.Count;
  60. for (int i = 0; i < max; i++)
  61. {
  62. if (modelAnimComponent.Transitions.Library.TryGetTransition(i,
  63. out TransitionModifierGroup transition))
  64. {
  65. var modelIdleClip = transition.Transition as TransitionAsset;
  66. if (modelIdleClip != null && modelIdleClip.name == "idle")
  67. {
  68. modelAnimComponent.Play(modelIdleClip);
  69. break;
  70. }
  71. }
  72. }
  73. }
  74. public void ChangeLayerRecursively(GameObject obj, int newLayer)
  75. {
  76. if (obj == null || obj.layer == newLayer) return;
  77. // 修改当前对象的 Layer
  78. obj.layer = newLayer;
  79. // 遍历所有子对象,递归修改
  80. foreach (Transform child in obj.transform)
  81. {
  82. ChangeLayerRecursively(child.gameObject, newLayer);
  83. }
  84. }
  85. public override CTask<bool> AsyncInit(object[] uiData)
  86. {
  87. CreatHero();
  88. return base.AsyncInit(uiData);
  89. }
  90. public async void CustomInit()
  91. {
  92. for (int i = 0; i < 4; i++)
  93. {
  94. BtnFaBaoWidget btnFaBaoWidget =
  95. await UIManager.Instance.CreateGComponent<BtnFaBaoWidget>(null, FaBaoRoot);
  96. btnFaBaoWidget.CustomInit(i);
  97. btnFaBaoWidget.OnClick = OnClick;
  98. btnFaBaoWidgets.Add(btnFaBaoWidget);
  99. }
  100. heroInfo = PlayerManager.Instance.myHero;
  101. HeroAttributeWidget heroAttributeWidget =
  102. await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null,
  103. Content, isInstance: true);
  104. heroAttributeWidget.OnClick = heroAttributeWidgetOnClick;
  105. heroAttributeWidget.CustomInit1(10712, new HeroAttributeData("生命", "",
  106. PlayerManager.Instance.myHero.hp.Value.ToStringEx()));
  107. HeroAttributeWidgets.Add(heroAttributeWidget);
  108. heroAttributeWidget =
  109. await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null,
  110. Content, isInstance: true);
  111. heroAttributeWidget.OnClick = heroAttributeWidgetOnClick;
  112. heroAttributeWidget.CustomInit1(10713, new HeroAttributeData("攻击", "",
  113. PlayerManager.Instance.myHero.attack.Value.ToStringEx()));
  114. HeroAttributeWidgets.Add(heroAttributeWidget);
  115. heroAttributeWidget =
  116. await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null,
  117. Content, isInstance: true);
  118. heroAttributeWidget.OnClick = heroAttributeWidgetOnClick;
  119. heroAttributeWidget.CustomInit1(10714, new HeroAttributeData("防御", "",
  120. PlayerManager.Instance.myHero.defense.Value.ToStringEx()));
  121. HeroAttributeWidgets.Add(heroAttributeWidget);
  122. heroAttributeWidget =
  123. await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null,
  124. Content, isInstance: true);
  125. heroAttributeWidget.OnClick = heroAttributeWidgetOnClick;
  126. heroAttributeWidget.CustomInit1(10715, new HeroAttributeData("攻击速度", "",
  127. PlayerManager.Instance.myHero.attSpeed.Value.ToString()));
  128. HeroAttributeWidgets.Add(heroAttributeWidget);
  129. heroAttributeWidget =
  130. await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null,
  131. Content, isInstance: true);
  132. heroAttributeWidget.OnClick = heroAttributeWidgetOnClick;
  133. heroAttributeWidget.CustomInit1(10716, new HeroAttributeData("金灵根", "",
  134. PlayerManager.Instance.myHero.Metal.ToString()));
  135. HeroAttributeWidgets.Add(heroAttributeWidget);
  136. heroAttributeWidget =
  137. await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null,
  138. Content, isInstance: true);
  139. heroAttributeWidget.OnClick = heroAttributeWidgetOnClick;
  140. heroAttributeWidget.CustomInit1(10717, new HeroAttributeData("木灵根", "",
  141. PlayerManager.Instance.myHero.Wood.ToString()));
  142. HeroAttributeWidgets.Add(heroAttributeWidget);
  143. heroAttributeWidget =
  144. await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null,
  145. Content, isInstance: true);
  146. heroAttributeWidget.OnClick = heroAttributeWidgetOnClick;
  147. heroAttributeWidget.CustomInit1(10718, new HeroAttributeData("水灵根", "",
  148. PlayerManager.Instance.myHero.Water.ToString()));
  149. HeroAttributeWidgets.Add(heroAttributeWidget);
  150. heroAttributeWidget =
  151. await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null,
  152. Content, isInstance: true);
  153. heroAttributeWidget.OnClick = heroAttributeWidgetOnClick;
  154. heroAttributeWidget.CustomInit1(10719, new HeroAttributeData("火灵根", "",
  155. PlayerManager.Instance.myHero.Fire.ToString()));
  156. HeroAttributeWidgets.Add(heroAttributeWidget);
  157. heroAttributeWidget =
  158. await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null,
  159. Content, isInstance: true);
  160. heroAttributeWidget.OnClick = heroAttributeWidgetOnClick;
  161. heroAttributeWidget.CustomInit1(10720, new HeroAttributeData("土灵根", "",
  162. PlayerManager.Instance.myHero.Earth.ToString()));
  163. HeroAttributeWidgets.Add(heroAttributeWidget);
  164. }
  165. private void heroAttributeWidgetOnClick(ItemWidgetBasic obj)
  166. {
  167. HeroAttributeWidget heroAttributeWidget = obj as HeroAttributeWidget;
  168. TipMessagePanel.OpenTipMessagePanel(heroAttributeWidget.lanID);
  169. }
  170. private async void OnClick(ItemWidgetBasic obj)
  171. {
  172. BtnFaBaoWidget btnFaBaoWidget = obj as BtnFaBaoWidget;
  173. if (btnFaBaoWidget.index > PlayerManager.Instance.myHero.powerUpConfig.MaxFabaoNum - 1)
  174. {
  175. HeroPowerUpConfig[] heroPowerUpConfigs = ConfigComponent.Instance.GetAll<HeroPowerUpConfig>();
  176. foreach (var heroPowerUpConfig in heroPowerUpConfigs)
  177. {
  178. if (heroPowerUpConfig.MaxFabaoNum > PlayerManager.Instance.myHero.powerUpConfig.MaxFabaoNum)
  179. {
  180. TipMessagePanel.OpenTipMessagePanel(LanguageManager.Instance.Text(10331,
  181. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  182. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  183. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2])));
  184. return;
  185. }
  186. }
  187. TipMessagePanel.OpenTipMessagePanel("当前位置未解锁");
  188. return;
  189. }
  190. int redDotID = 9;
  191. AccountFileInfo.RedDot redDot = RedDotManager.Instance.GetRedDot(redDotID);
  192. if (redDot == null)
  193. {
  194. redDot = new AccountFileInfo.RedDot();
  195. redDot.id = redDotID;
  196. }
  197. if (!redDot.Params.Contains(btnFaBaoWidget.index.ToString()))
  198. {
  199. redDot.Params.Add(btnFaBaoWidget.index.ToString());
  200. RedDotManager.Instance.AddRedDot(redDot);
  201. RedDotManager.Instance.ChangeStateRedDot(redDotID, 0);
  202. }
  203. SelectFaBaoPanel selectFaBaoPanel = await SelectFaBaoPanel.OpenPanel(btnFaBaoWidget.index);
  204. await selectFaBaoPanel.UIClosed();
  205. foreach (var b in btnFaBaoWidgets)
  206. {
  207. b.CustomInit(b.index);
  208. }
  209. }
  210. public async static CTask<MainHeroPanel> OpenPanel()
  211. {
  212. MainHeroPanel mainHeroPanel =
  213. await UIManager.Instance.LoadAndOpenPanel<MainHeroPanel>(null, isFullUI: true);
  214. mainHeroPanel.CustomInit();
  215. return mainHeroPanel;
  216. }
  217. public async override CTask Close()
  218. {
  219. UIManager.Instance.DormancyGComponent(modelObj);
  220. modelObj = null;
  221. foreach (var btnFaBaoWidget in btnFaBaoWidgets)
  222. {
  223. UIManager.Instance.DormancyGComponent(btnFaBaoWidget);
  224. }
  225. btnFaBaoWidgets.Clear();
  226. foreach (var heroAttributeWidget in HeroAttributeWidgets)
  227. {
  228. UIManager.Instance.DormancyGComponent(heroAttributeWidget);
  229. }
  230. HeroAttributeWidgets.Clear();
  231. await base.Close();
  232. }
  233. }
  234. }