SkillSelectPanel.cs 50 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Core.Audio;
  5. using Core.Event.Event;
  6. using Core.Language;
  7. using Excel2Json;
  8. using Fort23.Core;
  9. using Fort23.UTool;
  10. using GameLogic.Combat;
  11. using GameLogic.Combat.CombatTool;
  12. using GameLogic.Hero;
  13. using UnityEngine;
  14. using UnityEngine.EventSystems;
  15. using UnityEngine.UI;
  16. namespace Fort23.Mono
  17. {
  18. [UIBinding(prefab = "SkillSelectPanel")]
  19. public partial class SkillSelectPanel : UIPanel, IScrollListContent
  20. {
  21. private bool _isSelectSkill;
  22. public List<SkillKongWidget> allKongSkill = new List<SkillKongWidget>();
  23. List<WuXingGongFaWidget> _wuXingGongFaWidgets = new List<WuXingGongFaWidget>();
  24. private SkillInfo selectSkillConfig;
  25. private bool isAlter;
  26. private int type1 = 0;
  27. private int type2 = 0;
  28. public SkillInfo[] allUseSkill;
  29. private int currenRoadSkilId;
  30. /// <summary>
  31. /// 1.执行升级逻辑 2.执行更换逻辑
  32. /// </summary>
  33. private int infoType = 1;
  34. SkillInfo currentSelectedSkill;
  35. public static async CTask<SkillSelectPanel> OpenSkillSelectPanel()
  36. {
  37. CombatDrive.Instance.CombatController.isUpdate = false;
  38. SkillSelectPanel skillSelectPanel =
  39. await UIManager.Instance.LoadAndOpenPanel<SkillSelectPanel>(null, UILayer.Middle);
  40. return skillSelectPanel;
  41. }
  42. public async override CTask GetFocus()
  43. {
  44. if (infoType == 1)
  45. {
  46. await AppBarPanel.OpenPanel(this);
  47. }
  48. else if (infoType == 2)
  49. {
  50. AppBarPanel.ClosePanel();
  51. }
  52. TitlePanel.ClosePanel();
  53. // AppBarPanel.OpenPanel(this);
  54. await base.GetFocus();
  55. }
  56. public override CTask LoseFocus()
  57. {
  58. // AppBarPanel.ClosePanel();
  59. return base.LoseFocus();
  60. }
  61. private void Init()
  62. {
  63. isAddStack = true;
  64. IsShowAppBar = true;
  65. }
  66. protected override void AddEvent()
  67. {
  68. }
  69. protected override void DelEvent()
  70. {
  71. }
  72. public override CTask<bool> AsyncInit(object[] uiData)
  73. {
  74. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 1))
  75. {
  76. PlayerGuideManager.Instance.NextGuide();
  77. }
  78. allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();
  79. currenRoadSkilId = PlayerManager.Instance.myHero.TaoismSkillId;
  80. UpdateSkillWidget();
  81. UpdateRoad();
  82. // CloseSelect();
  83. return base.AsyncInit(uiData);
  84. }
  85. public override void AddButtonEvent()
  86. {
  87. Btn_OneKyChange.onClick.AddListener(() =>
  88. {
  89. for (var i = 0; i < allUseSkill.Length; i++)
  90. {
  91. allUseSkill[i] = null;
  92. }
  93. SkillInfo[] skills = new SkillInfo[5];
  94. List<SkillInfo> allSkill = PlayerManager.Instance.GongFaControl.allSkill.ToList();
  95. for (var i = 0; i < allSkill.Count; i++)
  96. {
  97. //金
  98. if (allSkill[i].skillConfig.attribute == 1)
  99. {
  100. if (skills[0] == null || skills[0].skillConfig.level > allSkill[i].skillConfig.level)
  101. {
  102. skills[0] = allSkill[i];
  103. }
  104. }
  105. //木
  106. if (allSkill[i].skillConfig.attribute == 2)
  107. {
  108. if (skills[1] == null || skills[1].skillConfig.level > allSkill[i].skillConfig.level)
  109. {
  110. skills[1] = allSkill[i];
  111. }
  112. }
  113. //水
  114. if (allSkill[i].skillConfig.attribute == 4)
  115. {
  116. if (skills[2] == null || skills[2].skillConfig.level > allSkill[i].skillConfig.level)
  117. {
  118. skills[2] = allSkill[i];
  119. }
  120. }
  121. //火
  122. if (allSkill[i].skillConfig.attribute == 8)
  123. {
  124. if (skills[3] == null || skills[3].skillConfig.level > allSkill[i].skillConfig.level)
  125. {
  126. skills[3] = allSkill[i];
  127. }
  128. }
  129. //土
  130. if (allSkill[i].skillConfig.attribute == 16)
  131. {
  132. if (skills[4] == null || skills[4].skillConfig.level > allSkill[i].skillConfig.level)
  133. {
  134. skills[4] = allSkill[i];
  135. }
  136. }
  137. }
  138. for (var i = 0; i < allKongSkill.Count; i++)
  139. {
  140. allKongSkill[i].InitWidget(allKongSkill[i].index, this);
  141. }
  142. for (var i = 0; i < indexList.Count - 1; i++)
  143. {
  144. if (skills[i] == null)
  145. continue;
  146. if (!IsMainGongFaChange(skills[i].skillConfig))
  147. continue;
  148. if (!IsPassiveGongFaChange(skills[i].skillConfig))
  149. continue;
  150. allKongSkill[indexList[i][0]].SetSKill(skills[i]);
  151. allUseSkill[indexList[i][0]] = skills[i];
  152. }
  153. isAlter = true;
  154. UpdateSkillWidget();
  155. ChangeFuZhuYingXiang();
  156. BaoChun();
  157. RedDotManager.Instance.TarGetRedDotUpDate(14);
  158. });
  159. Btn_ChangeOk.onClick.AddListener(() =>
  160. {
  161. ChangeInfoType(1);
  162. if (isAlter)
  163. {
  164. PlayerManager.Instance.GongFaControl.SaveUseSkill(allUseSkill);
  165. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(currenRoadSkilId);
  166. PlayerManager.Instance.myHero.heroData.TaoismSkillId = currenRoadSkilId;
  167. AccountFileInfo.Instance.SavePlayerData();
  168. }
  169. isAlter = false;
  170. });
  171. Btn_Info.onClick.AddListener(async () =>
  172. {
  173. if (currentSelectedSkill != null)
  174. {
  175. GongFaUpgradePanel gongFaUpgradePanel = await GongFaUpgradePanel.Open(currentSelectedSkill);
  176. await gongFaUpgradePanel.UIClosed();
  177. Sort(type1, type2);
  178. }
  179. });
  180. Btn_ChangeRoad.onClick.AddListener(() =>
  181. {
  182. SkillRoadSelecPanel.OpenPanel(currenRoadSkilId, (skillId) =>
  183. {
  184. if (skillId != currenRoadSkilId && skillId != 0)
  185. {
  186. currenRoadSkilId = skillId;
  187. isAlter = true;
  188. UpdateRoad();
  189. }
  190. });
  191. });
  192. Btn_Setting.onClick.AddListener(() =>
  193. {
  194. ChangeInfoType(2);
  195. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 4))
  196. {
  197. PlayerGuideManager.Instance.NextGuide();
  198. }
  199. });
  200. Btn_Jin.onClick.AddListener(() =>
  201. {
  202. if (type1 == 5)
  203. {
  204. return;
  205. }
  206. if (type2 == 1)
  207. {
  208. type2 = 0;
  209. }
  210. else
  211. {
  212. type2 = 1;
  213. }
  214. Sort(type1, type2);
  215. });
  216. Btn_Mu.onClick.AddListener(() =>
  217. {
  218. if (type1 == 5)
  219. {
  220. return;
  221. }
  222. if (type2 == 4)
  223. {
  224. type2 = 0;
  225. }
  226. else
  227. {
  228. type2 = 4;
  229. }
  230. Sort(type1, type2);
  231. });
  232. Btn_Shui.onClick.AddListener(() =>
  233. {
  234. if (type1 == 5)
  235. {
  236. return;
  237. }
  238. if (type2 == 2)
  239. {
  240. type2 = 0;
  241. }
  242. else
  243. {
  244. type2 = 2;
  245. }
  246. Sort(type1, type2);
  247. });
  248. Btn_Huo.onClick.AddListener(() =>
  249. {
  250. if (type1 == 5)
  251. {
  252. return;
  253. }
  254. if (type2 == 8)
  255. {
  256. type2 = 0;
  257. }
  258. else
  259. {
  260. type2 = 8;
  261. }
  262. Sort(type1, type2);
  263. });
  264. Btn_Tu.onClick.AddListener(() =>
  265. {
  266. if (type1 == 5)
  267. {
  268. return;
  269. }
  270. if (type2 == 16)
  271. {
  272. type2 = 0;
  273. }
  274. else
  275. {
  276. type2 = 16;
  277. }
  278. Sort(type1, type2);
  279. });
  280. Btn_All.onClick.AddListener(() =>
  281. {
  282. type1 = 0;
  283. Sort(type1, type2);
  284. });
  285. Btn_ZhuDong.onClick.AddListener(() =>
  286. {
  287. type1 = 1;
  288. Sort(type1, type2);
  289. });
  290. Btn_FuZu.onClick.AddListener(() =>
  291. {
  292. type1 = 2;
  293. Sort(type1, type2);
  294. });
  295. Btn_BeiDong.onClick.AddListener(() =>
  296. {
  297. type1 = 5;
  298. Sort(type1, type2);
  299. });
  300. guanbi.onClick.AddListener(() =>
  301. {
  302. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 10))
  303. {
  304. PlayerGuideManager.Instance.NextGuide();
  305. }
  306. if (infoType == 2)
  307. {
  308. ChangeInfoType(1);
  309. currenRoadSkilId = PlayerManager.Instance.myHero.TaoismSkillId;
  310. allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();
  311. for (var i = 0; i < allKongSkill.Count; i++)
  312. {
  313. allKongSkill[i].InitWidget(allKongSkill[i].index, this);
  314. allKongSkill[i].SetSKill(allUseSkill[allKongSkill[i].index]);
  315. }
  316. UpdateSkillWidget();
  317. UpdateRoad();
  318. }
  319. else
  320. {
  321. // UIManager.Instance.HideUIUIPanel(this);
  322. }
  323. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  324. });
  325. Btn_RemoveGongFa.onClick.AddListener(() =>
  326. {
  327. // PlayerManager.Instance.GongFaControl.RemoveSkillInfo(dianjiSkillKongWidget.index);
  328. allUseSkill[dianjiSkillKongWidget.index] = null;
  329. dianjiSkillKongWidget.Cleared();
  330. isAlter = true;
  331. UpdateSkillWidget();
  332. CloseSelect();
  333. BaoChun();
  334. showSkillInfo.Sort(Sort);
  335. Content.Init(this, showSkillInfo.Count);
  336. AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  337. RedDotManager.Instance.TarGetRedDotUpDate(14);
  338. });
  339. Sv.onValueChanged.AddListener((s) =>
  340. {
  341. if (currentSelectedSkill == null)
  342. {
  343. return;
  344. }
  345. Btn_Info.transform.SetAsLastSibling();
  346. });
  347. }
  348. private void UpdateSaixuanBtnState()
  349. {
  350. Btn_Jin.transform.IsGray((type2 != 1 && type2 != 0) || type1 == 2);
  351. Btn_Mu.transform.IsGray((type2 != 4 && type2 != 0) || type1 == 2);
  352. Btn_Shui.transform.IsGray((type2 != 2 && type2 != 0) || type1 == 2);
  353. Btn_Huo.transform.IsGray((type2 != 8 && type2 != 0) || type1 == 2);
  354. Btn_Tu.transform.IsGray((type2 != 16 && type2 != 0) || type1 == 2);
  355. }
  356. private bool isDraging = false;
  357. //拖动得技能
  358. private SkillKongWidget nowSkillKongWidget;
  359. //进入的技能
  360. private SkillKongWidget nowInSkillKongWidget;
  361. //拖动中技能
  362. private SkillKongWidget nowSkillKongWidget1;
  363. private async void SkillBeginDragHandle(PointerEventData pointerEventData, ItemWidgetBasic itemWidgetBasic)
  364. {
  365. LogTool.Log("开始拖动");
  366. if (infoType == 1)
  367. {
  368. return;
  369. }
  370. if (dianjiSkillKongWidget != null)
  371. {
  372. return;
  373. }
  374. SkillKongWidget skillKongWidget1 = itemWidgetBasic as SkillKongWidget;
  375. if (skillKongWidget1.SkillInfo == null)
  376. return;
  377. isDraging = true;
  378. //记录当前选中的格子
  379. nowSkillKongWidget = skillKongWidget1;
  380. nowSkillKongWidget.Translucency();
  381. dianjiSkillKongWidget = skillKongWidget1;
  382. SelectSkill(nowSkillKongWidget.SkillInfo, false, false);
  383. nowSkillKongWidget1 = await UIManager.Instance.CreateGComponentForObject<SkillKongWidget>(
  384. SkillKongWidget1game.gameObject,
  385. null, transform.GetComponent<RectTransform>(), uiData: new object[] { false, false },
  386. isInstance: false);
  387. nowSkillKongWidget1.own.SetActive(true);
  388. nowSkillKongWidget1.InitWidget(nowSkillKongWidget.index, this);
  389. nowSkillKongWidget1.SetSKill(skillKongWidget1.SkillInfo);
  390. }
  391. private void SkillDragHandle(PointerEventData pointerEventData, ItemWidgetBasic itemWidgetBasic)
  392. {
  393. LogTool.Log("拖动中");
  394. if (nowSkillKongWidget1 == null)
  395. return;
  396. Vector2 localPos;
  397. RectTransformUtility.ScreenPointToLocalPointInRectangle(
  398. transform.GetComponent<RectTransform>(),
  399. pointerEventData.position,
  400. pointerEventData.pressEventCamera,
  401. out localPos);
  402. nowSkillKongWidget1.transform.localPosition = localPos;
  403. }
  404. private void SkillEndDragHandle(PointerEventData pointerEventData, ItemWidgetBasic itemWidgetBasic)
  405. {
  406. LogTool.Log("结束拖动");
  407. isDraging = false;
  408. nowSkillKongWidget?.Opaque();
  409. if (nowInSkillKongWidget == null)
  410. {
  411. CloseSelect();
  412. }
  413. nowInSkillKongWidget?.OnPointerClick();
  414. nowSkillKongWidget = null;
  415. if (nowInSkillKongWidget != null)
  416. {
  417. nowInSkillKongWidget.transform.localScale = Vector3.one;
  418. }
  419. nowInSkillKongWidget = null;
  420. if (nowSkillKongWidget1 == null)
  421. return;
  422. nowSkillKongWidget1.own.SetActive(false);
  423. nowSkillKongWidget1 = null;
  424. }
  425. private void SkillPointEnterHandle(ItemWidgetBasic itemWidgetBasic)
  426. {
  427. LogTool.Log("进入");
  428. if (isDraging)
  429. {
  430. nowInSkillKongWidget = itemWidgetBasic as SkillKongWidget;
  431. nowInSkillKongWidget.transform.localScale = Vector3.one * 1.1f;
  432. return;
  433. }
  434. }
  435. private void SkillPointExitHandle(ItemWidgetBasic itemWidgetBasic)
  436. {
  437. LogTool.Log("离开");
  438. if (isDraging)
  439. {
  440. if (nowInSkillKongWidget != null)
  441. nowInSkillKongWidget.transform.localScale = Vector3.one;
  442. nowInSkillKongWidget = null;
  443. return;
  444. }
  445. }
  446. private void UpdateRoad()
  447. {
  448. if (currenRoadSkilId != 0)
  449. {
  450. SkillConfig skillConfig = ConfigComponent.Instance.Get<SkillConfig>(currenRoadSkilId);
  451. Text_RoadName.text = LanguageManager.Instance.Text(skillConfig.name);
  452. }
  453. else
  454. {
  455. Text_RoadName.text = "未选择";
  456. }
  457. //
  458. }
  459. private void BaoChun()
  460. {
  461. // ChangeInfoType(1);
  462. // if (isAlter)
  463. {
  464. PlayerManager.Instance.GongFaControl.SaveUseSkill(allUseSkill);
  465. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(currenRoadSkilId);
  466. PlayerManager.Instance.myHero.heroData.TaoismSkillId = currenRoadSkilId;
  467. AccountFileInfo.Instance.SavePlayerData();
  468. }
  469. isAlter = false;
  470. }
  471. private void ChangeInfoType(int type)
  472. {
  473. if (type == 1)
  474. {
  475. GongFaSettingRoot.SetActive(false);
  476. infoType = 1;
  477. Btn_Setting.gameObject.SetActive(true);
  478. CloseSelect();
  479. AppBarPanel.OpenPanel(this);
  480. // Text_FuZhuGongFaCount.transform.parent.gameObject.SetActive(false);
  481. }
  482. else if (type == 2)
  483. {
  484. GongFaSettingRoot.SetActive(true);
  485. infoType = 2;
  486. allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();
  487. Btn_Setting.gameObject.SetActive(false);
  488. AppBarPanel.ClosePanel();
  489. // Text_FuZhuGongFaCount.transform.parent.gameObject.SetActive(true);
  490. }
  491. }
  492. List<SkillInfo> showSkillInfo = new List<SkillInfo>();
  493. List<List<int>> indexList = new List<List<int>>()
  494. {
  495. new List<int>() { 9, 8, 7 }, //金
  496. new List<int>() { 1, 0, 9 }, //木
  497. new List<int>() { 7, 6, 5 }, //水
  498. new List<int>() { 5, 4, 3 }, //火
  499. new List<int>() { 7, 6, 5 }, //土
  500. new List<int>() { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }, //辅助
  501. };
  502. private void Sort(int type1, int type2)
  503. {
  504. //先排序类型在排属性
  505. if (type1 == 0)
  506. {
  507. BtnRoot.ClickWidget(Btn_All.GetComponent<UIToggleWidgetBasic>());
  508. }
  509. else if (type1 == 1)
  510. {
  511. BtnRoot.ClickWidget(Btn_ZhuDong.GetComponent<UIToggleWidgetBasic>());
  512. }
  513. else if (type1 == 2)
  514. {
  515. BtnRoot.ClickWidget(Btn_FuZu.GetComponent<UIToggleWidgetBasic>());
  516. type2 = 0;
  517. }
  518. else if (type1 == 5)
  519. {
  520. BtnRoot.ClickWidget(Btn_BeiDong.GetComponent<UIToggleWidgetBasic>());
  521. }
  522. // if (type2 == 0)
  523. // {
  524. // Icon_Select.gameObject.SetActive(false);
  525. // }
  526. // else if (type2 == 1)
  527. // {
  528. // Icon_Select.transform.position = Btn_Jin.transform.position;
  529. // Icon_Select.gameObject.SetActive(true);
  530. // }
  531. // else if (type2 == 2)
  532. // {
  533. // Icon_Select.transform.position = Btn_Mu.transform.position;
  534. // Icon_Select.gameObject.SetActive(true);
  535. // }
  536. // else if (type2 == 4)
  537. // {
  538. // Icon_Select.transform.position = Btn_Shui.transform.position;
  539. // Icon_Select.gameObject.SetActive(true);
  540. // }
  541. // else if (type2 == 8)
  542. // {
  543. // Icon_Select.transform.position = Btn_Huo.transform.position;
  544. // Icon_Select.gameObject.SetActive(true);
  545. // }
  546. // else if (type2 == 16)
  547. // {
  548. // Icon_Select.transform.position = Btn_Tu.transform.position;
  549. // Icon_Select.gameObject.SetActive(true);
  550. // }
  551. UpdateSaixuanBtnState();
  552. //0代表全部
  553. if (type1 == 0)
  554. {
  555. showSkillInfo = PlayerManager.Instance.GongFaControl.allSkill.ToList();
  556. }
  557. else
  558. {
  559. showSkillInfo = PlayerManager.Instance.GongFaControl.allSkill
  560. .Where(s => s.skillConfig.SkillType == type1).ToList();
  561. }
  562. if (type2 == 0)
  563. {
  564. }
  565. else
  566. {
  567. showSkillInfo = showSkillInfo.Where(s => s.skillConfig.attribute == type2).ToList();
  568. }
  569. CloseSelect();
  570. showSkillInfo.Sort(Sort);
  571. Content.Init(this, showSkillInfo.Count);
  572. }
  573. private int Sort(SkillInfo type1, SkillInfo type2)
  574. {
  575. if (allUseSkill.Contains(type1) && !allUseSkill.Contains(type2))
  576. {
  577. return -1;
  578. }
  579. if (!allUseSkill.Contains(type1) && allUseSkill.Contains(type2))
  580. {
  581. return 1;
  582. }
  583. return type1.skillConfig.SkillType != type2.skillConfig.SkillType
  584. ? type1.skillConfig.SkillType.CompareTo(type2.skillConfig.SkillType)
  585. : type1.SkillData.star != type2.SkillData.star
  586. ? type2.SkillData.star.CompareTo(type1.SkillData.star)
  587. : type1.skillConfig.ID.CompareTo(type2.skillConfig.ID);
  588. return 0;
  589. }
  590. public override async CTask Open()
  591. {
  592. await base.Open();
  593. foreach (var skillKongWidget in allKongSkill)
  594. {
  595. UIManager.Instance.DormancyGComponent(skillKongWidget);
  596. }
  597. allKongSkill.Clear();
  598. Sort(type1, type2);
  599. for (int i = 0; i < 5; i++)
  600. {
  601. double hd = i * 72 * Math.PI / 180f;
  602. double a = Math.Cos(hd);
  603. double b = -Math.Sin(hd);
  604. double c = Math.Sin(hd);
  605. double d = a;
  606. double x = a * 0 + b * 116;
  607. double y = c * 0 + d * 116;
  608. int index = i;
  609. WuXingGongFaWidget widget =
  610. await UIManager.Instance.CreateGComponent<WuXingGongFaWidget>(null, root: WuXingGongFaRoot,
  611. poolName: "132");
  612. widget.transform.anchoredPosition = new Vector2((float)x, (float)y);
  613. widget.ShowWidget(index);
  614. // widget.transform.localScale = new Vector3(1, 1.8f, 1.8f);
  615. _wuXingGongFaWidgets.Add(widget);
  616. }
  617. for (int i = 0; i < 10; i++)
  618. {
  619. int index = i;
  620. double hd = (36 * i) * Math.PI / 180f;
  621. double a = Math.Cos(hd);
  622. double b = -Math.Sin(hd);
  623. double c = Math.Sin(hd);
  624. double d = a;
  625. double x = a * 0 + b * 190;
  626. double y = c * 0 + d * 190;
  627. Vector2 pos = new Vector2((float)x, (float)y);
  628. SkillKongWidget skillKongWidget = await UIManager.Instance.CreateGComponentForObject<SkillKongWidget>(
  629. kongdongs.gameObject,
  630. null, SkillKongWeiRoot, uiData: new object[] { true, true },
  631. isInstance: true);
  632. skillKongWidget.InitWidget(index, this);
  633. skillKongWidget.SetSKill(allUseSkill[index]);
  634. skillKongWidget.transform.anchoredPosition = pos;
  635. skillKongWidget.OnClick = OnClickSkillKongWidget;
  636. skillKongWidget.onDragStart = SkillBeginDragHandle;
  637. skillKongWidget.onDrag = SkillDragHandle;
  638. skillKongWidget.onDragEnd = SkillEndDragHandle;
  639. skillKongWidget.onPointerEnter = SkillPointEnterHandle;
  640. skillKongWidget.onPointerExit = SkillPointExitHandle;
  641. allKongSkill.Add(skillKongWidget);
  642. }
  643. ChangeFuZhuYingXiang();
  644. }
  645. private SkillKongWidget dianjiSkillKongWidget;
  646. private async void OnClickSkillKongWidget(ItemWidgetBasic obj)
  647. {
  648. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 7))
  649. {
  650. PlayerGuideManager.Instance.NextGuide();
  651. }
  652. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 9))
  653. {
  654. PlayerGuideManager.Instance.NextGuide();
  655. }
  656. SkillKongWidget skillKongWidget = obj as SkillKongWidget;
  657. if (infoType == 1)
  658. {
  659. if (skillKongWidget.SkillInfo == null)
  660. return;
  661. GongFaUpgradePanel gongFaUpgradePanel = await GongFaUpgradePanel.Open(skillKongWidget.SkillInfo);
  662. await gongFaUpgradePanel.UIClosed();
  663. Sort(type1, type2);
  664. return;
  665. }
  666. Btn_Info.GetComponent<RectTransform>().sizeDelta = new Vector2(72, 30);
  667. Btn_Info.transform.SetParent(transform);
  668. Btn_Info.gameObject.SetActive(false);
  669. currentSelectedSkill = skillKongWidget.SkillInfo;
  670. // SkillKongWidget skillKongWidget = obj as SkillKongWidget;
  671. if (skillKongWidget.SkillInfo == null && dianjiSkillKongWidget == null && selectSkillConfig == null)
  672. {
  673. return;
  674. }
  675. //直接上功法
  676. if (skillKongWidget.SkillInfo == null && dianjiSkillKongWidget == null && selectSkillConfig != null)
  677. {
  678. if (!IsCurrentPosUse(selectSkillConfig, skillKongWidget))
  679. {
  680. CloseSelect();
  681. return;
  682. }
  683. if (selectSkillConfig.skillConfig.SkillType == 1)
  684. {
  685. if (!IsMainGongFaChange(selectSkillConfig.skillConfig))
  686. {
  687. TipMessagePanel.OpenTipMessagePanel("主动功法已经上满");
  688. CloseSelect();
  689. return;
  690. }
  691. }
  692. if (selectSkillConfig.skillConfig.SkillType == 2)
  693. {
  694. if (!IsPassiveGongFaChange(selectSkillConfig.skillConfig))
  695. {
  696. TipMessagePanel.OpenTipMessagePanel("被动功法已经上满");
  697. CloseSelect();
  698. return;
  699. }
  700. }
  701. isAlter = true;
  702. skillKongWidget.SetSKill(selectSkillConfig);
  703. allUseSkill[skillKongWidget.index] = selectSkillConfig;
  704. if (selectSkillConfig.skillConfig.SkillType == 1)
  705. {
  706. AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  707. }
  708. else if (selectSkillConfig.skillConfig.SkillType == 2)
  709. {
  710. AudioManager.Instance.PlayAudio("ui_fzgf_yx.wav");
  711. }
  712. CloseSelect();
  713. BaoChun();
  714. RedDotManager.Instance.TarGetRedDotUpDate(14);
  715. showSkillInfo.Sort(Sort);
  716. Content.Init(this, showSkillInfo.Count);
  717. }
  718. //替换功法
  719. else if (skillKongWidget.SkillInfo != null && dianjiSkillKongWidget == null && selectSkillConfig != null)
  720. {
  721. if (!IsPassiveGongFaChange(selectSkillConfig.skillConfig) &&
  722. allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType != 2)
  723. {
  724. TipMessagePanel.OpenTipMessagePanel("被动功法已经上满");
  725. CloseSelect();
  726. return;
  727. }
  728. if (!IsMainGongFaChange(selectSkillConfig.skillConfig) &&
  729. allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType != 1)
  730. {
  731. TipMessagePanel.OpenTipMessagePanel("主动功法已经上满");
  732. CloseSelect();
  733. return;
  734. }
  735. if (!IsCurrentPosUse(selectSkillConfig, skillKongWidget))
  736. {
  737. CloseSelect();
  738. return;
  739. }
  740. isAlter = true;
  741. allUseSkill[skillKongWidget.SkillInfo.index] = null;
  742. skillKongWidget.SetSKill(selectSkillConfig);
  743. allUseSkill[skillKongWidget.index] = selectSkillConfig;
  744. skillKongWidget.SetSKill(selectSkillConfig);
  745. if (selectSkillConfig.skillConfig.SkillType == 1)
  746. {
  747. AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  748. }
  749. else if (selectSkillConfig.skillConfig.SkillType == 2)
  750. {
  751. AudioManager.Instance.PlayAudio("ui_fzgf_yx.wav");
  752. }
  753. CloseSelect();
  754. BaoChun();
  755. showSkillInfo.Sort(Sort);
  756. Content.Init(this, showSkillInfo.Count);
  757. }
  758. else
  759. {
  760. if (dianjiSkillKongWidget != null && dianjiSkillKongWidget == skillKongWidget)
  761. {
  762. CloseSelect();
  763. return;
  764. }
  765. //交换功法
  766. if (dianjiSkillKongWidget == null)
  767. {
  768. dianjiSkillKongWidget = skillKongWidget;
  769. Btn_RemoveGongFa.transform.position = dianjiSkillKongWidget.RemovePos.position;
  770. Btn_RemoveGongFa.gameObject.SetActive(true);
  771. Btn_Info.GetComponent<RectTransform>().sizeDelta = new Vector2(72, 30);
  772. Btn_Info.transform.position = dianjiSkillKongWidget.InfoPos.position;
  773. Btn_Info.gameObject.SetActive(true);
  774. SelectSkill(skillKongWidget.SkillInfo, false, false);
  775. // if (skillKongWidget.SkillInfo.skillConfig.SkillType == 1)
  776. // {
  777. // AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  778. // }
  779. // else if (skillKongWidget.SkillInfo.skillConfig.SkillType == 2)
  780. // {
  781. // AudioManager.Instance.PlayAudio("ui_fzgf_yx.wav");
  782. // }
  783. }
  784. else
  785. {
  786. isAlter = true;
  787. if (!IsCurrentPosUse(selectSkillConfig, skillKongWidget))
  788. {
  789. CloseSelect();
  790. return;
  791. }
  792. if (skillKongWidget.SkillInfo != null)
  793. {
  794. dianjiSkillKongWidget.SetSKill(skillKongWidget.SkillInfo);
  795. allUseSkill[dianjiSkillKongWidget.index] = dianjiSkillKongWidget.SkillInfo;
  796. }
  797. else
  798. {
  799. allUseSkill[dianjiSkillKongWidget.SkillInfo.index] = null;
  800. dianjiSkillKongWidget.Cleared();
  801. }
  802. skillKongWidget.SetSKill(selectSkillConfig);
  803. allUseSkill[skillKongWidget.index] = selectSkillConfig;
  804. if (selectSkillConfig.skillConfig.SkillType == 1)
  805. {
  806. AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  807. }
  808. else if (selectSkillConfig.skillConfig.SkillType == 2)
  809. {
  810. AudioManager.Instance.PlayAudio("ui_fzgf_yx.wav");
  811. }
  812. CloseSelect();
  813. BaoChun();
  814. }
  815. }
  816. UpdateSkillWidget();
  817. }
  818. private bool IsCurrentPosUse(SkillInfo skillConfig, SkillKongWidget skillKongWidget)
  819. {
  820. return true;
  821. if (PlayerManager.Instance.myHero.level > 60)
  822. {
  823. return true;
  824. }
  825. int index = 0;
  826. //金
  827. if (skillConfig.skillConfig.attribute == 1)
  828. {
  829. index = 0;
  830. }
  831. //木
  832. if (skillConfig.skillConfig.attribute == 2)
  833. {
  834. index = 1;
  835. }
  836. //水
  837. if (skillConfig.skillConfig.attribute == 4)
  838. {
  839. index = 2;
  840. }
  841. //火
  842. if (skillConfig.skillConfig.attribute == 8)
  843. {
  844. index = 3;
  845. }
  846. //土
  847. if (skillConfig.skillConfig.attribute == 16)
  848. {
  849. index = 4;
  850. }
  851. //辅助
  852. if (skillConfig.skillConfig.attribute == 0)
  853. {
  854. index = 5;
  855. }
  856. return indexList[index].Contains(skillKongWidget.index);
  857. }
  858. public void SelectSkill(SkillInfo skillConfig, bool max, bool isClick)
  859. {
  860. for (int i = 0; i < allKongSkill.Count; i++)
  861. {
  862. allKongSkill[i].SelectState(false);
  863. allKongSkill[i].fx_ui_gf_fangzhi_loop.gameObject.SetActive(false);
  864. }
  865. int index = 5;
  866. // if (PlayerManager.Instance.myHero.level <= 60)
  867. {
  868. //金
  869. if (skillConfig.skillConfig.attribute == 1)
  870. {
  871. index = 0;
  872. }
  873. //木
  874. if (skillConfig.skillConfig.attribute == 2)
  875. {
  876. index = 1;
  877. }
  878. //水
  879. if (skillConfig.skillConfig.attribute == 4)
  880. {
  881. index = 2;
  882. }
  883. //火
  884. if (skillConfig.skillConfig.attribute == 8)
  885. {
  886. index = 3;
  887. }
  888. //土
  889. if (skillConfig.skillConfig.attribute == 16)
  890. {
  891. index = 4;
  892. }
  893. }
  894. if (!max)
  895. {
  896. for (var i = 0; i < allKongSkill.Count; i++)
  897. {
  898. allKongSkill[i].SelectState(true);
  899. }
  900. foreach (var i in indexList[index])
  901. {
  902. allKongSkill[i].fx_ui_gf_fangzhi_loop.gameObject.SetActive(true);
  903. }
  904. // if (isClick)
  905. // {
  906. // int index = 0;
  907. //
  908. // //金
  909. // if (skillConfig.skillConfig.attribute == 1)
  910. // {
  911. // index = 0;
  912. // }
  913. //
  914. // //木
  915. // if (skillConfig.skillConfig.attribute == 2)
  916. // {
  917. // index = 1;
  918. // }
  919. //
  920. // //水
  921. // if (skillConfig.skillConfig.attribute == 4)
  922. // {
  923. // index = 2;
  924. // }
  925. //
  926. // //火
  927. // if (skillConfig.skillConfig.attribute == 8)
  928. // {
  929. // index = 3;
  930. // }
  931. //
  932. // //土
  933. // if (skillConfig.skillConfig.attribute == 16)
  934. // {
  935. // index = 4;
  936. // }
  937. //
  938. // bool isSuccess = false;
  939. //
  940. // //先上对应位置
  941. // foreach (var i in indexList[index])
  942. // {
  943. // if (allKongSkill[i].SkillInfo == null)
  944. // {
  945. // allKongSkill[i].SetSKill(skillConfig);
  946. // allUseSkill[i] = skillConfig;
  947. // isSuccess = true;
  948. // break;
  949. // }
  950. // }
  951. //
  952. // //对应位置已经上了 ,就随便找给位置上
  953. // if (!isSuccess)
  954. // {
  955. // for (var i = 0; i < allKongSkill.Count; i++)
  956. // {
  957. // if (allKongSkill[i].SkillInfo == null)
  958. // {
  959. // allKongSkill[i].SetSKill(skillConfig);
  960. // allUseSkill[i] = skillConfig;
  961. // break;
  962. // }
  963. // }
  964. // }
  965. //
  966. // if (isSuccess)
  967. // {
  968. // BaoChun();
  969. // ChangeFuZhuYingXiang();
  970. // UpdateSkillWidget();
  971. // showSkillInfo.Sort(Sort);
  972. // Content.Init(this, showSkillInfo.Count);
  973. // }
  974. // else
  975. // {
  976. // for (int i = 0; i < allKongSkill.Count; i++)
  977. // {
  978. // allKongSkill[i].SelectState(true);
  979. // }
  980. // }
  981. // }
  982. // else
  983. {
  984. selectSkillConfig = skillConfig;
  985. _isSelectSkill = true;
  986. // for (int i = 0; i < allKongSkill.Count; i++)
  987. // {
  988. // allKongSkill[i].SelectState(true);
  989. // }
  990. }
  991. }
  992. else
  993. {
  994. selectSkillConfig = skillConfig;
  995. _isSelectSkill = true;
  996. for (int i = 0; i < allKongSkill.Count; i++)
  997. {
  998. if (allKongSkill[i].SkillInfo != null)
  999. {
  1000. if (selectSkillConfig.skillConfig.SkillType == allKongSkill[i].SkillInfo.skillConfig.SkillType)
  1001. {
  1002. allKongSkill[i].SelectState(true);
  1003. if (indexList[index].Contains(allKongSkill[i].index))
  1004. {
  1005. allKongSkill[i].fx_ui_gf_fangzhi_loop.gameObject.SetActive(true);
  1006. }
  1007. }
  1008. }
  1009. }
  1010. }
  1011. }
  1012. List<int> yingxiang = new List<int>();
  1013. private void CloseSelect()
  1014. {
  1015. _isSelectSkill = false;
  1016. selectSkillConfig = null;
  1017. dianjiSkillKongWidget = null;
  1018. Btn_RemoveGongFa.gameObject.SetActive(false);
  1019. Btn_Info.transform.SetParent(transform);
  1020. Btn_Info.gameObject.SetActive(false);
  1021. currentSelectedSkill = null;
  1022. for (int i = 0; i < allKongSkill.Count; i++)
  1023. {
  1024. allKongSkill[i].SelectState(false);
  1025. allKongSkill[i].fx_ui_gf_fangzhi_loop.gameObject.SetActive(false);
  1026. }
  1027. ChangeFuZhuYingXiang();
  1028. }
  1029. private void ChangeFuZhuYingXiang()
  1030. {
  1031. yingxiang.Clear();
  1032. float addcd = 0;
  1033. for (int i = 0; i < allKongSkill.Count; i++)
  1034. {
  1035. allKongSkill[i].fx_ui_gf_fz_loop.gameObject.SetActive(false);
  1036. allKongSkill[i].fx_ui_gf_fz_xian_loop.gameObject.SetActive(false);
  1037. }
  1038. for (int i = 0; i < allKongSkill.Count; i++)
  1039. {
  1040. // allKongSkill[i].fx_ui_gf_fz_loop.gameObject.SetActive(false);
  1041. if (allKongSkill[i].SkillInfo != null)
  1042. {
  1043. addcd += allKongSkill[i].SkillInfo.skillConfig.addcd;
  1044. }
  1045. if (allKongSkill[i].SkillInfo != null && allKongSkill[i].SkillInfo.skillConfig.SkillType == 2 &&
  1046. allKongSkill[i].SkillInfo.skillConfig.PromoteLanPara_1 != null)
  1047. {
  1048. allKongSkill[i].fx_ui_gf_fz_loop.gameObject.SetActive(true);
  1049. allKongSkill[i].fx_ui_gf_fz_loop.Play();
  1050. foreach (var f in allKongSkill[i].SkillInfo.skillConfig.PromoteLanPara_1)
  1051. {
  1052. if (f != 0)
  1053. {
  1054. var nubs = GetNumbers(i, f);
  1055. foreach (var nub in nubs)
  1056. {
  1057. // if (!yingxiang.Contains(nub))
  1058. // {
  1059. // yingxiang.Add(nub);
  1060. // }
  1061. allKongSkill[nub].fx_ui_gf_fz_loop.gameObject.SetActive(true);
  1062. allKongSkill[nub].fx_ui_gf_fz_loop.Play();
  1063. if (allKongSkill[nub].SkillInfo != null)
  1064. {
  1065. //左边
  1066. if (f == -1)
  1067. {
  1068. // 计算从A指向B的向量
  1069. Vector2 direction = allKongSkill[nub].transform.position -
  1070. allKongSkill[i].transform.position;
  1071. float angleRad = Mathf.Atan2(direction.y, direction.x);
  1072. float angleDeg = angleRad * Mathf.Rad2Deg;
  1073. allKongSkill[nub].fx_ui_gf_fz_xian_loop.transform.rotation =
  1074. Quaternion.Euler(0, 0, angleDeg + 20);
  1075. allKongSkill[nub].fx_ui_gf_fz_xian_loop.gameObject.SetActive(true);
  1076. // LogTool.Error($"角度:{angleDeg}");
  1077. }
  1078. else
  1079. {
  1080. // 计算从A指向B的向量
  1081. Vector2 direction = allKongSkill[i].transform.position -
  1082. allKongSkill[nub].transform.position;
  1083. float angleRad = Mathf.Atan2(direction.y, direction.x);
  1084. float angleDeg = angleRad * Mathf.Rad2Deg;
  1085. allKongSkill[i].fx_ui_gf_fz_xian_loop.transform.rotation =
  1086. Quaternion.Euler(0, 0, angleDeg + 20);
  1087. allKongSkill[i].fx_ui_gf_fz_xian_loop.gameObject.SetActive(true);
  1088. }
  1089. }
  1090. }
  1091. }
  1092. }
  1093. }
  1094. }
  1095. // foreach (var i in yingxiang)
  1096. // {
  1097. // allKongSkill[i].fx_ui_gf_fz_loop.gameObject.SetActive(true);
  1098. // allKongSkill[i].fx_ui_gf_fz_loop.Play();
  1099. // }
  1100. Text_Cd.text = LanguageManager.Instance.Text(10208,
  1101. ((PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum *
  1102. PlayerManager.Instance.gameConstantConfig.BasicCDperSkill / 1000) + addcd));
  1103. }
  1104. public List<int> GetNumbers(int start, float offset)
  1105. {
  1106. List<int> indexs = new List<int>();
  1107. for (int i = 0; i < Math.Abs(offset); i++)
  1108. {
  1109. if (offset >= 0)
  1110. {
  1111. indexs.Add(SafeMod(start + i + 1));
  1112. }
  1113. else
  1114. {
  1115. indexs.Add(SafeMod(start - i - 1));
  1116. }
  1117. }
  1118. // 确保结果在0-9范围内(循环数组)
  1119. int SafeMod(int n) => (n % 10 + 10) % 10;
  1120. return indexs;
  1121. }
  1122. public override void Hide()
  1123. {
  1124. base.Hide();
  1125. CombatDrive.Instance.CombatController.isUpdate = true;
  1126. }
  1127. public List<SkillWidget> _skillWidgets = new List<SkillWidget>();
  1128. public async CTask<IScorllListWidget> GetIScorllListWidget(int index, RectTransform root)
  1129. {
  1130. if (index < 0 || index >= showSkillInfo.Count)
  1131. return null;
  1132. SkillInfo skillInfo = showSkillInfo[index];
  1133. SkillWidget skillWidget = await UIManager.Instance.CreateGComponent<SkillWidget>(null, ContentRoot);
  1134. skillWidget.InitSkillWidget(skillInfo);
  1135. skillWidget.OnClick = OnClick;
  1136. if (allUseSkill.Contains(skillWidget.skillConfigId))
  1137. {
  1138. skillWidget.Icon_Marsk.SetActive(true);
  1139. }
  1140. else
  1141. {
  1142. skillWidget.Icon_Marsk.SetActive(false);
  1143. }
  1144. _skillWidgets.Add(skillWidget);
  1145. return skillWidget;
  1146. }
  1147. private void UpdateSkillWidget()
  1148. {
  1149. foreach (var skillWidget in _skillWidgets)
  1150. {
  1151. if (allUseSkill.Contains(skillWidget.skillConfigId))
  1152. {
  1153. skillWidget.Icon_Marsk.SetActive(true);
  1154. }
  1155. else
  1156. {
  1157. skillWidget.Icon_Marsk.SetActive(false);
  1158. }
  1159. }
  1160. Text_GongFaCount.text = LanguageManager.Instance.Text(10210, GetMainGongFaCount(),
  1161. PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum);
  1162. Text_FuZhuGongFaCount.text = LanguageManager.Instance.Text(10209, GetPassiveGongFaCount(),
  1163. PlayerManager.Instance.myHero.powerUpConfig.MaxPassiveGongfaNum);
  1164. }
  1165. private async void OnClick(ItemWidgetBasic obj)
  1166. {
  1167. SkillWidget skillWidget = obj as SkillWidget;
  1168. if (infoType == 1)
  1169. {
  1170. GongFaUpgradePanel gongFaUpgradePanel = await GongFaUpgradePanel.Open(skillWidget.skillConfigId);
  1171. await gongFaUpgradePanel.UIClosed();
  1172. Sort(type1, type2);
  1173. }
  1174. else if (infoType == 2)
  1175. {
  1176. CloseSelect();
  1177. Btn_Info.GetComponent<RectTransform>().sizeDelta = new Vector2(98, 36);
  1178. Btn_Info.transform.SetParent(ContentRoot);
  1179. Btn_Info.transform.position = skillWidget.InfoPos.position;
  1180. Btn_Info.gameObject.SetActive(true);
  1181. currentSelectedSkill = skillWidget.skillConfigId;
  1182. if (allUseSkill.Contains(skillWidget.skillConfigId))
  1183. {
  1184. return;
  1185. }
  1186. Btn_RemoveGongFa.gameObject.SetActive(false);
  1187. if (!IsMainGongFaChange(skillWidget.skillConfigId.skillConfig) ||
  1188. !IsPassiveGongFaChange(skillWidget.skillConfigId.skillConfig))
  1189. {
  1190. SelectSkill(skillWidget.skillConfigId, true, true);
  1191. }
  1192. else
  1193. {
  1194. SelectSkill(skillWidget.skillConfigId, false, true);
  1195. }
  1196. }
  1197. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 5))
  1198. {
  1199. PlayerGuideManager.Instance.NextGuide();
  1200. }
  1201. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 8))
  1202. {
  1203. PlayerGuideManager.Instance.NextGuide();
  1204. }
  1205. }
  1206. /// <summary>
  1207. /// 获得主功法数量
  1208. /// </summary>
  1209. /// <returns></returns>
  1210. private int GetMainGongFaCount()
  1211. {
  1212. int count = 0;
  1213. for (var i = 0; i < allUseSkill.Length; i++)
  1214. {
  1215. if (allUseSkill[i] != null && allUseSkill[i].skillConfig.SkillType == 1)
  1216. {
  1217. count++;
  1218. }
  1219. }
  1220. return count;
  1221. }
  1222. /// <summary>
  1223. /// 获得被动功法数量
  1224. /// </summary>
  1225. /// <returns></returns>
  1226. private int GetPassiveGongFaCount()
  1227. {
  1228. int count = 0;
  1229. for (var i = 0; i < allUseSkill.Length; i++)
  1230. {
  1231. if (allUseSkill[i] != null && allUseSkill[i].skillConfig.SkillType == 2)
  1232. {
  1233. count++;
  1234. }
  1235. }
  1236. return count;
  1237. }
  1238. private bool IsMainGongFaChange(SkillConfig s)
  1239. {
  1240. if (GetMainGongFaCount() < PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum ||
  1241. s.SkillType != 1)
  1242. {
  1243. return true;
  1244. }
  1245. else
  1246. {
  1247. return false;
  1248. }
  1249. }
  1250. private bool IsPassiveGongFaChange(SkillConfig s)
  1251. {
  1252. if (GetPassiveGongFaCount() < PlayerManager.Instance.myHero.powerUpConfig.MaxPassiveGongfaNum ||
  1253. s.SkillType != 2)
  1254. {
  1255. return true;
  1256. }
  1257. else
  1258. {
  1259. return false;
  1260. }
  1261. }
  1262. public void HindIScorllListWidget(IScorllListWidget widget)
  1263. {
  1264. UIManager.Instance.DormancyGComponent(widget as SkillWidget);
  1265. _skillWidgets.Remove(widget as SkillWidget);
  1266. }
  1267. public async override CTask Close()
  1268. {
  1269. foreach (var skillWidget in _skillWidgets)
  1270. {
  1271. UIManager.Instance.DormancyGComponent(skillWidget);
  1272. }
  1273. _skillWidgets.Clear();
  1274. foreach (var skillKongWidget in allKongSkill)
  1275. {
  1276. UIManager.Instance.DormancyGComponent(skillKongWidget);
  1277. }
  1278. allKongSkill.Clear();
  1279. foreach (var wuXingGongFaWidget in _wuXingGongFaWidgets)
  1280. {
  1281. UIManager.Instance.DormancyGComponent(wuXingGongFaWidget);
  1282. }
  1283. Icon_Select.gameObject.SetActive(false);
  1284. _wuXingGongFaWidgets.Clear();
  1285. CloseSelect();
  1286. // ChangeInfoType(1);
  1287. await base.Close();
  1288. }
  1289. }
  1290. }