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- namespace GameLogic.Combat.Skill
- {
- /// <summary>
- /// 降低收到的{0}伤害
- /// </summary>
- public class S10005 : SkillBasic
- {
- protected float lasetAddValue;
- protected override void ProUseSkill()
- {
-
- }
- protected override void ProInitSkillConfig()
- {
-
- }
- protected override void ProInitSkill()
- {
- CombatHeroEntity.CurrCombatHeroInfo.reduceHitDamage -= lasetAddValue;
- lasetAddValue = SelfSkillConfig.effectValue[0];
- CombatHeroEntity.CurrCombatHeroInfo.reduceHitDamage += lasetAddValue;
- }
- }
- }
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