S10005.cs 653 B

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  1. namespace GameLogic.Combat.Skill
  2. {
  3. /// <summary>
  4. /// 降低收到的{0}伤害
  5. /// </summary>
  6. public class S10005 : SkillBasic
  7. {
  8. protected float lasetAddValue;
  9. protected override void ProUseSkill()
  10. {
  11. }
  12. protected override void ProInitSkillConfig()
  13. {
  14. }
  15. protected override void ProInitSkill()
  16. {
  17. CombatHeroEntity.CurrCombatHeroInfo.reduceHitDamage -= lasetAddValue;
  18. lasetAddValue = SelfSkillConfig.effectValue[0];
  19. CombatHeroEntity.CurrCombatHeroInfo.reduceHitDamage += lasetAddValue;
  20. }
  21. }
  22. }