CombatHeroGameObject.cs 3.4 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using Core.Triiger;
  5. using Fort23.UTool;
  6. using GameLogic.Combat.CombatTool;
  7. using GameLogic.Combat.Hero;
  8. using GameLogic.Combat.Hero.HeroGPU;
  9. using GameTimeLine.CustomizeTimeLogic;
  10. using UnityEngine;
  11. using Utility;
  12. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  13. public class CombatHeroGameObject : IDisposable
  14. {
  15. public GameObjectPool GameObjectPool;
  16. public HeroGPUMono HeroGPUMono;
  17. public Transform transform
  18. {
  19. get { return GameObjectPool.own.transform; }
  20. }
  21. public Vector3 position
  22. {
  23. get { return GameObjectPool.own.transform.position; }
  24. }
  25. public Quaternion rotation
  26. {
  27. get { return GameObjectPool.own.transform.rotation; }
  28. set { GameObjectPool.own.transform.rotation = value; }
  29. }
  30. private CombatHeroEntity _combatHeroEntity;
  31. private CombatHeroHitPoint _combatHeroHitPoints = new CombatHeroHitPoint();
  32. public Transform hpTransform;
  33. public void Init(CombatHeroEntity combatHeroEntity, GameObjectPool gameObjectPool)
  34. {
  35. _combatHeroEntity = combatHeroEntity;
  36. GameObjectPool = gameObjectPool;
  37. SetGameObject(gameObjectPool);
  38. }
  39. public void SetGameObject(GameObjectPool gameObjectPool)
  40. {
  41. hpTransform = GameObjectPool.own.transform.Find("hp");
  42. if (hpTransform == null)
  43. {
  44. hpTransform = GameObjectPool.own.transform;
  45. }
  46. HeroGPUMono = GameObjectPool.own.GetComponent<HeroGPUMono>();
  47. if (HeroGPUMono != null)
  48. {
  49. if (_combatHeroEntity.CurrCombatHeroInfo.heroType == 3)
  50. {
  51. HeroGPUMono.edgeStength = 3;
  52. HeroGPUMono.edgecolor = new Color(0.8f, 0.44f, 0.02f);
  53. }
  54. else if (_combatHeroEntity.CurrCombatHeroInfo.heroType == 4)
  55. {
  56. HeroGPUMono.edgeStength = 3;
  57. HeroGPUMono.edgecolor = new Color(0.8f, 0.16f, 0f);
  58. }
  59. else
  60. {
  61. HeroGPUMono.edgeStength = 0;
  62. }
  63. }
  64. GameObjectPool = gameObjectPool;
  65. HitPointMono hitPointMonos = GameObjectPool.own.GetComponentInChildren<HitPointMono>(true);
  66. HitPointMono hitPointMono = hitPointMonos;
  67. _combatHeroHitPoints = new CombatHeroHitPoint();
  68. _combatHeroHitPoints.Init(_combatHeroEntity, hitPointMono);
  69. CombatController.currActiveCombat.CombatHeroController.AddHeroHitPoint(_combatHeroEntity.IsEnemy,
  70. _combatHeroHitPoints);
  71. }
  72. public void Update(float t)
  73. {
  74. _combatHeroHitPoints.Update(t);
  75. }
  76. public void HeroDie()
  77. {
  78. CombatController.currActiveCombat.CombatHeroController.RemoveHeroHitPoint(_combatHeroEntity.IsEnemy,
  79. _combatHeroHitPoints);
  80. }
  81. public void SetPosition(Vector3 pos)
  82. {
  83. GameObjectPool.own.transform.position = pos;
  84. }
  85. public T GetILifetCycleHitPoint<T>(string hitPoinName, bool isStandType, bool isIgnoreHind)
  86. where T : ILifetCycleHitPoint
  87. {
  88. return (T)(object)_combatHeroHitPoints;
  89. }
  90. public T GetMainHotPoin<T>(bool isIgnoreHind) where T : ILifetCycleHitPoint
  91. {
  92. if (!isIgnoreHind && _combatHeroHitPoints.IsHide)
  93. {
  94. return default;
  95. }
  96. return (T)(object)_combatHeroHitPoints;
  97. }
  98. public void Dispose()
  99. {
  100. GObjectPool.Instance.Recycle(GameObjectPool);
  101. }
  102. }