Guide_GongJiang.cs 5.1 KB

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  1. using Common.Utility.CombatEvent;
  2. using Fort23.Core;
  3. using GameLogic.Combat.CombatTool;
  4. using GameLogic.Combat.CombatType;
  5. using GameLogic.Combat.Hero;
  6. using GameLogic.Hero;
  7. using UnityEngine;
  8. namespace GameLogic.Combat.CombatGuide
  9. {
  10. public class Guide_GongJiang : GuideBasic
  11. {
  12. protected bool isTrgger;
  13. private AccountFileInfo.HeroData heroData2;
  14. private HeroInfo heroInfo;
  15. private int state;
  16. private CombatHeroEntity heroEntity;
  17. protected override void ProUpdate()
  18. {
  19. Trigger();
  20. }
  21. protected void Trigger()
  22. {
  23. if (state == 0)
  24. {
  25. if (isTrgger)
  26. {
  27. return;
  28. }
  29. LevelBattleCombatType levelBattleCombatType =
  30. (LevelBattleCombatType)CombatController.currActiveCombat.CombatTypeBasic;
  31. if (levelBattleCombatType._levelBattleConfig.ID == 2 && !levelBattleCombatType.isActiveCombat &&
  32. !CombatController.currActiveCombat.isStopAi)
  33. {
  34. isTrgger = true;
  35. Guide2_0();
  36. }
  37. }
  38. else if (state == 1)
  39. {
  40. if (isTrgger)
  41. {
  42. return;
  43. }
  44. CombatHeroEntity[] allHero = CombatController.currActiveCombat.CombatHeroController.GetHero(false);
  45. if (Vector3.Distance(allHero[0].dotPos, heroEntity.dotPos) < 5)
  46. {
  47. isTrgger = true;
  48. Guide2_1();
  49. }
  50. }
  51. }
  52. private async void Guide2_0()
  53. {
  54. heroData2 = new AccountFileInfo.HeroData
  55. {
  56. heroModelId = 116,
  57. heroPowerId = 10,
  58. heroPromoteId = 3,
  59. isLead = true,
  60. };
  61. heroInfo = new HeroInfo();
  62. heroInfo.InitHero(heroData2);
  63. LevelBattleCombatType levelBattleCombatType =
  64. (LevelBattleCombatType)CombatController.currActiveCombat.CombatTypeBasic;
  65. heroEntity = CObjectPool.Instance.Fetch<CombatHeroEntity>();
  66. heroEntity.IsEnemy = false;
  67. heroEntity.number = 1;
  68. Vector3 pos = levelBattleCombatType.currBannerHero.dotPos ;
  69. await heroEntity.Init(new CombatAIBasic(), heroInfo, pos,
  70. delegate(CombatHeroEntity entity)
  71. {
  72. CombatController.currActiveCombat.CombatHeroController.AddHero(entity);
  73. });
  74. // heroEntity.CombatAIBasic.ChangeState(CombatHeroStateType.NullState);
  75. CombatController.currActiveCombat.isStopAi = true;
  76. ShowDialogueEventData showDialogueEventData = ShowDialogueEventData.Create();
  77. showDialogueEventData.finish = delegate
  78. {
  79. CombatController.currActiveCombat.isStopAi = false;
  80. state = 1;
  81. isTrgger = false;
  82. };
  83. showDialogueEventData.dialogueMessaga = new string[] { "救命呀~", "救命~~~" };
  84. showDialogueEventData.messageShowType = ShowDialogueEventData.MessageShowType.Verbatim;
  85. EventManager.Instance.Dispatch(CustomEventType.ShowDialogue, showDialogueEventData);
  86. }
  87. private async void Guide2_1()
  88. {
  89. CombatController.currActiveCombat.isStopAi = true;
  90. ShowDialogueEventData showDialogueEventData = ShowDialogueEventData.Create();
  91. showDialogueEventData.finish = Guide2_2;
  92. showDialogueEventData.dialogueMessaga = new string[] { "越往深林深处走怪物越强大了,这里的怪我有点招架不足了,我能不能加入你们一起探险?" };
  93. showDialogueEventData.messageShowType = ShowDialogueEventData.MessageShowType.Verbatim;
  94. EventManager.Instance.Dispatch(CustomEventType.ShowDialogue, showDialogueEventData);
  95. }
  96. private async void Guide2_2()
  97. {
  98. ShowDialogueEventData showDialogueEventData = ShowDialogueEventData.Create();
  99. showDialogueEventData.finish = delegate
  100. {
  101. AccountFileInfo.Instance.playerData.HeroListData.Add(heroData2);
  102. PlayerManager.Instance.heroController.AddHero(heroInfo);
  103. AccountFileInfo.Instance.playerData.combatGuideIndex = 2;
  104. AccountFileInfo.Instance.SavePlayerData();
  105. EventManager.Instance.Dispatch(CustomEventType.AlterCombatHero, null);
  106. CombatController.currActiveCombat.isStopAi = false;
  107. CombatGuideManager.Instance.NextGuide();
  108. };
  109. showDialogueEventData.dialogueMessaga = new string[] { "没问题,我们正缺你这样的勇士。","欢迎加入我们的队伍,让我们一起看看深林深处是什么在作怪。" };
  110. showDialogueEventData.messageShowType = ShowDialogueEventData.MessageShowType.Verbatim;
  111. EventManager.Instance.Dispatch(CustomEventType.ShowDialogue, showDialogueEventData);
  112. }
  113. }
  114. }