123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218 |
- using Fort23.Core;
- using Fort23.UTool;
- using UnityEngine.UI;
- using UnityEngine;
- using System.Collections.Generic;
- using Core.UI.UTool.UITween;
- namespace Fort23.Mono
- {
- public partial class ZhuanPanPanel
- {
- #region 自定义数据
- private GameObject _gf_widget;
- public GameObject gf_widget
- {
- get{
- if (_gf_widget == null)
- {
- _gf_widget = GetUIUnit<GameObject>("gf_widget");
- }
- return _gf_widget;
- }
- }
- private RectTransform _Gf_root;
- public RectTransform Gf_root
- {
- get{
- if (_Gf_root == null)
- {
- _Gf_root = GetUIUnit<RectTransform>("Gf_root");
- }
- return _Gf_root;
- }
- }
- private UITweenController _jin;
- public UITweenController jin
- {
- get{
- if (_jin == null)
- {
- _jin = GetUIUnit<UITweenController>("jin");
- }
- return _jin;
- }
- }
- private MyImage _lanLiang;
- public MyImage lanLiang
- {
- get{
- if (_lanLiang == null)
- {
- _lanLiang = GetUIUnit<MyImage>("lanLiang");
- }
- return _lanLiang;
- }
- }
- private Text _jin_shangshi;
- public Text jin_shangshi
- {
- get{
- if (_jin_shangshi == null)
- {
- _jin_shangshi = GetUIUnit<Text>("jin_shangshi");
- }
- return _jin_shangshi;
- }
- }
- private Button _lanLiang_button;
- public Button lanLiang_button
- {
- get{
- if (_lanLiang_button == null)
- {
- _lanLiang_button = GetUIUnit<Button>("lanLiang_button");
- }
- return _lanLiang_button;
- }
- }
- private GameObject _WuXingGongFaWidget;
- public GameObject WuXingGongFaWidget
- {
- get{
- if (_WuXingGongFaWidget == null)
- {
- _WuXingGongFaWidget = GetUIUnit<GameObject>("WuXingGongFaWidget");
- }
- return _WuXingGongFaWidget;
- }
- }
- private RectTransform _pan;
- public RectTransform pan
- {
- get{
- if (_pan == null)
- {
- _pan = GetUIUnit<RectTransform>("pan");
- }
- return _pan;
- }
- }
- private GameObject _currUseSkillRoot;
- public GameObject currUseSkillRoot
- {
- get{
- if (_currUseSkillRoot == null)
- {
- _currUseSkillRoot = GetUIUnit<GameObject>("currUseSkillRoot");
- }
- return _currUseSkillRoot;
- }
- }
- private MyImage _currUseSkillIcon;
- public MyImage currUseSkillIcon
- {
- get{
- if (_currUseSkillIcon == null)
- {
- _currUseSkillIcon = GetUIUnit<MyImage>("currUseSkillIcon");
- }
- return _currUseSkillIcon;
- }
- }
- private MyImage _currUseSkillQuan;
- public MyImage currUseSkillQuan
- {
- get{
- if (_currUseSkillQuan == null)
- {
- _currUseSkillQuan = GetUIUnit<MyImage>("currUseSkillQuan");
- }
- return _currUseSkillQuan;
- }
- }
- private RectTransform _UseQuqueSkillRoot;
- public RectTransform UseQuqueSkillRoot
- {
- get{
- if (_UseQuqueSkillRoot == null)
- {
- _UseQuqueSkillRoot = GetUIUnit<RectTransform>("UseQuqueSkillRoot");
- }
- return _UseQuqueSkillRoot;
- }
- }
- private GameObject _UseQuqueSkill;
- public GameObject UseQuqueSkill
- {
- get{
- if (_UseQuqueSkill == null)
- {
- _UseQuqueSkill = GetUIUnit<GameObject>("UseQuqueSkill");
- }
- return _UseQuqueSkill;
- }
- }
- private GameObject _fx_skill_mu;
- public GameObject fx_skill_mu
- {
- get{
- if (_fx_skill_mu == null)
- {
- _fx_skill_mu = GetUIUnit<GameObject>("fx_skill_mu");
- }
- return _fx_skill_mu;
- }
- }
- private GameObject _fx_skill_jing;
- public GameObject fx_skill_jing
- {
- get{
- if (_fx_skill_jing == null)
- {
- _fx_skill_jing = GetUIUnit<GameObject>("fx_skill_jing");
- }
- return _fx_skill_jing;
- }
- }
- private GameObject _fx_skill_shui;
- public GameObject fx_skill_shui
- {
- get{
- if (_fx_skill_shui == null)
- {
- _fx_skill_shui = GetUIUnit<GameObject>("fx_skill_shui");
- }
- return _fx_skill_shui;
- }
- }
- private GameObject _fx_skill_huo;
- public GameObject fx_skill_huo
- {
- get{
- if (_fx_skill_huo == null)
- {
- _fx_skill_huo = GetUIUnit<GameObject>("fx_skill_huo");
- }
- return _fx_skill_huo;
- }
- }
- private GameObject _fx_skill_tu;
- public GameObject fx_skill_tu
- {
- get{
- if (_fx_skill_tu == null)
- {
- _fx_skill_tu = GetUIUnit<GameObject>("fx_skill_tu");
- }
- return _fx_skill_tu;
- }
- }
- #endregion 自定义数据结束
- public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
- {
- await base.SetUIGameObject(gObjectPoolInterface);
- Init();
- }
- }
- }
|