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- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
- using GameLogic.Combat.Buff;
- using GameLogic.Combat.CombatTool;
- using GameLogic.Combat.Hero;
- using UnityEngine;
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
- namespace GameLogic.Combat.Skill
- {
- /// <summary>
- /// 飞出{0}道巨龙,对敌人照成{1}火系伤害
- /// 如果敌人处于灼痛中对敌人照成胆摄,眩晕敌人2秒
- /// 飞龙数量+1,并对敌人施加1层灼烧
- ///飞龙命中目标后引发天雷,对敌人额外照成100%伤害
- /// </summary>
- public class S2002 : SkillBasic
- {
- private static int[] zdPosIndex = new int[] { 9, 8, 7, 6, 5, 4, 3, 2, 1 };
- protected override void ProUseSkill()
- {
- this.AddTriggerCallBack("lieyanjian_zd", ProDefaultTimeLineTrigger_ZD);
- ActivationTimeLineData("lieyanjian");
- }
- protected override void ProTimelineFxLogicInit(string groupName, ITimelineFxLogic timelineFxLogic,
- TriggerData triggerData)
- {
- }
- protected void ProDefaultTimeLineTrigger_ZD(string groupName, CombatHeroHitPoint targetEntity,
- ITimelineFxLogic timelineFxLogic,
- TriggerData triggerData)
- {
- long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(CombatHeroEntity.CurrCombatHeroInfo.attack.Value,
- effectValue[1]);
- CombatCalculateTool.Instance.Harm(CombatHeroEntity, targetEntity, v, AttType.Skill, triggerData, wuXingType,
- HarmType.Default);
- b_1010 b1010 = targetEntity.combatHeroEntity.BuffControl.GetBuffBasicForType<b_1010>();
- if (b1010 != null)
- {
- BuffInfo buffInfo = BuffInfo.GetBuffInfo(10061, 1);//眩晕敌人
- targetEntity.combatHeroEntity.BuffControl.AddBuff(CombatHeroEntity, buffInfo);
- }
- //
- // BuffInfo buffInfo = BuffInfo.GetBuffInfo(10051, 1);
- // targetEntity.combatHeroEntity.BuffControl.AddBuff(CombatHeroEntity, buffInfo);
- //
- //
- // if (SelfSkillConfig.level >= 5) //每个烈焰剑将会对敌人照成爆燃,爆燃额外受到100%伤害
- // {
- // long v2 = CombatCalculateTool.Instance.GetVlaueRatioForLong(
- // CombatHeroEntity.CurrCombatHeroInfo.attack.Value,
- // effectValue[3]);
- // CombatCalculateTool.Instance.Harm(CombatHeroEntity, targetEntity, v2, AttType.Skill, triggerData,
- // wuXingType,
- // HarmType.Default);
- // }
- }
- protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,
- ITimelineFxLogic timelineFxLogic,
- TriggerData triggerData)
- {
- for (int i = 0; i < effectValue[0]; i++)
- {
- CombatHeroHitPoint combatHeroHitPoint = CombatHeroEntity.CombatAIBasic.currFocusTarget
- .GetThis<CombatHeroEntity>()
- .GetMainHotPoin<CombatHeroHitPoint>();
- BetterList<ILifetCycleHitPoint> currTarget = new BetterList<ILifetCycleHitPoint>(1);
- currTarget.Add(combatHeroHitPoint);
- SpecialDotInfo specialDotInfo = CombatHeroEntity.GetSpecialDotInfo("zdpos" + zdPosIndex[i]);
- ActivationTimeLineData("lieyanjian_zd", currTarget: currTarget,
- customizePos: new Vector3[] { specialDotInfo.GetWorlPos() }, indexCount: i);
- }
- }
- }
- }
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