EventSystemManager.cs 38 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Common.Utility.CombatEvent;
  5. using Core.Language;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.Mono;
  9. using Fort23.UTool;
  10. using GameLogic.Bag;
  11. using GameLogic.Combat;
  12. using GameLogic.Combat.CombatTool;
  13. using GameLogic.Player;
  14. using UnityEngine;
  15. using Utility;
  16. using EventConfig = Excel2Json.EventConfig;
  17. using Random = UnityEngine.Random;
  18. public class EventSystemManager : Singleton<EventSystemManager>
  19. {
  20. List<EventConfig> eventConfigs = new List<EventConfig>();
  21. public AccountFileInfo.EventList CurrentEventList;
  22. public bool isTriggerEvent;
  23. List<DivineSenseConfig> divineSenseConfigs = new List<DivineSenseConfig>();
  24. List<int> qualitys = new List<int>() { 1, 2, 3, 4, 5, 6 };
  25. public bool isOpenUi;
  26. Action onCompleteCallback;
  27. public Map<int, List<EventConfig>> eventConfigsMap = new Map<int, List<EventConfig>>();
  28. // public Map<int, AccountFileInfo.EventConditionData> EventConditionDataMap = new Map<int, AccountFileInfo.EventConditionData>();
  29. public void CustomInit()
  30. {
  31. eventConfigs = ConfigComponent.Instance.GetAll<EventConfig>().ToList();
  32. divineSenseConfigs = ConfigComponent.Instance.GetAll<DivineSenseConfig>().ToList();
  33. foreach (var eventConfig in eventConfigs)
  34. {
  35. if (eventConfig.XiantuID != 0)
  36. {
  37. if (eventConfigsMap.ContainsKey(eventConfig.XiantuID))
  38. {
  39. eventConfigsMap[eventConfig.XiantuID].Add(eventConfig);
  40. }
  41. else
  42. {
  43. eventConfigsMap.Add(eventConfig.XiantuID, new List<EventConfig>() { eventConfig });
  44. }
  45. }
  46. }
  47. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  48. EventManager.Instance.AddEventListener(CustomEventType.DetectRandomEvent, RenfenceRandomEvent);
  49. EventManager.Instance.AddEventListener(CustomEventType.AddItem, ItemUpdate);
  50. EventManager.Instance.AddEventListener(CustomEventType.JingJieUpgrade, JingJieUpgrade);
  51. EventManager.Instance.AddEventListener(CustomEventType.CancelEvent, Cancel);
  52. }
  53. private void Cancel(IEventData e)
  54. {
  55. CancelEvent();
  56. }
  57. private void JingJieUpgrade(IEventData e)
  58. {
  59. CeekEventCompletes(3, null);
  60. }
  61. private void ItemUpdate(IEventData e)
  62. {
  63. ItemUpdateData data = e as ItemUpdateData;
  64. CeekEventCompletes(1, new[] { data.ItemInfo.itemID });
  65. CeekEventCompletes(6, new[] { data.ItemInfo.itemID, data.Count });
  66. }
  67. private void RenfenceRandomEvent(IEventData e)
  68. {
  69. DetectRandomEvents();
  70. }
  71. private float timer = 0;
  72. private void Update()
  73. {
  74. timer += Time.deltaTime;
  75. if (timer > 1)
  76. {
  77. timer = 0;
  78. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  79. if (AccountFileInfo.Instance.playerData.divineSensePoint < heroPowerUpConfig.ShenshiMax)
  80. {
  81. if (AccountFileInfo.Instance.playerData.todayDivineSensePoint < PlayerManager.Instance.gameConstantConfig.shenshiPointRecSPD[0])
  82. {
  83. AccountFileInfo.Instance.playerData.todayDivineSensePoint += PlayerManager.Instance.gameConstantConfig.shenshiPointRecSPD[1];
  84. AccountFileInfo.Instance.playerData.divineSensePoint += PlayerManager.Instance.gameConstantConfig.shenshiPointRecSPD[1];
  85. }
  86. else
  87. {
  88. AccountFileInfo.Instance.playerData.divineSensePoint += PlayerManager.Instance.gameConstantConfig.shenshiPointRecSPD[2];
  89. }
  90. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  91. AccountFileInfo.Instance.SavePlayerData();
  92. }
  93. }
  94. }
  95. public List<AccountFileInfo.EventList> UseDivinesense(int useCount, List<ItemInfo> useItems)
  96. {
  97. //使用神识先移除完成的事件
  98. List<AccountFileInfo.EventList> removeEvents = new List<AccountFileInfo.EventList>();
  99. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  100. {
  101. if (eventList.isCompleted)
  102. {
  103. removeEvents.Add(eventList);
  104. }
  105. }
  106. foreach (var removeEvent in removeEvents)
  107. {
  108. AccountFileInfo.Instance.playerData.completeEvents.Add(removeEvent);
  109. AccountFileInfo.Instance.playerData.eventList.Remove(removeEvent);
  110. }
  111. AccountFileInfo.Instance.SavePlayerData();
  112. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  113. int count = (int)(AccountFileInfo.Instance.playerData.divineSensePoint / PlayerManager.Instance.gameConstantConfig.DetectEventCount);
  114. if (count <= 0)
  115. {
  116. //神识值不够
  117. return null;
  118. }
  119. int maxCount = heroPowerUpConfig.ShenshiMax / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  120. count = count + GetShenShiCount() > maxCount ? maxCount - GetShenShiCount() : count;
  121. if (useCount > count)
  122. {
  123. LogTool.Error("神识值不够");
  124. return null;
  125. }
  126. CeekEventCompletes(8, new[] { 1 });
  127. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  128. var eventConfigs = DetectEvents(useCount, useItems);
  129. if (eventConfigs == null || eventConfigs.Count == 0)
  130. {
  131. TipMessagePanel.OpenTipMessagePanel("没有可以触发的事件");
  132. return default;
  133. }
  134. //扣除神识值 增加神识经验
  135. int xiaoHao = eventConfigs.Count * PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  136. AccountFileInfo.Instance.playerData.divineSenseexp += xiaoHao;
  137. AccountFileInfo.Instance.playerData.divineSensePoint -= xiaoHao;
  138. // 神识升级逻辑
  139. UpDivinesense();
  140. AccountFileInfo.Instance.playerData.eventList.AddRange(eventConfigs);
  141. UpdateZuizhongEventData();
  142. AccountFileInfo.Instance.SavePlayerData();
  143. return eventConfigs;
  144. }
  145. public void UpdateZuizhongEventData()
  146. {
  147. AccountFileInfo.EventList eventList = AccountFileInfo.Instance.playerData.eventList.FirstOrDefault(e => e.guid == AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId);
  148. if (eventList == null || eventList.guid == 0)
  149. {
  150. var mainEventData = GetMainEventDta();
  151. if (mainEventData != null)
  152. {
  153. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId = mainEventData.guid;
  154. }
  155. else if (AccountFileInfo.Instance.playerData.eventList.Count > 0)
  156. {
  157. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId = AccountFileInfo.Instance.playerData.eventList[0].guid;
  158. }
  159. }
  160. }
  161. private void UpDivinesense()
  162. {
  163. if (AccountFileInfo.Instance.playerData.divineSenseLevel >= divineSenseConfigs.Count)
  164. {
  165. return;
  166. }
  167. for (var i = AccountFileInfo.Instance.playerData.divineSenseLevel - 1; i < divineSenseConfigs.Count; i++)
  168. {
  169. if (AccountFileInfo.Instance.playerData.divineSenseexp >= divineSenseConfigs[i].exp)
  170. {
  171. AccountFileInfo.Instance.playerData.divineSenseexp -= divineSenseConfigs[i].exp;
  172. AccountFileInfo.Instance.playerData.divineSenseLevel = divineSenseConfigs[i + 1].ID;
  173. }
  174. }
  175. AccountFileInfo.Instance.SavePlayerData();
  176. }
  177. public int GetShenShiCount()
  178. {
  179. int count = 0;
  180. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  181. {
  182. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  183. if (eventList == null || eventList.eventID == 0 || eventList.isCompleted || eventConfig.EventTriggerType == 4)
  184. continue;
  185. if (eventConfig.EventTriggerType != 5)
  186. {
  187. count++;
  188. }
  189. }
  190. return count;
  191. }
  192. public bool BagIsEvent(int eventID)
  193. {
  194. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  195. {
  196. if (eventList.eventID == eventID)
  197. {
  198. return true;
  199. }
  200. }
  201. return false;
  202. }
  203. public int GetBagEventCount(int eventID)
  204. {
  205. int count = 0;
  206. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  207. {
  208. if (eventList.eventID == eventID)
  209. {
  210. count++;
  211. }
  212. }
  213. return count;
  214. }
  215. // public bool IsRefenceEvent(int eventID)
  216. // {
  217. // EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventID);
  218. // }
  219. public bool IsEventTrigger(int eventID)
  220. {
  221. foreach (var eventList in AccountFileInfo.Instance.playerData.completeEvents)
  222. {
  223. if (eventList.eventID == eventID)
  224. {
  225. return true;
  226. }
  227. }
  228. return false;
  229. }
  230. private List<AccountFileInfo.EventList> DetectEvents(int eventCount, List<ItemInfo> useItems)
  231. {
  232. SmallPlacesConfig smallPlacesConfig = ConfigComponent.Instance.Get<SmallPlacesConfig>(PlayerManager.Instance.CurrentsmallPlaces.id);
  233. PlacesConfig bigMap = ConfigComponent.Instance.Get<PlacesConfig>(smallPlacesConfig.PlacesId);
  234. DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  235. LogTool.Log($"使用神识,神识等级:{AccountFileInfo.Instance.playerData.divineSenseLevel}");
  236. List<AccountFileInfo.EventList> eventLists = new List<AccountFileInfo.EventList>();
  237. //找出可以刷新的支线任务
  238. if (bigMap.ZhixianActivatedPercentage != null)
  239. {
  240. List<EventConfig> zhiXianEvents = new List<EventConfig>();
  241. for (var i = 0; i < bigMap.ZhixianActivatedPercentage.Length; i++)
  242. {
  243. if (PlayerManager.Instance.PlacesBl >= bigMap.ZhixianActivatedPercentage[i])
  244. {
  245. if (!BagIsEvent(bigMap.ZhixianID[i]) && !IsEventTrigger(bigMap.ZhixianID[i]) && CanTriggerEvent(bigMap.ZhixianID[i]))
  246. {
  247. zhiXianEvents.Add(ConfigComponent.Instance.Get<EventConfig>(bigMap.ZhixianID[i]));
  248. }
  249. }
  250. }
  251. foreach (var c in zhiXianEvents)
  252. {
  253. AccountFileInfo.EventList eventList = AddEvent(c.ID);
  254. if (eventList != null)
  255. {
  256. eventLists.Add(eventList);
  257. eventCount--;
  258. if (eventCount == 0)
  259. {
  260. return eventLists;
  261. }
  262. }
  263. }
  264. }
  265. for (int i = 0; i < eventCount; i++)
  266. {
  267. int randomValue3 = Random.Range(0, 101);
  268. //先刷事件关联的事件
  269. if (randomValue3 <= PlayerManager.Instance.gameConstantConfig.RefreshRelevanceEventProbability)
  270. {
  271. bool isRefence = false;
  272. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  273. {
  274. foreach (var eventListEventLink in eventList.eventLinks)
  275. {
  276. foreach (var eventConditionData in eventListEventLink.eventConditions)
  277. {
  278. if (IsEvenkLinkComplete(eventConditionData))
  279. continue;
  280. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventConditionData.eventCondition);
  281. for (var i1 = 0; i1 < eventConditionConfig.RelatedEvents?.Length; i1++)
  282. {
  283. EventConfig eventConfig1 = ConfigComponent.Instance.Get<EventConfig>(eventConditionConfig.RelatedEvents[i1]);
  284. int count = 0;
  285. foreach (var list in eventLists)
  286. {
  287. if (list.eventID == eventConfig1.ID)
  288. {
  289. count++;
  290. }
  291. }
  292. if (GetBagEventCount(eventConfig1.ID) + count >= eventConfig1.RefreshCount)
  293. {
  294. continue;
  295. }
  296. int randomValue4 = Random.Range(0, 101);
  297. if (randomValue4 <= eventConfig1.RefreshProbability)
  298. {
  299. var eventList1 = AddEvent(eventConfig1.ID);
  300. if (eventList1 != null)
  301. {
  302. eventLists.Add(AddEvent(eventConfig1.ID));
  303. isRefence = true;
  304. }
  305. else
  306. {
  307. LogTool.Error("管理事件没有刷新出来 id:" + eventConfig1.ID);
  308. }
  309. break;
  310. }
  311. }
  312. }
  313. }
  314. }
  315. if (isRefence)
  316. continue;
  317. }
  318. //概率
  319. ItemInfo itemInfoType1 = null;
  320. //类型
  321. ItemInfo itemInfoType2 = null;
  322. foreach (var itemInfo in useItems)
  323. {
  324. if (itemInfo.config.associateID == 6)
  325. {
  326. itemInfoType1 = itemInfo;
  327. }
  328. else if (itemInfo.config.associateID == 7)
  329. {
  330. itemInfoType2 = itemInfo;
  331. }
  332. }
  333. float[] QualityBonusChance = divineSenseConfig.QualityBonusChance.ToArray();
  334. if (itemInfoType1 != null)
  335. {
  336. QualityBonusChance[itemInfoType1.config.associateVlaue[0] - 1] *= itemInfoType1.config.associateVlaue[1];
  337. }
  338. //先掉落出品质
  339. int quality = UtilTools.GetRandomByWeight(qualitys, QualityBonusChance);
  340. // // 获取通用事件
  341. // List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID) && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null).ToList();
  342. //
  343. //
  344. // //场景特定事件
  345. // List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.SpecialTaskID.Contains(e.ID) && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID) && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null).ToList();
  346. // 获取通用事件
  347. List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && e.EventQuality == quality && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null && CanTriggerEvent(e.ID) && CanEventType(e.ID, itemInfoType2)).ToList();
  348. //场景特定事件
  349. List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.SpecialTaskID.Contains(e.ID) && e.EventQuality == quality && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null && CanTriggerEvent(e.ID) && CanEventType(e.ID, itemInfoType2)).ToList();
  350. if (candidateEvents.Count == 0 && globalEvents.Count == 0)
  351. {
  352. continue;
  353. }
  354. int randomValue1 = Random.Range(0, 101);
  355. // 达到怪率刷新场景特定事件
  356. //不然刷新通用事件(每个地图都可以刷的)
  357. if (randomValue1 >= bigMap.DivineSenseGeneralProbability && candidateEvents.Count > 0)
  358. {
  359. int randomValue2 = Random.Range(0, candidateEvents.Count);
  360. var eventList = AddEvent(candidateEvents[randomValue2].ID);
  361. if (eventList != null)
  362. {
  363. eventLists.Add(eventList);
  364. }
  365. else
  366. {
  367. LogTool.Error("场景没有刷新出来 id:" + candidateEvents[randomValue2].ID);
  368. }
  369. }
  370. else if (globalEvents.Count > 0)
  371. {
  372. int randomValue2 = Random.Range(0, globalEvents.Count);
  373. var eventList = AddEvent(globalEvents[randomValue2].ID);
  374. if (eventList != null)
  375. {
  376. eventLists.Add(eventList);
  377. }
  378. else
  379. {
  380. LogTool.Error("通用事件没有刷新出来 id:" + globalEvents[randomValue2].ID);
  381. }
  382. }
  383. }
  384. if (eventLists.Count == 0)
  385. {
  386. LogTool.Error("没有可以触发的事件");
  387. return null;
  388. }
  389. return eventLists;
  390. }
  391. //添加事件
  392. public AccountFileInfo.EventList AddEvent(int eventID)
  393. {
  394. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventID);
  395. AccountFileInfo.EventList eventList = null;
  396. if (eventConfig.ID == 0)
  397. {
  398. return null;
  399. }
  400. //主线任务只能刷一次
  401. if (eventConfig.EventTriggerType == 4 || eventConfig.EventTriggerType == 6)
  402. {
  403. AccountFileInfo.EventList e = AccountFileInfo.Instance.playerData.eventList.FirstOrDefault(e => e.eventID == eventID);
  404. if (e == null)
  405. {
  406. e = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(e => e.eventID == eventID);
  407. if (e == null)
  408. {
  409. eventList = new AccountFileInfo.EventList();
  410. eventList.eventID = eventID;
  411. }
  412. else
  413. {
  414. return null;
  415. }
  416. eventList.guid = IdGenerater.GenerateIdInt();
  417. eventList.curStep = eventConfig.EventLinksId[0];
  418. eventList.selectEventLinkIds.Add(eventConfig.EventLinksId[0]);
  419. }
  420. }
  421. else
  422. {
  423. eventList = new AccountFileInfo.EventList();
  424. eventList.eventID = eventID;
  425. eventList.guid = IdGenerater.GenerateIdInt();
  426. eventList.curStep = eventConfig.EventLinksId[0];
  427. eventList.selectEventLinkIds.Add(eventConfig.EventLinksId[0]);
  428. }
  429. //记录英雄等级 神识刷出来的战斗等级不变
  430. if( PlayerManager.Instance.myHero != null)
  431. eventList.heroLevel = PlayerManager.Instance.myHero.level.Value;
  432. //初始化神识链条,用于监听条件是否完成
  433. if (eventList != null && eventConfig.EventType != 2)
  434. {
  435. foreach (var i in eventConfig.EventLinksId)
  436. {
  437. EventLinkConfig eventLinkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(i);
  438. AccountFileInfo.EventLinkData eventLinkData = new AccountFileInfo.EventLinkData();
  439. eventLinkData.eventId = eventID;
  440. eventLinkData.eventLinkId = i;
  441. if (eventLinkConfig.ConditionId != null)
  442. {
  443. foreach (var i1 in eventLinkConfig.ConditionId)
  444. {
  445. AccountFileInfo.EventConditionData eventConditionData = new AccountFileInfo.EventConditionData();
  446. eventConditionData.eventId = eventList.eventID;
  447. eventConditionData.eventCondition = i1;
  448. eventLinkData.eventConditions.Add(eventConditionData);
  449. //初始化先检测一些条件
  450. CeekTaskComplete(eventConditionData, 1, null);
  451. CeekTaskComplete(eventConditionData, 3, null);
  452. }
  453. }
  454. eventList.eventLinks.Add(eventLinkData);
  455. }
  456. }
  457. return eventList;
  458. }
  459. /// <summary>
  460. /// 触发随机事件
  461. /// </summary>
  462. public void DetectRandomEvents()
  463. {
  464. if (isTriggerEvent)
  465. return;
  466. if (isOpenUi)
  467. return;
  468. // 获取随机事件
  469. List<EventConfig> randomEvents = eventConfigs.Where(e => e.EventTriggerType == 2 && CanTriggerEvent(e.ID)).ToList();
  470. if (randomEvents.Count == 0)
  471. {
  472. LogTool.Warning("没有可以刷新的事件");
  473. return;
  474. }
  475. int idex = Random.Range(0, randomEvents.Count);
  476. TriggerEvent(randomEvents[idex]);
  477. }
  478. /// <summary>
  479. /// 挂机事件触发
  480. /// </summary>
  481. public void TriggerEvent(EventConfig evt)
  482. {
  483. if (isTriggerEvent)
  484. return;
  485. isTriggerEvent = true;
  486. LogTool.Log($"触发事件: {evt.EventName} (ID: {evt.ID}, 品质: {evt.EventQuality})");
  487. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  488. AccountFileInfo.EventList eventList = AddEvent(evt.ID);
  489. CurrentEventList = eventList;
  490. DialogueManager.Instance.StartDialogue(eventList, evt.EventLinksId[0], evt.ID, () => { CompleteEvent(evt.ID); });
  491. }
  492. /// <summary>
  493. /// 其他类型事件触发
  494. /// </summary>
  495. public async CTask TriggerEvent(AccountFileInfo.EventList evt, Action oncompleteCallBack = null)
  496. {
  497. // ChancleEvent();
  498. if (isTriggerEvent)
  499. return;
  500. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evt.eventID);
  501. SmallPlacesConfig smallPlacesConfig = ConfigComponent.Instance.Get<SmallPlacesConfig>(PlayerManager.Instance.CurrentsmallPlaces.id);
  502. if (eventConfig.SmallPlacesId > 0)
  503. {
  504. if (eventConfig.SmallPlacesId != PlayerManager.Instance.CurrentsmallPlaces.id)
  505. {
  506. TipMessagePanel.OpenTipMessagePanel("需要到对应位置触发");
  507. return;
  508. }
  509. }
  510. else if (eventConfig.placeID > 0)
  511. {
  512. if (eventConfig.placeID != smallPlacesConfig.PlacesId)
  513. {
  514. TipMessagePanel.OpenTipMessagePanel("需要到对应位置触发");
  515. return;
  516. }
  517. }
  518. CTask cTask = CTask.Create();
  519. this.onCompleteCallback = oncompleteCallBack;
  520. isTriggerEvent = true;
  521. LogTool.Log($"触发事件: {LanguageManager.Instance.Text(eventConfig.EventName)} (ID: {eventConfig.ID}, 品质: {eventConfig.EventQuality})");
  522. int dialogueID = 0;
  523. if (evt.curStep == 0)
  524. {
  525. dialogueID = eventConfig.EventLinksId[0];
  526. }
  527. else
  528. {
  529. dialogueID = evt.curStep;
  530. }
  531. CurrentEventList = evt;
  532. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  533. DialogueManager.Instance.StartDialogue(CurrentEventList, dialogueID, eventConfig.ID, () =>
  534. {
  535. CompleteEvent(CurrentEventList);
  536. cTask.SetResult();
  537. }, () =>
  538. {
  539. CancelEvent(CurrentEventList);
  540. cTask.SetResult();
  541. });
  542. DivineSenceEventPreviewPanel divineSenceEventPreviewPanel = UIManager.Instance.GetComponent<DivineSenceEventPreviewPanel>();
  543. AppBarPanel appBarPanel = UIManager.Instance.GetComponent<AppBarPanel>();
  544. // DivineSenceInfoPanel divineSenceInfoPanel = UIManager.Instance.GetComponent<DivineSenceInfoPanel>();
  545. if (divineSenceEventPreviewPanel != null && !divineSenceEventPreviewPanel.IsClose)
  546. {
  547. divineSenceEventPreviewPanel.GObjectPoolInterface.SetActive(false);
  548. }
  549. if (appBarPanel != null && !appBarPanel.IsClose)
  550. {
  551. appBarPanel.GObjectPoolInterface.SetActive(false);
  552. }
  553. // if (divineSenceInfoPanel != null)
  554. // {
  555. // divineSenceInfoPanel.GObjectPoolInterface.SetActive(false);
  556. // }
  557. await cTask;
  558. if (divineSenceEventPreviewPanel != null && !divineSenceEventPreviewPanel.IsClose)
  559. {
  560. divineSenceEventPreviewPanel.GObjectPoolInterface.SetActive(true);
  561. }
  562. if (appBarPanel != null && !appBarPanel.IsClose)
  563. {
  564. appBarPanel.GObjectPoolInterface.SetActive(true);
  565. }
  566. // if (divineSenceInfoPanel != null)
  567. // {
  568. // divineSenceInfoPanel.GObjectPoolInterface.SetActive(true);
  569. // }
  570. }
  571. //任务是否完成
  572. public bool IsEvenkLinkComplete(AccountFileInfo.EventConditionData eventCondition)
  573. {
  574. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventCondition.eventCondition);
  575. if (eventCondition != null)
  576. {
  577. return eventCondition.fishCount >= eventConditionConfig.finishCount;
  578. }
  579. return false;
  580. }
  581. public bool CeekEventGroupComplete(List<AccountFileInfo.EventConditionData> eventConditions)
  582. {
  583. Map<int, List<AccountFileInfo.EventConditionData>> eventConditionDataGroup = new Map<int, List<AccountFileInfo.EventConditionData>>();
  584. foreach (var eventConditionData in eventConditions)
  585. {
  586. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventConditionData.eventCondition);
  587. if (!eventConditionDataGroup.ContainsKey(eventConditionConfig.Operation))
  588. {
  589. eventConditionDataGroup.Add(eventConditionConfig.Operation, new List<AccountFileInfo.EventConditionData>());
  590. }
  591. eventConditionDataGroup[eventConditionConfig.Operation].Add(eventConditionData);
  592. }
  593. bool isUlock = true;
  594. //分组检测 其中一个组绑定成功就可以执行
  595. foreach (var keyValuePair in eventConditionDataGroup)
  596. {
  597. isUlock = true;
  598. foreach (var eventConditionData in keyValuePair.Value)
  599. {
  600. if (!IsEvenkLinkComplete(eventConditionData))
  601. {
  602. isUlock = false;
  603. }
  604. }
  605. if (isUlock)
  606. {
  607. return isUlock;
  608. }
  609. }
  610. return isUlock;
  611. }
  612. public void CeekEventCompletes(int type, int[] value)
  613. {
  614. foreach (var playerDataEventLinkData in AccountFileInfo.Instance.playerData.eventList)
  615. {
  616. foreach (var eventLinkData in playerDataEventLinkData.eventLinks)
  617. {
  618. foreach (var eventConditionData in eventLinkData.eventConditions)
  619. {
  620. CeekTaskComplete(eventConditionData, type, value);
  621. }
  622. }
  623. }
  624. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  625. }
  626. public void CeekTaskComplete(AccountFileInfo.EventConditionData conditionData, int type, int[] value)
  627. {
  628. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(conditionData.eventCondition);
  629. if (IsEvenkLinkComplete(conditionData))
  630. return;
  631. switch (type)
  632. {
  633. //检测背包道具
  634. case 1:
  635. if (eventConditionConfig.ConditionType == 1)
  636. {
  637. conditionData.fishCount += (int)PlayerManager.Instance.BagController.GetItemCount(eventConditionConfig.ConditionPara[0]);
  638. if (IsEvenkLinkComplete(conditionData))
  639. {
  640. // CompleteTask(conditionData.guid);
  641. }
  642. }
  643. break;
  644. //境界检测
  645. case 3:
  646. if (eventConditionConfig.ConditionType == 3 && PlayerManager.Instance.myHero.powerUpConfig.ID >= eventConditionConfig.ConditionPara[0])
  647. {
  648. conditionData.fishCount++;
  649. if (IsEvenkLinkComplete(conditionData))
  650. {
  651. // CompleteTask(conditionData.guid);
  652. }
  653. }
  654. break;
  655. //战斗胜利
  656. case 5:
  657. if (eventConditionConfig.ConditionType == 5 && eventConditionConfig.ConditionPara[0] == value[0])
  658. {
  659. conditionData.fishCount++;
  660. if (IsEvenkLinkComplete(conditionData))
  661. {
  662. // CompleteEvent(conditionData.guid);
  663. }
  664. }
  665. break;
  666. //获得道具
  667. case 6:
  668. if (eventConditionConfig.ConditionType == 6 && eventConditionConfig.ConditionPara[0] == value[0])
  669. {
  670. conditionData.fishCount += value[1];
  671. if (IsEvenkLinkComplete(conditionData))
  672. {
  673. // CompleteEvent(conditionData.guid);
  674. }
  675. }
  676. break;
  677. //使用神识
  678. case 8:
  679. if (eventConditionConfig.ConditionType == 8)
  680. {
  681. conditionData.fishCount += value[0];
  682. if (IsEvenkLinkComplete(conditionData))
  683. {
  684. }
  685. }
  686. break;
  687. }
  688. AccountFileInfo.Instance.SavePlayerData();
  689. }
  690. private void CompleteTask(object taskID)
  691. {
  692. }
  693. //指定type事件
  694. private bool CanEventType(int eventID, ItemInfo itemInfo)
  695. {
  696. if (itemInfo == null)
  697. {
  698. return true;
  699. }
  700. var evt = eventConfigs.Find(e => e.ID == eventID);
  701. if (evt.PrizeType != null && evt.PrizeType.Contains(itemInfo.config.associateVlaue[0]))
  702. {
  703. return true;
  704. }
  705. return false;
  706. }
  707. /// <summary>
  708. /// 检查事件是否满足触发条件。
  709. /// </summary>
  710. private bool CanTriggerEvent(int eventID)
  711. {
  712. var evt = eventConfigs.Find(e => e.ID == eventID);
  713. if (evt.ID == 0)
  714. return false;
  715. switch (evt.EventConditionId)
  716. {
  717. //背包道具检测
  718. case 1:
  719. return PlayerManager.Instance.BagController.GetItemCount(evt.EventValue[0]) >= evt.EventCount;
  720. //境界判断
  721. case 2:
  722. return PlayerManager.Instance.myHero.level >= evt.EventCount;
  723. //概率判断
  724. case 3:
  725. int randomValue1 = Random.Range(0, 1001);
  726. return randomValue1 <= evt.EventCount;
  727. //完成事件判断
  728. case 10:
  729. AccountFileInfo.EventList eventList = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(ce => ce.eventID == evt.EventValue[0]);
  730. return eventList != null;
  731. }
  732. return true;
  733. }
  734. /// <summary>
  735. /// 完成事件
  736. /// </summary>
  737. /// <param name="eventID">事件ID</param>
  738. public void CompleteEvent(int evtId)
  739. {
  740. isTriggerEvent = false;
  741. LogTool.Log($"完成挂机事件{evtId}");
  742. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evtId);
  743. AccountFileInfo.EventList eventList = new AccountFileInfo.EventList();
  744. eventList.eventID = evtId;
  745. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  746. PlayerManager.Instance.CurrentsmallPlaces.completionEventCount++;
  747. SmallPlacesConfig smallPlacesConfig = ConfigComponent.Instance.Get<SmallPlacesConfig>(PlayerManager.Instance.CurrentsmallPlaces.id);
  748. AccountFileInfo.PlacesData placesData = PlayerManager.Instance.GetPlacesData(smallPlacesConfig.PlacesId);
  749. if (placesData.progress < 100)
  750. placesData.progress += eventConfig.Score;
  751. AccountFileInfo.Instance.SavePlayerData();
  752. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  753. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  754. }
  755. /// <summary>
  756. /// 完成事件
  757. /// </summary>
  758. /// <param name="eventID">事件ID</param>
  759. public async void CompleteEvent(AccountFileInfo.EventList eventList, bool isTriggerEvent = false)
  760. {
  761. this.isTriggerEvent = isTriggerEvent;
  762. LogTool.Log($"完成事件{eventList.eventID}");
  763. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  764. AccountFileInfo.EventList ceventList = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(ce => ce.eventID == eventList.eventID);
  765. PlayerManager.Instance.CurrentsmallPlaces.completionEventCount++;
  766. if (ceventList == null)
  767. {
  768. PlacesConfig[] placesConfigs = ConfigComponent.Instance.GetAll<PlacesConfig>();
  769. int pId = 0;
  770. for (var i = 0; i < placesConfigs.Length; i++)
  771. {
  772. if (placesConfigs[i].MainTaskID == null || placesConfigs[i].ZhixianID == null)
  773. continue;
  774. if (placesConfigs[i].MainTaskID.Contains(eventConfig.ID) ||
  775. placesConfigs[i].ZhixianID.Contains(eventConfig.ID))
  776. {
  777. pId = placesConfigs[i].ID;
  778. break;
  779. }
  780. }
  781. if (pId == 0)
  782. {
  783. SmallPlacesConfig smallPlacesConfig = ConfigComponent.Instance.Get<SmallPlacesConfig>(PlayerManager.Instance.CurrentsmallPlaces.id);
  784. AccountFileInfo.PlacesData placesData = PlayerManager.Instance.GetPlacesData(smallPlacesConfig.PlacesId);
  785. placesData.progress += eventConfig.Score;
  786. }
  787. else
  788. {
  789. PlayerManager.Instance.GetPlacesData(pId).progress += eventConfig.Score;
  790. }
  791. }
  792. List<ItemInfo> itemInfos = new List<ItemInfo>();
  793. if (eventConfig.PrizeIDs != null)
  794. {
  795. for (var i = 0; i < eventConfig.PrizeIDs.Length; i++)
  796. {
  797. DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(eventConfig.PrizeIDs[i]);
  798. if (dropConfig.dropType == 3)
  799. {
  800. ItemInfo itemInfo = new ItemInfo(dropConfig.dropGroupID[0], eventConfig.PrizeNums[i]);
  801. itemInfos.Add(itemInfo);
  802. }
  803. else
  804. {
  805. List<ItemInfo> items = DropManager.Instance.DropItem(eventConfig.PrizeIDs[i]);
  806. if (items != null)
  807. itemInfos.AddRange(items);
  808. }
  809. // itemInfos.Add(new ItemInfo(eventConfig.PrizeIDs[i], eventConfig.PrizeNums[i]));
  810. }
  811. }
  812. foreach (var eventListItemInfo in eventList.itemInfos)
  813. {
  814. itemInfos.Add(new ItemInfo(eventListItemInfo));
  815. }
  816. PlayerManager.Instance.BagController.AddItem(itemInfos);
  817. if (eventConfig.EventTriggerType == 4)
  818. {
  819. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  820. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  821. TaskInfoPanel taskInfoPanel = await TaskInfoPanel.OpenPanel(eventList, 2);
  822. await taskInfoPanel.UIClosed();
  823. }
  824. else
  825. {
  826. //先不移除 下次探索神识移除
  827. eventList.isCompleted = true;
  828. }
  829. RewardsPanel rewardsPanel = await RewardsPanel.OpenPanel(itemInfos);
  830. await rewardsPanel.UIClosed();
  831. if (AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId == eventList.guid)
  832. {
  833. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId = 0;
  834. UpdateZuizhongEventData();
  835. }
  836. AccountFileInfo.Instance.SavePlayerData();
  837. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  838. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  839. onCompleteCallback?.Invoke();
  840. onCompleteCallback = null;
  841. }
  842. /// <summary>
  843. /// 完成事件
  844. /// </summary>
  845. /// <param name="eventID">事件ID</param>
  846. public void CompleteEvent(AccountFileInfo.EventLinkData eventLinkData)
  847. {
  848. }
  849. /// <summary>
  850. /// 取消事件
  851. /// </summary>
  852. /// <param name="eventID">事件ID</param>
  853. public void CancelEvent(AccountFileInfo.EventList eventList)
  854. {
  855. LogTool.Log($"取消事件{eventList.eventID}");
  856. isTriggerEvent = false;
  857. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  858. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  859. onCompleteCallback?.Invoke();
  860. onCompleteCallback = null;
  861. }
  862. public void RemoveEvent(AccountFileInfo.EventList eventList)
  863. {
  864. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  865. AccountFileInfo.Instance.SavePlayerData();
  866. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  867. }
  868. /// <summary>
  869. /// 获得主线事件
  870. /// </summary>
  871. /// <returns></returns>
  872. public AccountFileInfo.EventList GetMainEventDta()
  873. {
  874. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  875. {
  876. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  877. if (eventConfig.EventTriggerType == 4)
  878. {
  879. return eventList;
  880. }
  881. }
  882. return null;
  883. }
  884. public void CancelEvent()
  885. {
  886. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  887. DialogueManager.Instance.ChancleEvent();
  888. CurrentEventList = null;
  889. isTriggerEvent = false;
  890. }
  891. }